Future Ideas for the Workshop

I couldn’t find a discussion about this, so i decided to create one.

What are the things You want to see be introduced into the Workshop ?
Discuss your thoughts and ideas for the workshop and what you’d like to have/see.

I’d personally love to see these introduced

  • Base Shader Map Editing
    *Sub-Surface Scattering (SSS) Editing
    *ILM Map Editing

The reason i would love to see these added, so we can change the overall look of a Gamemode we create.

I would honestly love to see a Gun Game with tune like shaders or a Role playing mode with gloomy shading added to it.

So what are your ideas, and what do you want to see added.

Set Invisible but you can specifically set which players cannot see the invisible player. At the moment you can only set it to Enemies, All, or None. I would like to be able to input an array of players instead.

4 Likes

I didn’t know that, well hopefully they introduce that, it would be an amazing thing for creators for Gamemodes for sure!

There’s a couple things:

  • creating barriers
  • access to created objects like symm turrets, sombra translocator, and ashe bob
  • ability to create objects like those mentioned above
  • ability to add various health types like barriers, armor, and shields
  • change character sizes

theres others, but those are the ones i can think of off the top of my head

4 Likes

These would be so useful, i’d love to be able to create custom shields or spawn in assets from other heroes!

the ability to change health with armor, shield and others would be great to!

Pretty much this as well the ability to custom design entity shapes (or select a few shapes such as square, triangle etc as well as sizes) and also allow the entities to detect being attacked and adjust a variable when it happens. Would be similar to the create barrier but just a little different for entities.

1 Like

PvE enemies like the talon trooper or null trooper available as dummy bots.

4 Likes

I would like a Play Beam Effect, which would basically be a temporary beam that disappears shortly after, similar to the bullet tracers on most of the hitscan characters (like the effect whenever Ana shoots while scoped).

2 Likes

It’d be great for creating custom primary fire effects for sure!

Personally, I think the two things that the workshop could benefit most from at the moment that are actually possible to be added are custom strings and a new server browser interface of some sort, that helps show off great modes that would otherwise be unseen. A map editor would be great but it’s unlikely, while these two suggestions aren’t as hard to implement and would give a large effect on the community.

2 Likes

Global optimisation on all kinds of actions, rules and conditions to grant us more server load (why does creating effects take up so much?).

Make strings far better at being created. Right now you have to constantly fill the majority of it with Null which creates unnecessary clutter in the navigation of them. The [0] [1] [2] options should only appear if they’re asked for in the string line.

Some QOL changes like renaming variables, an undo button etc.

More SFX, string and colour options would always be appreciated cause right now, especially for strings, it is very limited. Some necessary words like “who, to, random” etc. aren’t even an option and you often have to create a line that looks very ugly and difficult to read. For example if I want to create a party gamemode where at a certain point the players vote for one player to kill, it would be a headache trying to convey this through strings.

An option to fiddle with the game’s fire system would be nice, like modify player's fire or disable built-in gamemode fire system.

1 Like

This.

I think some additional data-structures would be useful by now, like graphs. With a graph type a navigation algorithm for dummy bots would be totally doable (Dijkstra algorithm)

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I dunno why dummy bots cannot communicate. like they can’t say “Hello” , “Thanks” and etc (I tried the Communicate function but it does not work on dummy bots)
So it would be really good if they can communicate.

3 Likes