I’ve got sojourn being a permanent pick in every single game.
Ana being a permanent pick in every single game.
Zarya being a borderline permanent pick every single game.
Most of the DPS roster sucks. Moira is still a heaping pile of nothing. Lifeweaver is also still a heaping pile of nothing. Mercy still has one of the worst designs in overwatch history and keeps getting away with it because she’s popular to play.
Ana is busted as all hell and makes most of the tank roster feel like garbage to play, but then you have the problem where heroes like JQ, hog, and mauga feel literally unkillable unless you specifically go ana. So then when your supports for some reason refuse to play ana, those heroes just get to do whatever they want.
Season 9 changes still exist.
And what is blizzard doing? Making the playerbase wait a month til the mid-season, for a balance patch that changed quite literally… nothing. Nothing is different.
All the same meta heroes, are still the meta heroes! All the same heroes that suck, still suck! All the same heroes with garbage designs, still have garbage designs!
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It’s true, but the game is what it is. Time to move on, as many others have.
The game itself is at an all time low. Literally every single thing that used to make this game fun; is gone. It basically a money dump at this point. Only those faithful are still playing it and keeping it somewhat alive and all the power to them. Sucks there isnt a better quality game out there for us fps fans to try.
Oh well, onto another genre i guess.
Sojourn needs to have the max damge of her charged shot reduced, and have the hitbox of it (it has like a Hanzo arrow shaped hitbox despite being a hitscan) nerfed. I wouldn’t find if she got it twice as fast as long as they keep her out of the snipet category. At this point she’s basically Widowmaker with better mobility. They nerfed Hanzo even though he was a more balanced version of current sojourn.
There is the myth of Ana being a hard support to use because she’s the most aim intensive. This is a myth because her greatest value is anti heal and sleep dart. Both of which are minimal in aim because most people use them at less than 20 meters and the sleep hitbox is generous.
They need to nerf the radius of anti heal while keeping the radius of the healing portion of her nade the same. It’s powerful that she can anti heal 2-3 people consistently during team fights. That’s essentially a JQ ult every time she has a nade. It’s too much. You might be right about Hog, Mauga, Doom and Ball being balanced Ana’s anti nade, but that’s just bad balancing.
If they nerf anti nade and those characters are too strong, then they should simply nerf those characters (probably their health pools with the exception of Hog who would need a nerf to his rebreather instead).
Ana is even one of the big reasons Zarya is incredibly meta.