Frustrated with dev responses

Complain about every single her release…they break the game…blizzard doesn’t know how to make new heroes…Hero x is “OP”…etc etc etc

BUT

give us more… :woozy_face:

Release schedule was fine…

May I ask where you’re getting the 4 number from? Did I miss them confirming that somewhere?

I would’ve bet on at least 5 given the silhouettes shown to Game Informer + Sojourn. 4 would be pretty horrifying given there’s no way they won’t release at least 1 DPS with Overwatch 2.

Jeff’s answers are bad because he can’t go live and say “yes we fuc*ed up”. For marketing reasons, he will go live and try to give a diplomatic answer.
I prefer to not go live at all than going live to say these “Fake” answers again. That’s why the game has to die (I will keep playing it). Ever since HotS “died” everything goes super good. Devs doing their job as they should do it without big marketing money is getting in the way. As long as they have the OWL running the game is a big market and they will fix whatever is going to bring more money to them instead of fixing the right things.

I don’t know if the game can be saved anymore. They should be punished for their mistakes and for ignoring the community’s feedback. The OWL numbers are falling day by day and the Overwatch it’s not World of Warcraft. The latest expansion in WoW was average just because the devs decided to ignore the feedback and follow only 5% of it. In the upcoming expansion, we can see (till now at least) a whole different dev approach. We have weekly devs interviews and once a week the devs listen to the community’s feedback and they are applying the change. But again… the WoW has no antagonist so it can be saved and recover from a bad expansion… OW is not WoW…

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Entitlement is a helluva thing.

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I think we beg for more heroes because there’s nothing else to look forward to. If they added more content related to popular heroes, lore, pve (ow2 stuff), then players wouldn’t desire so strongly for extra classes just for the sake of entertaining themselves for a short bit before moving on to the next. There are tons of games I’ve played with a limited roster and I enjoy it (like fighting games), many others do as well. Yet some how these guys are expected to pump out more heroes. I think its fair to ask how many is reasonable as a max roster of characters for a game like this that also seeks to be competitive.

They also seem to have no desire to balance the role roster for the sake of evening out the numbers. I don’t know what the outcome would be if they did, but I somehow doubt that evening out roles is going to shorten queue times. If people perceive damage roles to be the bread and butter of an fps game, I think the majority of players are going to gravitate to that regardless.

Woops accidentally replied to a person, idk how to edit that

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Laughs in TF2, that hasn’t seen anything huge for over 1-2 years.

Be glad we are getting anything at all, the developers could’ve just stopped immediately with content.

Cool then they should take it up with actvision that they need more resources considering how well the game did instead of lying on thier backs for 4 years

The problem is also they are making balance changes on the dime with choices that better fit a much larger roster. You can’t murder a character’s kit then be shocked it doesn’t go well with everything else in game. LoL can rework low tier characters BECAUSE they have so many others in game at anytime. Yes without a doubt there’s your highly meta picks. But they have so many that they can take someone like Volibear and be like “Hmmm he’s really clashing right now we can change that.” And not have him destroy everything.

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Isn’t Acti-Blizz a multi-million if not billion dollar corporation? But no, they’re a small-indie dev studio so we should treat them with the utmost patience despite the fact that most reputable Indie devs make content and push it out in a far better state than Blizzard can which is a complete embarrassment, but that’s also a sin of the AAA Gaming Industry at large.

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But… TF2 is actually good even without new content since Jungle Inferno. Overwatch however, that’s a whole different story.

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It’s kinda funny how little y’all pay attention. Jeff clearly stated that it was a problem of won’t, not of can’t. They definitely have the ability to push out more heroes a year, but they don’t want too.

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Yes, but that isn’t from Overwatch. They have 12 million active WoW subs as of 2019, all paying $15 a month.

In total, Blizzard have made over $9billion from WoW, and $1billion from Overwatch.

What game do you think they invest money in?

Well damn, that’s MORE than enough money to throw around and do whatever they want with in terms of developing the game

Both because both games made an astronomical amount of money most studios could never even close to achieving.

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R6 was releasing 8 heroes per year ( although now they are reducing it to 1 hero per season this year i guess) and we can’t even get 4 heroes per year.

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Their pace is fine; they don’t need more than three new heroes a year.

What he said about the queue times is also true. I and many others have also said this, but people are too stubborn to listen. DPS will always be the most popular and the reason it’s most popular has nothing to do with with the number of tanks and supports vs DPS.

They actually invested a lot of it in OWL, which is now (funnily enough) doing quite bad.

Still, just because the game is good without content still doesn’t make it a good excuse to be left without it from time to time, Overwatch is basically better at pushing content, but horrible at balancing, while TF2 has good balancing, it suffers from lack of content for years and a pretty low tier anti-cheat system.

I just don’t like it when people say the developers aren’t giving us enough content, i’ve played TF2 for over 6000 hours and let me tell you atleast the developers communicate as much as they can.

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He said 100 heroes? Yeah he’s blatantly lying when he says this. This game Or OW2 will never get near 100 heroes.

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I would honestly prefer quality over quantity.

If they release a hero but it is broken… and destroy the game every 2-3 months. Why would I even want to play?

They need to focus more on balancing what they have so the games are more engaging and entertaining to play by making more heroes viable and NOT MUST PICKS to win.

Just my opinion, though.

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Smash bros ultimate is 74 heroes strong and will be at 88 by the time they are done adding heroes. All with unique designs, all with unique movesets. The “small indie game dev” is supposed to be a meme, not reality.

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