Game has been heading towards a deathmatch approach

In terms of gameplay, it has been going towards this for a while now.

Think about it; remember Torb and Syms kit offering shields and armor? Both kits were nerfed into oblivion before OW1 launched because you could stack their abilities due to no limits. Torbs turret got nerfed and Syms shield health went from 75 to a pitiful 25 for everyone.

Now their core abilities (Torb giving out armor and having a strong turret while Sym had shields and a quick way back to a point on 2 cp) have been changed to generic DPS abilities. One could say this also affects Mercy to an extent since her ability was a direct counter to a powerful team wipe. Bastion is an extreme example. He got some random grenade ability

This became even more apparent with one tank being removed and making it 5 v 5.

Its a pattern that has been going on for a while now and I’m worried where the game is headed…

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Away from the direction that made Overwatch appealing in the first place. It wasn’t just another FPS, it was an abilities game with a shooting aspect to it.

Remove abilities from Apex Legends and you have Warzone.
Remove abilities from Valorant and you have CS:GO.
Remove abilities from TF2 and it’s mostly the same game.
Remove abilities from Overwatch and you have a giant mess where nothing works anymore.

The more they try to push it in the FPS direction the more frustrating and worse the game gets because from the ground up, it was never designed to work like other FPS’s.

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Totally agree with this. The game also lacks of inertia so peopel can spam A-D without movement penalty like in other shooters, it is not based in pure aim as there are a lot of abilities and skills taken from MOBAs even in dps roles. The hitboxes are even dependent on skins so they act strangely, same as projectiles.
The game was designed as casual game to a broad audience that made it popular. The moment we included the competitive scene, the moment they tried to turn it into an e-sport and the moment we cattered to an ā€œeliteā€ of players to please this or that character…, the moment it turned into another thing.

Sure there will be people pleased with it, with a different approach or different mechanics, gameplay etc but cattering to just an aspect of the game will lose players on one side and hardly will please the ones wanting those changes at the beginning.

Basically… if a product lose identity and copy others… they have to do it better, which they dont. Theres little to offer different when there are products that do that and do it better in the market anyway.

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very well said, it’s almost like people want everything to be CoD

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Couldn’t have said it better myself. It feels like its dipping away from the MOBA aspect of the game and making it feel a lot more FPS-like.

Its hard to balance this game, but I don’t like seeing it being warped into generic FPS with some of these reworks

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It’s Overwatch: CoD and with more post on here asking for tanks to be nerfed it’s just gonna be that exactly.

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The irony is that even if they want it to be CoD if it reaches that point…will return to CoD. Cause why to keep playing a copy when the original does (the CoD thing) better?.

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you’re right, I guess I’m going the wrong direction

but people hating on burst and oneshots brings me to another ganre, Zombie shooters

because all you do there is constantly shoot hordes, which basicaly is similar to constantly shooting each other while behing healed…

OW2 has a classic case of players NOT being unified as one. We do not as a community know how to group up and press forward to get the game we want. Now, of course the devs can not please everyone but it makes you cringe when you see them sitting there with these interviewees NEVER hitting them with the questions that the community wants answered. If the community COULD push forward one issue at a time then this game might change but that will never happen. Overall though, if this game did go with only deathmatch you would have exactly what you had with games from the past that were FPS.

Camping. Hiding. Nobody would care to brawl and everyone would mainly play snipers. People just want to win SOOO BAD to the point its just mind boggling how people invest the pyschological energy they do into the game. They want to WIN SO SO SO BAD.

Yet might as well go to deathmatch, nobody wants to be a part of a team in the first place.

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Yeah, it is.

And I like it, lol.

Honestly, it has been for a couple of years now. I’m still upset at what they did to Sombra, Echo and Symmetra. They had an opportunity to make some pretty interesting and unique supports but instead we got generic DPS when the DPS category already had plenty of heroes to choose from.

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I completely agree with this and I think that’s the core issue with the game.

I wish i could play that game was released in 2016/2017. The game slowly felt soulless after that and now it just caters to whales.

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I really don’t feel this way at all. Abilities are still a core element of the game. Shooting is important but abilities still define heroes more than their weapons. The devs are trying to make mechanical skill more of an important trait to have, I don’t see how this is a bad thing.

This game couldn’t be any more different from COD if they tried.

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They just make game more boring that way. If I want fragfest, I can easily play CS:GO or literally any other game of that kind.

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i miss torb armor packs

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While I prefer old torb’s design creatively, new torb is so much better for the game even as it was circa 2016. Overwatch was never that much of a MOBA. People likened it to one because Battleborn existed, but the two were never really competitors.

And the reason armor and shield powerups were removed had nothing to do with no limits, and everything to do with screwing up damage breakpoints for other heroes.

No, it’s in the devs for not standing their grounds in their vision for Overwatch. Great games know very well which kind of experience they want to provide to their players. Even if they dabble in some side stuff here and there, their core experience is solid, and that’s what bring the players there.

Eg, Ace Attorney have a lock minigame to collect testimony and a point and click phase to gather evidence. But the core of the game is the over the top trials, and any AA game you know the off trial phases are just setting up the grounds for the bombastic trial you will experience.

Final Fantasy XIV have raids, crafting, PvP, exploration, roguelike dungeons, and a lot of other stuff, but the key feature of the game is the Main Scenario Quest, and it’s not uncommon for players to only sub when a new patch arrives and unsub until the next patch.

Overwatch at launch was a casual shooter. It was chaotic, but it was good chaos, where everyone is OP. Kinda like the Mario Kart of shooters. Most of the time, the better players will win, but there was enough randomness that a less skilled player could turn the tables around. And that was not very liked by the competitive minded players.

Had the devs insisted they wanted to keep the game casual friendly and just have the competitive on the side for a niche audience, I believe the game would be in a better state today.

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we should just have a deathmatch mode 5v5 role queue. which team gets to 30 first (or 50 if they want the games to be a little longer).

i would play that mode a lot

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overwatch these days after the tank removal and all the changes is just cod quickscope nostalgia