if low ranks want to improve and climb the ranks they need to get better, not whine that things need nerfs
“reaper should not self heal” “torbs shotgun is too strong” “junkrats grenades hitbox is too big” “brigs bash does too much damage” “bastion is too strong”
most heroes in this game are not severely overpowered, improve and get better
i truly believe the game should be balanced around masters grandmaster and OWL
Most people would probably just phrase it as “He’s too spammy” (not just a low rank issue). Digging into what that really means, he could spam into a room or hallway and make it impossible to even Frogger one’s way through the spam without dying, which in part could be attributed to the size of the bouncing bombz.
The other stuff also isn’t rank related at all, other than maybe the Reaper healing.
I never understood the “Junk is just a spam hero” argument. It’s exactly what he was designed to do to stop you from going in an area. Devs themselves have said it as well lol
It really depends upon the accessibility of the unit. Brigitte with her shield bash and burst damage potential along with bulk and safety of bashing was certainly far too rewarding for how little one has to practice. It was certainly a low tier issue and should be avoided.
That is a case where she never should have had burst damage in the first place. The shield and rally nerf was not really needed if the shield bash adjustments such as no going through shield and collided with other people came first.
You do realize people who aren’t awesome at the game want to play and have fun too right?
You don’t understand how oppressive Reaper was for lower ranks.
You can’t just say “Git gud” because if they could then they would have already. These people are trying to “git gud” but they can’t. I will never make master league for instance. There are many, many people who are “stuck” in their rank. As in they have hit their plateau.
If you really want to balance this game only for the top 5% of the population you will find that you have a dead game.
It is not about the rank. It is about the type of player. Whiners. Look at all the GM that cry about Widow instead of playing the game properly. It is a lot. They should look at what is actually happening and make balance decisions based on that. Period. If they care about player perception, they are doing a poor job of showing it regardless.
What do you mean by “low ranks”? it should be done for gold and aim at the biggest player group obviously. That’s why balancing isn’t easy. You have to find a state where the game is playable be the majority of the player and then find tweaks that not change the state but also prevent the top ranks and pros to break the game. Sometimes it is easy to do, 5% more damage is hardly a change in the mid but when it hit a sweet spot it can have a big impact on the top, while for example making Ball bigger is less effective in higher ranks but might be in the lower.
There’s a difference between “not catering [balance] towards low ranks” and “making the gameplay diverse and enjoyable for as many people as possible”.
Top-down balancing works for the 1% and the 1% only. Everyone else below suffers.
Here’s the problem: Blizzard themselves have no interest in “balancing” for OWL.
They either deliberately dumpster heroes to a state of being completely unplayable, or they buff them to godlike levels, all for the purpose of forcefully manipulating the OWL meta with literally no consideration of how it affects ladder.
Balance isn’t actually a goal for them. Keeping the OWL viewer experience fresh is the only priority.
You absolutely can not have things that destroy the low end experience either.
Low end players do need to git the proverbial gud- but they need to WANT to git it. If they have a horrible experience along the way, they’re far more inclined to just pass right along onto the next game.
That is the literal definition of “unhealthy”- allowing things to remain that kill the population.