I’m sure there are more golds/plats than GMs. It makes matchmaking much easier.
EDIT: Yes, I also went to elementary school and know how a bell curve works. Hence, I am sure that there are more gold/plats than GMs. But, thanks to you all for the reinforcement of that early math lesson. Much appreciated.
We play a “different game” without God-tier snipers and razor-thin margins between mirrored teams who play only the same meta heroes. Nobody is on comms. Expectations are lower - we sweat less.
Now is the time to be mediocre! Rejoice is you have middling aim and have garbage gamesense! Our day is now!!!
I do kinda get the sense they are angling matchmaker design to be tolerable at middle ELOs with fast queue times.
Which makes it intolerable matchmaking quality above middle ELOs.
Also, OWL basically went from “Milking that silly YouTube exclusivity deal over the last 3 years”. To the devs just allowing Contenders teams to join OWL with zero franchise fee payment (compared to the typical $20 million OWL franchise cost)
Game has always been fine at our level……you can get away with just about anything
Something being too strong/weak is usually a skill issue….
And no one is good enough to actually abuse synergies present in very high tiers….people just like to play copy cat….poorly at that (and if they don’t they’re no longer in gold/plat - not for long anyway)
THERE IS NO META IN METAL RANKS
For as much grief as people like to to give devs about balance…they go about it the right way (top->down)….how well is a different story
I think they should balance and matchmake differently for diamond(?) and above.
IMHO, it is like buying a nice offroad truck (metal ranks) and driving a competitive desert-tuned Baja runner race truck (diamond+). Different tuning, different competition.
But LOL they can barely keep the store populated with skins so not holding my breath.
Nope, and I love it. Every match is … different lol.
This applies to all games higher you climb matchmaking takes longer, the only issue in overwatch is due to role q it’s amplified further, which is why they have sacrificed match quality for q times.
Oh no, not hit scan. If you play hit scan you’re allowed to counter everyone and every thing. You can climb easy. Play anything else and you can just de-rank all day.
And don’t even think about playing Ball, Doomfist, or Junker Queen.
The entire engine/netcode still sucks. Even if they fix MM (doubtful), the aim and hitreg part of the shooter still doesn’t feel polished. I wouldn’t be surprised if the next patch breaks a bunch more things and introduces FPS drops.
The studio needs to clean house, starting with a new director.
That is how it will be fixed, and that’s how we can all move on.
Metal ranks. Where one game you get get teammates that might be better than you. Then in the next game, you get a teammates going in 1v5 asking where are the heals. Actually, I think it is like that at all ranks, if what I have seen from top 500 streamers is actual reality.
Every competitive game, sport, etc., punishes you for getting better in some respects. Nothing wrong with that. The more you work, and grind to get good the more invested you are. The stakes are higher and it can be more exciting, more edge-of-your-seat, victories can be much more thrilling and there’s an exhilaration you don’t get when you play on a more casual level. It can be very satisfying but t’s miles from being the sort of casual fun that most gamers are looking for.