I couldn’t find a discussion about this, so i decided to create one.
What are the things You want to see be introduced into the Workshop ?
Discuss your thoughts and ideas for the workshop and what you’d like to have/see.
Set Invisible but you can specifically set which players cannot see the invisible player. At the moment you can only set it to Enemies, All, or None. I would like to be able to input an array of players instead.
Pretty much this as well the ability to custom design entity shapes (or select a few shapes such as square, triangle etc as well as sizes) and also allow the entities to detect being attacked and adjust a variable when it happens. Would be similar to the create barrier but just a little different for entities.
I would like a Play Beam Effect, which would basically be a temporary beam that disappears shortly after, similar to the bullet tracers on most of the hitscan characters (like the effect whenever Ana shoots while scoped).
Personally, I think the two things that the workshop could benefit most from at the moment that are actually possible to be added are custom strings and a new server browser interface of some sort, that helps show off great modes that would otherwise be unseen. A map editor would be great but it’s unlikely, while these two suggestions aren’t as hard to implement and would give a large effect on the community.
Global optimisation on all kinds of actions, rules and conditions to grant us more server load (why does creating effects take up so much?).
Make strings far better at being created. Right now you have to constantly fill the majority of it with Null which creates unnecessary clutter in the navigation of them. The [0] [1] [2] options should only appear if they’re asked for in the string line.
Some QOL changes like renaming variables, an undo button etc.
More SFX, string and colour options would always be appreciated cause right now, especially for strings, it is very limited. Some necessary words like “who, to, random” etc. aren’t even an option and you often have to create a line that looks very ugly and difficult to read. For example if I want to create a party gamemode where at a certain point the players vote for one player to kill, it would be a headache trying to convey this through strings.
An option to fiddle with the game’s fire system would be nice, like modify player's fire or disable built-in gamemode fire system.
I think some additional data-structures would be useful by now, like graphs. With a graph type a navigation algorithm for dummy bots would be totally doable (Dijkstra algorithm)
I dunno why dummy bots cannot communicate. like they can’t say “Hello” , “Thanks” and etc (I tried the Communicate function but it does not work on dummy bots)
So it would be really good if they can communicate.