Fun fact: Sym is now weaker than 3.0 release

Primary fire release: 195 dps as hight
Currently: 180 (however a faster chargerate and tickrate, but that doesn’t make her better at breaking sheilds… her job.)

Turret release: slow stacking (with enemy slows), 50 dps, 2 shots to be taken down
Currently: no slow stacking, 40 dps, one shot from most heros to destroy

Teleporter release: 2 second cooldown minimum 10ish max
Currently: 12 second minimum and maximum

Wall release: 5000 health, 15 second uptime
Wall currently: 4000 health, 12 second uptime

Yeah sorry about this anyone who is still playing sym. I hope you guys will have fun with the spring rework. I’ve actually had a really good time not playing symmetra recently, and I want to legitimatly suggest not playing her. Seriously, Sym just has no charm, and every change you can suggest for her isn’t in your hands.

13 Likes

The way to make her good is simply giving her a decent defensive/escape ability so she can survive. I don’t get why the most bs heroes (Mei and Reaper) get stupidly good evasive/defensive abilities and Sym doesn’t get one. I aint gonna lie i hate her but only cause her beam damage was broken a while ago but since they fixed it and then started nerfing her even more doesn’t make sense to me.

6 Likes

Atleast your honest and dont overreact like other bias symm hater who wanted her to be nerf to the ground and get deleted just coz they hate her!

I hate some of the heroes in this game too but i know when to draw the line and i know when a character is being harshly/unfairly nerf coz of whiners.

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You can’t just look at numbers like that, lol. Her beam is much more consistent in damage now than it ever has been. Oh and the turret slows do stack. Don’t lie, please.

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I could’ve sworn that one one of the devs came out and said that the turrets do stack with themselves…not other sources

And the dps doesn’t factor in the bug that meant it would take way longer to actually get to the 195

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I think they call that “balancing” if I am not mistaken. Sometimes you have to lose something towards that goal.

There will be no “Spring rework”, Blizz likes the design and they are done with those kinds of mass reworks for Sym.

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she does more dps now because back then her tick rate was much much slower

??

i know what I’m saying
i believe op is confusing it

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Don’t confuse the question with objective facts :wink:

They’ve changed their minds many times over the years. I wouldn’t be so positive about them sticking with this rework.

Do you remember that two months before the rework, Blizzard released a “community topics” dev update video, where one of the topics was specifically saying Symmetra didn’t needed a major rework, and then later arrived with a full kit swap?

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Why do i have a feeling that they are making symm weaker intentionally so she can be reworked again!

They tried everything from buffing multiple areas of her kit with 3.0 and its proven to be very difficult because of how her kits are super complicated, hard to balance and buggy to boot.

If they buff her again then they will eventually nerf her again as a result so there is no point its just going round in circles so the answer is another redesign, a complete overhaul of her entire kit.

Symm 4.0 is Imminent! And im all up for it huehuehue

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saying it again really seals the deal

so tell me then, why did she do hardly do damage with her beam at release causing them to change beam tickrate overall?

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Not really, good syms real got no buff from the bug fix because they could already aim it well

You had to shoot the turrets twice for them to die which was much stronger

Not true… the only thing the bug fix did was make the first (few?) tick(s) deal the intended damage. If you’re hitting the beam now, it would hit before the bugfix too. It didn’t affect the charge rate.

The charge rate did get buffed since the release of 3.0 though. It started at like 4s which was ridiculous and now it’s 2,something?

LOL I remember that now that you mention it… I was like :eyes: umm sir… whas’ going on

180 dps with correct hit reg > 195 with bugged hit reg

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And the other one where they said they think Mercy is in a good condition and where we want her to be, only to get nerfed like a thousand times more later haha!

Thats why i never trust their words no more!

“Fool me once shame on you, fool me Twice shame on me”

could’ve sworn they increased their health

nobody aims with 100% accuracy

therefore they still got the buff

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People, especially sym could get close on tanks, and that’s what sym does. Break sheilds and pressure tanks

Correct me if I’m wrong, but isn’t this rework the most play time she’s ever gotten in the history of her being in this game? I sorta get what your trying to say but at the same time you lost me because she’s still pretty strong if you’re looking at her pick and winrate.