Fun Hanzo rework idea

So how would i rework Hanzo if i got the chance.
Just a fun thought experiment, so dont take it too seriously, but would love to get some feedback on it.

**Rework goals: **

  • give people better ways to play around his oneshot potential to make it less frustrating to play against.
  • give him something more original than a machiene gun ability on a bow which fits his theme as an archer better
  • make dragonstrike a better ultimate
  • preserve his identity and make him still a strong but unique hero people like to play as and dont mind to play against as much

Hanzo

Primary fire

  • Now every base arrow turns into the original scatter arrow.
  • Arrow scatters either on contact with the evironment or automatically in the air after 15m travel distance into 6 smaller scatter arrows.
  • Every scatter arrow after split does 20 dmg each and bounces of walls once.

Reason: Scatter arrow used to a be a big part of Hanzos kit and identity in OW1.
However people didnt like to get oneshot by having it aimed at their feet.
Bringing it back but with lower dmg numbers serves multiple purposes.

  • Hanzo can no longer oneshot heroes beyond 15 meters.
  • Brings back a legacy ability.
  • Makes primary more useful at clearing out tight rooms/spaces.
  • Sonic arrow can now be more spread out, covering more area and providing more team utility

Storms Arrows

  • removed

new ability “arrow quiver”

  • no cooldown
  • Hanzo can choose between 3 sorts of arrows which changes properties of his primary
  1. Fire
    Hanzo Shoots Fire arrows. The initial base arrow applies a DoT effect of 30 dmg for 1 second to an enemy or after the arrow scatters, each scatter applies 5 DoT for 1 second which stacks for each arrow that connects.

  2. Ice
    Hanzo Shoots freezing arrows. The initial base arrow applies 30% slow to an enemy for 1 second or after the arrow scatters, each scatter applies 5% slow which stacks for each arrow that connects.

  3. Electricity
    Hanzo shoots electric charged arrows. These arrows do double dmg to barriers and contruct like abilities. (turrets, bob, Symm tp, petal platform etc. basically anything which can be shot but isnt a player character)

Lunge

  • cooldown reduced to 2 seconds

Since Hanzo has way less effective range, he needs more mobility to actually get inside of that range.

Dragonstrike

After Hanzo shoots the dragon, he gets the option to follow up with another spirit arrow which acts as a marker. The dragons will automatically follow the postion of that spirit arrow, which allows Hanzo to bend the trajectory of the dragons.

Dragonstrike is not only weak but also kind of boring to use. This should make the ability more useful and fun to use without being unfair to play against.

2 Likes

he does not need so many different abilities. Making his arrow not one shot 15 metres kills his identity as a marksman, so is making his arrows into a shotgun
His ult seems kinda pointless to use because it would not make sense.

Interesting way to range limit.

1 Like

Why does a marksman become more deadly when you are closer to him? He needs to have a weak zone like widow. Either he is strong at range or he is strong close up. He shouldn’t be both

If we are talking about the ‘reworked’ hanzo, this design of an arrow becoming a scatter arrow beyond 15 metres is incredibly short and does not work well within the marksman category, instead he has become a glorified reaper.

A marksman is strong at medium-longish distances, so he should be bad up close compared to longer distances.

I do agree that this particular rework is weird. I just think current Hanzo should not be able to one shot you in close range.

Guys leave hanzo alone, the reason you are not having fun with the game or losing is not hanzo.

Also do you want to negate all the hardwork hanzo mains put in to get gud to look cool.

Man please hold a bow properly before you talk about hanzo

3 Likes

Yo, this rework actually sounds dope. That would be so much fun to play. I vaguely hate reading these ideas when they are actually good because it just makes me more sad that they gave him fan the arrows.

Do you have any idea how small 15 meters is? With that little range, even cassidy will destroy hanzo at range. Hanzo cant even be considered a bow user anymore, he’s more of a shotgun hero lol. Im all for fun ideas that people come up with but this one needs more thought.

2 Likes

I actually do i even have a workshop mode this is a bad idea.

I will post a clip later with widow of it.

1 Like

So you also want hanzo to become like reaper?

15 MTR primary would make him really bad.

2 Likes

as soon as I read scatter arrow I checked out sorry

I agree with your main points but idk if this would be the way to do it

1 Like

Hanzo’s weak zone is his large hitbox compared to heroes like ashe and widow. This means he takes in a lot more damage and this easier to kill. Hanzo also has a 0.1 second slower fire rate than widow so you have more room to kill the dude. Hanzo is a projectile hero and struggles to kill unpredictable targets that are engaging him. Hanzo has a lot of weaknesses, it’s people that never ever play him that believe he’s immortal or impossible to counter.

3 Likes

Good widows can do what hanzos do at close range plus she has an smg to protect her self hanzo doesn’t have that

1 Like

long range can’t oneshot past 15m would be terrible

The problem is that Hanzo isn’t really a marksman in actual play. Well, at least not in “average player” ranks. He’s more of a Junkrat style spammer at long range, at least most of the time when one pops up in my Quick Play games. Landing decent headshots at range with arcing projectiles is just WAY too difficulty to consider him a marksman.

This leaves us with two options:

  1. Give up on the “sniper” identity and turn him into more of a rapid-fire mid-range archer. The OP’s idea of giving him Roadhog’s old alt fire is one way. My suggestion would be to just give him permanent lower-damage Storm Arrows.
  2. Use the Destiny approach. Make his bow hitscan, lower his base damage, up his headshot multiplier, slow down his bow charge. That would make him a long-range “sniper” ala Ashe.

To put it simply - Hanzo’s original “hero fantasy” falls along the same lines as Bastion’s. Interesting on paper, not viable in practice. Remember when Bastion had a Barrier in Turret Form?

Wouldnt that just make him a better widow?|
Anything to make hanzo more viable/consistent I will take it, but the problem is that he still has his one shot capability and more people will gun to see him nerfed into nothingness

Depends on the level of damage he can do, the time to reach full draw and his level of magnification. But yes - generally it puts him somewhere between Widow and Ashe. It’s also not my personal preference rework for Hanzo, to be clear. I’d much rather go with the “rapid-fire bow” design over an alternate take on TF2’s Sniper… sorry, Widowmaker.

Just make this Reaper’s rework in that case. /s

I enjoy the idea of using different unique arrow types that have different utility, the return of scattuh, and manipulating the dragon. It all sounds relatively engaging to me.

It’s not as if I want him to become a shotgun character, per se. Realistically I want that on a support because why can’t I use a shotgun if I queue for that disgusting role? One could argue the support role sucks BECAUSE it has no shotgun.

1 Like

zens right charge volley is my shotgun :stuck_out_tongue:

For me like the whole magic arrow concept is overdone too much in all games and movies too.

Why cant simple geometry be enough for you all…

Also this how horrible short range dmg fall off will look for snipers, this is obviously a lot smaller at 6m but you can see how painful it looks.

1 Like