Fun > Balance (will we ever figure this out?)

Consistently I hear from Joeverwatch players how Mahvel is “unbalanced”, but I never hear and explanation of how.

I believe what they are talking about is yes, in comp you stack a whole bunch of tanks which is no different than OW open queue.

Eventually Mahvel will probably have to settle on some kind of role queue system. Otherwise the game is more balanced imho. Fewer hard counters. Almost every character is viable. Only one or two stand out needing nerfs.

Here’s the thing:

If OW is more “balanced” is that helping it now?

Maybe “balance” is something only mega sweats, a tiny tiny niche minority of the playerbase care about and everyone else is more concerned with just running around the map as Wolverine or whatever having a good time?

Clearly the numbers are speaking volumes. This game is peaking at 440k on pc alone on a damned Tuesday while OW player counts were declining even before Mahvel was a thing.

If what OW has going for it is “balance” then maybe that is the problem.

Overnerfed cast where every single character you play feels like crap and hardly does anything.

The people have spoken that they do not want this.

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They’ll never put fun over balance because unfortunately they’ve drawn in the hyper comp crowd meaning everything has to be micro balanced all the time otherwise if one subset of players is having more fun than the others, that’s just unacceptable.

Honestly Rivals doesn’t have a huge comp scene but it could so long as they don’t fine tune every detail about every hero they ever release. It’s ok for somethings to be broken and fun. Not everything should require you to try hard outside of the comp playlist just to stand a chance of winning.

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oh but if it keeps taking Overwatches players, it will.

as the cool kids like to say. ow is a sinking ship, but if MR gets to popular, it might shoot itself in the foot. because i wouldnt wish these fans on anyone

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Fun is subjective. When will players ever figure this out?

What happens with gaming is that you are lured in by the shiny new toy. Its new. It feels different. You are embracing what it feels like to have a new game again. There is learning going on.

Eventually, you get acclimated. Nothing is new. You know what is weak. You know what is strong. You are tired of dying to X thing all over again and you know your enjoyment to having fun is not being put into those situations, so you start to use the tools. As does everyone.

By this point, metas have formed and balance is now important. There are some people who embrace say mystery heroes and that arcade mode that’s 500% cooldowns or w/e. But, that’s usually at most like 2-5% of the player base on any given day.

The vast majority of people play the game modes like comp or QP which see balance updates. The balance updates are what keep the game fun to avoid things being too weak or too strong.

As a PvP game, one person having a good time is another person being annoyed to hell with being eaten and thrown off the ledge by jeff for the 1000th time.

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Why do people say Mahvel? Genuinely confused right now.

Game hasn’t been out long enough for an experts to exist yet to argue either for or against that statement… I think anyone trying to claim they know what balance looks like in that game is delusional… its gonna take weeks of refinement and 100,000s of games and player data to drive tweaks and adjustments until it is where it belongs before I’d start to trust anyones opinion on balance.

but what I will say is as of right now my comp games I’m either absolutely ROASTING the other team with 40+ kills and little to no deaths on my 1 or 2 star difficulty hero or I’m being DEMOLISHED outside my spawn doors by a 10,000 APM 5 star difficulty hero in my bronze lobby.

Toxicity is as bad or on par with overwatch in terms of “if you don’t swap I’m gonna throw” or “KYS - don’t ever que comp again” type brain rot lol.

My computer EXCEEDS the recomended specs to run the game yet even with everything turned to lowest settings my PC is pushed to 100% workload and 100% fan speeds even though I could run any other game at least 1440p ultra/max settings at nearly maxed FPS. This game lags, stutters, has massive rubberbanding in matches where on my screen I’ll clearly see headshots but then half a second later the enemy will teleport a body length away and I actually just whiffed air kinda thing. Also game crashes.

Leaver penalties either don’t exist yet or no one cares because I still experience leavers in my comp games and its 10x worse in rivals than OW because you don’t just get to leave after 2 minutes… you have to play out the whole game even if you know your gonna lose which is BRUTAL on escort maps it can take upwards of 15 minutes for a game to end even if you try to soft throw to make it go faster.

IMO the game WILL BE great in a few months after all the optimizations and bug fixes are done, after most players get sorted into proper ranks, after metas are established, after they go through their first series of ban waves for toxicity / throwing / abuse / sabotage take place.

I still think the game is fun and believe me I WANTED it to be better than OW, I’m so biased towards that outcome and want it to be the case but it JUST ISN’T the case IMO.

Rivals has all the tools to BECOME better than OW imo just not yet. If they keep it to just escort/koth/hybrid maps it’s gonna become my daily game instead of OW it’s just not done baking yet.

The Marvel vs Capcom 2 community calls it Mahvel.

They are crazy but ever since they brought the legendary hype, the name Mahvel stuck

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devs will never figure it out as they cater to streamers and only listen to them

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i don’t even care about fun or balance at this point…

i just want actual lobbies. like humans with mic checks, pcmr no thumbstick dei, proper hosting, faster io, no more rigged clunk where u just bog out and the server refuses to arbitrate your throughput.

they have a looming devops/infrastructure issue that is the table for the cake for the icing. balance is icing and there isn’t even a table. skins are kiddie sprinkles on the icing btw.

have you seen those log-in/authentication times go wayyyy up?
luigi voice thaaaaats a bad

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The paradox is the more they try to satisfy these jaded af ubersweats the more they cry and complain.

The problem I see is always wanting to nerf nerf nerf instead of buff weak characters. Eventually everything feels like crap to play.

Eventually casuals get run off and it’s just a bunch of Samitos left having a meltdown over 1 character getting 5 extra health.

If you focus on fun first and balance second then people don’t even complain as much cause they are at least having fun and it creates a more casual atmosphere more forgiving and less nitpicky.

There’s so many casual play first games like for example Smash Brothers that have a healthy competitive scene. Cod does and it doesn’t even pretend to be balanced.

The chicken before the egg is casual players. Then there’s an audience that cares about the game and is willing to watch competitive games.

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Sounds like garret is just failing to adapt.

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Crazy seeing YouTube 17 years ago. :joy:

To what?

MR dropping those mid 400k bombs every single day?

There’s a reason why OW should more care 'bout balance imo.

Low skill floor, esp. mechanically.(FPS usually is very simple and there’s no other enough skill diff elements.)

Mechanical skill requirement is like a buffer for the balance. For example, X cree has 60dmg and Y cree has 70dmg gun and all other factors are the same. X cree should hit 5 while Y cree only 4. It’s hugely unbalanced, but X cree often wins in reality, because mechanical skill diff is often bigger than balance. In this case, you could sacrifice the balance till the buffer(mechanical skill requirement) allows, and focus on the uniqueness of the character.

But if you assume X moira has 65dmg, while Y moira 64dmg without other abilities. X moira most likely wins, even if the balance diff is minimal.

OW2 became more and more ez mechanically and that requires a very precise balance.

MR has half the cast melee and is completely pushing it’s crap in right now.

Is this community EVER gonna learn?

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Balanced means people who are lazy to learn how to play have chance for shot and kill without sweat

No I didn’t mention MR at all. It’s just a general principle.

It should be a year or more at least to be a good example imo.

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They don’t know the how - as usual, players want to blame but they just don’t know what to blame in that one yet :smiley:

Funny how that works.

In a ranked system, there is no balance, there is only climbing up.
IDK what people cry all day long here about balance this balance that.

You are supposed to take advantage of changes each season and patch and rank up higher, that’s the base goal.
And to expand your hero pool.

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when will people understand that MANY of the decisions made in game are reacting to player feedback and the community itself OFTEN asks them to remove things that are considered “fun” by many

especially as people start to care more and more about the game not being broken and functioning as a competitive game

the same btw will eventually happen for MR as well…its all part of a competitive game’s life cycle…always been the case

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If the game even theoretically obtained the perfect competitive balance state and was like “We’re good guys! Pack it up!” that meta would get stale after awhile and people would complain about that.

Overwatch’s core problem is that it’s not fun anymore.

Characters all feel weak and like crap to play and the new ones are all turtle slow and the ones we do have that have mobility keep getting nerfed.

So the meta gets super defensive and poke heavy and it feels like crap to play.

Then the smurfs come in throwing games and then go full gigasweat on 15 different alt accounts they do nothing about stopping while there’s also not enough casual fish in the pond to dilute all that.

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