Game is in a terrible state

Tanks are back to being broken even though it’s the role on which by far people throw the most (partly due to the nature of the role and partly due to tank players not being very win-oriented, in fact I’d say tank attracts the least win-oriented players by far)

Rein is way too strong and basically unkillable 1v1, even if you are another tank. Below Masters, Rein is bonkers and you can literally walk 1v6 into the enemy team and you will likely never get punished as you have too much HP and armor.

Dva having 300 armor is just ridiculous, it makes flankers and heroes like Soldier not great when they are already struggling.

Baptiste is just flat out broken and main responsible of this Rush meta (other one being Rein): he does too much dmg (120 DPS, for comparison Tracer, a DAMAGE character does 111), heals too much (13k/10 in GM, on par with Moira, a PURE healer), has the best cooldown in the game (Immo Field) which also rewards people for overextending and being bad. Also infinite mobility (same as Genji or Hanzo basically) with NO cooldown. For reference, Hanzo does ~100 DPS because he pays for utility like Wallclimb.

Many DPS that should never be meta (because they are extremely polarizing for the 6v6, or unfun to play against, or both) have been buffed into oblivion (Phara, Genji, Symmetra) to the point that nowadays with less than ideal supports or tanks, countering them is extremely tough.

Come to talk about support, support balancing is back to being in a terrible state, comps like Ana + Mercy, or Mercy + Zen, which used to be good, pale in front of Bap comps. On support if you wanna win from Masters+ you have to play meta which involves playing the same hero game after game which is extremely grindy and boring.

Bap is the best hero in the game and if you don’t run him and the enemy team does you will have an extremely hard time. Incidentally, this creates toxicity whenever your supports are too stubborn to swap as you need to basically hope the enemy team is bad, can’t even carry anymore when the enemy has Immo Field on cooldown and you have Anti-Nade once every 2 minutes which gets cleansed with Zarya bubbles.

Game is full of boosted players also. Heroes like Mercy should not be in the game in their current state. “But not every hero should require mechanics to rank”. The problem with this statement is that as soon as Mercy (here used as an example) shifts out of the meta, these players are still 3.8k+ and unable to play something like Baptiste or Lucio at that level. This ruins games and creates toxicity. The core of the game is flexing and playing different heroes and in spite of this, most people 1 trick on key roles like Support or Tank where you normally win through the right hero pick. To elaborate on this, climbing as support and tank is trivial, all you need to do is play a meta hero and try to do very basic stuff like block Earthshatter, have good Immo Fields. Compared to what you need to do to win as Genji (say), this is extremely trivial and can be mastered in a few hours.

Private profiles: encourage hacking and boosting players. Boosted players are MUCH worse than smurfs because a smurf can always be counterpicked or outplayed. A bad player can’t be carried. Boosted players and hackers create toxicity.

Bad matchmaking: what’s the point of shortening queue times if not only you get players offroling, but you also get a 3.7 tank in a 4k game? Stuff like this creates inconsistency. People don’t know how to play and what to expect anymore. Is your Rein gonna be aggressive or passive? Does your Rein have a general knowledge of what to expect from a 3.7 Lucio player? And how to play vs a 4k Zen player? The 3.7 tank next game can very well be put into 3.4 lobby btw.

Flex Queue: bad for obvious reasons.

What’s worse: pointing out all these issues ingame (for example having a 2900 player in a 3500 lobby) who is on Lucio and does nothing AND doesn’t swap is, according to Blizzard, toxic and bannable. Pointing out that someone had their account boosted (I ascertained this through VOD review the last occasion it happened to me) is also apparently toxic and I got a warning for asking people in the lobby to report the boosted player (in this case a Mercy main with private profile who suicided repeatedly into Hog hooks etc. and took 4 min to build ult). Blizzard wants you to enjoy throwers and not be allowed to ask ANY ounce of responsibility from teammates. Everyone should play the hero they like and it doesn’t matter if they underperform or not, unless it’s HIGH top 500 lobby, people don’t care about underperformers at all.

I am almost quitting the game, whenever I play this game, after 5-7 matches I ALWAYS get angry, in comparison CSGO, Valorant etc. are chill games and FUN games.

Why?

Well there are many reasons, but the core reason is one: in those games there is a link between personal performance and results. In Overwatch there isn’t, in fact sometimes you even get punished for playing well by an impossible team.

Incidentally, on EU, top 500 on DPS this season is 3600. The 500th spot is held by a MERCY main who never plays DPS and has like 8 hrs on Echo. In Combined, there are only 40 players who played more than 30 games on all 3 roles AND have SMS verification in the whole EU server.

Sincerely,

A flat 4k player who is about to quit the game and go back to CSGO/Valorant.

4 Likes

I agree bap is very strong but I honestly don’t believe you’re a 4k player with some of those takes…yikes

47 Likes

I was agreeing pretty decently for the most part, until you complained about D.Va’s armor-to- health ratio, and Symmetra… “buffed into oblivion”.

D.Va may have the largest armor health pool in the game, but it doesn’t change that she has the largest critical hitbox in the game. Shoot her face with focus fire and stagger her. I’m usually not so harsh on people but if you’re actually a 4k SR player, you know what you should be doing to counter her.

And Symmetra… you know what, I’m not even commenting on this one. It’s just a fat lie.

24 Likes

He is a tank

She is easy to dmech

So I guess healers arent allowed to be good anymore

What does that have to do with private profiles?

ok, nice b8 m8

9 Likes

Baptiste and Reinhardt are homogenizing ladder, but other than that…

Tanks are largely weaker than before. D.Va isn’t oppressing hitscan DPS. Projectile DPS aren’t meta. Mercy players aren’t boosted. Public profiles don’t help you beat smurfs. Flex queue is nothing but positive. Being better at the game gives you a better rank.

7 Likes

sigh here come the plats trying to be edgy…

1 Like

I stopped reading after this

10 Likes

Your mechanics must be carrying you lmao cuz I don’t know what’s going on in your head

22 Likes

To be fair, has there been any Mercy player who can effortlessly solo climb from bronze to GM? Or they all drop the climb half way before latching into 1 of the carry DPS?

Mercy by her nature is a boosting/boosted hero. Nothing s wrong with it.

you also have one of the best defense abilities in the game. Dva feeds, sure, but most DPS ults are bad these days anyway. The cycle with Dva is go to low HP, use DM to escape, rinse & repeat. Taking massive damage as tank rly matters only if you die, else you are doing your job.

OK I admit that Symmetra is… “weak”, but in short nobody knows how to counter her (she also requires teamwork to beat), so in short in OWL she’s probably on the bad side but on ladder she is oppressive given the little skill it takes.

mechanics matter almost nothing in this game, game currently revolves around playing enough and playing meta heroes, this is how you rank, if you were high rank you’d know this.

this is true however it’s not my point, I don’t hate Mercy players per se. The problem I have with Mercy (we can substitute the hero with “Moira” or “Torb” if you want) is that these heroes play themselves. After they escape the meta, you have a Mercy 1 trick who is like 3.8k, but whose Lucio, Bap, etc are maybe 2.8. So they grief Masters lobbies and create toxicity.

Likewise if Torb ever becomes meta and then exits from the meta, you will have GM Torbs who play a Plat McCree or Widow in GM lobbies.

In short, ALL meta or close to meta heroes need to have a GRADUAL skill progression to them. Very often this means they need to be aim-based since stuff like “positioning” is binary, either you have good positioning or you don’t and anyone can learn good positioning in a few hours, even a Bronze Ana player, so it can’t be skills like positioning or ult utilization that separate bad players from good ones.

If you were genuinely high rank you’d now some of those takes are stupid…

11 Likes

Well you also feed lots of ult charge

im pretty sure most of the heroes can counter her

Yeah, you’re not a 4k player. While even a silver could tell that Baptiste is broken, the idea that you think Genji, Pharah, and Symm are somehow buffed into oblivion??? Any high ranking player will tell you the same thing; that Genji flat out sucks. And Pharah. Symm has applications but none are broken.

D.Va is good but not broken and certainly not because of her armor lol

claiming to be a 4k player doesn’t make your takes correct; especially when the takes are so gold-brained it’s so easy to deduce.

try better bait.

5 Likes

which ones? Please do elaborate. Btw you disagreeing with some of the takes because you never played in high elo lobbies does not mean “these takes are stupid”. You can just, you know, type “I disagree with these takes” which is what adults would type.

there are not many DPS based ults in the game left that are very impactful. The most impactful ults are ALL Tank- or Support-based. The true reason why Dva is not must pick on ladder (she is meta in scrims) is that you can’t force randoms to “not shoot Zarya bubbles”. Zarya is a popular solo queue hero and also a strong Dva counter, but a low-energy Zarya is powerless vs Dva.

Also when you say “you feed as Dva”, you realize that when the game is played efficiently, ALL tanks feed right? Rein is also a tank that mostly body-tanks, you use shield only to get past chokes or to shield yourself when low HP. I get that in plat/diamond there are tons of shieldbot Reins but this is not the efficient way of playing Rein, if the trade is charging Bap ult in exchange for charging Ashe ult, then you can body tank all the way, as long as you don’t die, it doesn’t matter if you are Rein or Dva, you are charging an OK ult for the enemy and the 1st or 2nd best ult for your team by “feeding”.

I admit I personally dislike Genji, my point is that in solo queue, if your supports troll and pick something like Ana + Mercy, a good Genji can solo win the game. This I think goes against the premise of the game? The Devs claim that Overwatch is TEAM-BASED, and Genji, by his own design, is anything but TEAM-BASED. In fact, it’s a hero that encourages you to bait your team, drain resources from them so that you can get that solo-carry Dragonblade. This, regardless of the fact that Genji is a bad hero in GM (on which I agree), is his design. As for whether you can win on Genji, it’s hit or miss. Some teams save Grav for the Nanoblade and swap to Zen, and some don’t. This is true even for GM.

Phara is oppressive, you need extremely good hitscan players to shut down a Pharmercy who uses roofs correctly and these days not even in GM you always get that. I won’t even discuss this, cuz at this point a lot of people are adamant on thinking that Phara is ALWAYS bad cuz she was bad historically when she both has a too high winrate in GM and good pickrates and more importantly is oppressive for anything besides DPS to play against. Read: if you are stuck on tank or support, doesn’t matter if it’s Gold or 4k lobby, you generally lose if your DPS can’t neutralize the Phara.

Sym is an oppressive solo queue hero that does too much dmg and has too high HP. She is incredibly braindead to play and a spam hero, the fact that you can counter her doesn’t take away that countering her takes 3x the effort of playing her.

ah, you came here to bait and be controversial and seek attention! I get it now.

You don’t play in high elo…

7 Likes

Stopped reading this cry fest halfway through. If you want people to listen to you try backing up your claims with hard data instead of acting like a pouty child.

This was painful to read…

1 Like

there is no need for data. Go ask a GM friend of yours, or a top 500 streamer, or whoever you want, they will agree on 80% of these claims.

If the game wants to have COMPETITIVE INTEGRITY, it’s in an extremely bad spot.

If the game is a casual game, where someone gets an AK 47 while the opponent gets a box of marbles and they are invited to fight to the death, and the premise of the game is neither a fair experience nor a fun experience but a casual one, then OW is doing everything right.

That’s why I disagree that the game should be balanced around GM and pros, instead it should be balanced around player’s PROGRESSION from plat to GM or pro level (agreeing with your statement).

1 Like

yes but the problem is that, unfortunately, the only skill that has a GRADUAL progression to it is aim. Any other skill you can learn, while very important to succeeding in Overwatch as well as in games like Valorant, CSGO, etc. (for example, learning smoke spots, or sightlines for playing Ana), is generally a BINARY skill (either you have it or you don’t). In short, such skill can be mastered in a few hours by a Silver/Gold player so that can’t be what separates plats from GM (in my opinion).

This is not to say that every hero should require McCree/Widowmaker levels of aim, but I think meta heroes should be stuff like Lucio, Zen, Ana, Roadhog, Zarya, Sigma, Tracer and not heroes like Mercy, Moira, Torb, Pharah, Symmetra, Brig and so on. Notice how for some of these heroes, the aim requirement is only “moderate” (e.g. Zarya), proof that I don’t want this game to be a “hitscan god’s paradise”.

For example, the fact that Pharah can kill with 2 max splash shots any 200 HP target when DMG boosted and leave the target on 40 HP without a DMG boost is literally rewarding people for spamming and for having bad aim, yet this bad aim in OW is rewarded. With DMG boost as Phara, basically you only need to aim in a 5m diameter circle twice, and if the enemy has no mobility or doesn’t get pocketed through it, they generally die.

Ridiculous that such a hero is even in the game, in any other game such massive splash and loose aim is controlled by limited charges (e.g. in CSGO you can have max 1 HE grenade per person because it’s a fairly noob ability to land and also involves minimal risk since it doesn’t even require you to peek).

But that is conflicting with the Tank role.
Tanks already have more health pool than average and damage mitigation tools that makes them inherently more advantageous by stats. Rewarding aim for tanks is a reward on top of a stats advantage.