From a Sym main: There is no point

People really need to lay off this myth. 195 DPS is average if you don’t account for headshots, and low if you account for the range restriction. There’s a reason she can’t compete with any DPS for kills and damage per game.

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I’m confused?

Turrets still slow. O_o

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Sounds like its time for Sym 4.0 :sunglasses:

(Because, you know, reworks never turn out badly. Ever. Because the OW Team is perfect :innocent:)

  • Symmetra SHOULD be a situational character. But she’s actually being forced down players throat every other game.

  • Symmetra’s charge up is extremely quick and was made 40% faster than the initial rework. Her primary is also extremely quiet and often times I can’t tell she’s even hit me until it’s too late.

  • Secondary can be spammed with smaller damage. It splashes and can be very irritating when spammed because the radius is pretty wide and best used when people are about to turn a corner/coming from spawn.

  • It has a better range than her original but actually takes kinda skill. Not really. But more skill than her old primary.

  • I’ve seen multiple Symmetra’s wipe out a whole team. Maybe you’re just bad. Or like I see for many people. Too stuck thinking about the past to allow yourself to actually understand the reworked character.

  • Her turrets slow down WAAAAYYYYYY more than they used to. A stupid amount.

  • Her turrets have health now unlike before. So what you said about durability is straight up wrong.

  • Her ult is one of the most annoying and longest. Especially for characters that can really shake up a comp like Widow. And can really render ults useless when places right.

  • Her TP can be super annoying from zipping through widely to do damage and take mostly none.

  • TP is also effective for solo duels, Widows and brawls by spamming all three turrets in. Widow won’t notice quickly enough to get away. Halts flankers/duels movement effectively and creates situations where they have to decide what to focus. And deals effective damage in the middle of brawls where players will focus on everything but the turrets. Like a giant hammer in their face or a freaking dual wielding shotgunned ghostface.

Honestly. Just delete her and/or Doom.

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Your words won’t reach them. How many times Jeff has laugh at us when we do threads like this. He doesn’t want Symmetra to be a good hero. She’s forced to do team coordination than be like her previous versions like 2.0 and before. She wasn’t heavy on team coordination and a bit more independent flank runs to boost up teleport sneak.

All she needed was a bit more survivability and mostly that would of sealed the deal, but they took an alternative route creating more problems than it needed to be. She could be so awesome, but she’s just being neglected and one the designing has no idea how to work her. 3.0 wasn’t the right route for her, but it made her turret feel good to an extent due to missing 3 others. However what killed the deal for her was auto lock beam that made her offensive on executing enemies that hit scan heroes had trouble with.

That concept is now put in the back burner until they realize auto lock served a great double edge concept her in defense / offense.

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No no no. Sym doesnt compare to the DPS heroes because shes a utility hero. Shes not supposed to go toe to toe shes supposed to be at range, getting close to charge her beam and melt things when her team gives her cover or is pushing in.

Her role isnt to out duel McCree or Ashe or Soldier. Thats not how shes supposed to be played. Shes not a flanker, shes not a duelist and shes not an assassin. Shes a space-creating utility support hero. I dont understand why people suddenly think syms role has changed after they moved her portrait to another category.

Sym wasnt reworked to be a “DPS” its the support category that was changed. Its now healers. Any utility support now goes under damage.

Symmetra plays like a support. She is a support. But she doesnt heal and now that support class=heal, shes under the vague class of “damage”

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how are they bugged? you know about the speed change right? if reinhardts speed decrease is bigger than the slow that is applied by an enemy, he won’t get slowed by his own speed slow+ the enemy speed slowing effect at the same time, for example if rein is hit by 1 sentry trying to slow him it doesn’t really change his movespeed if he’s holding up his shield.
his movement speed is 50% slow when holding the shield
the sentry slows for 20% per sentry, the sentry slows doesn’t affect him until they reach 60% meaning all 3 sentries, and even then it’s only a 60% only because now that slow overtakes his shield movement slow.

this was a general game change that was in the patchnotes.

The turrets can’t stack their own slows anymore. On PTR, 3 turrets on one target will still slow only 20%, as opposed to 60%. Though it is likely this isn’t a bug, but an intentional nerf.

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From your comment I can tell that you’ve barely touched sym at all without looking at your profile tbh.

this is like nerfing mercy heal to 25hps then buffing it to 25hp * 1.2 *1.2=36hps then saying that final figure as “extremely high” because it had a 40% increase. Like no, this is wrong on multiple levels:

  • it was a recursive 20% increase not additive i.e. initial sym rework charge time was 2s per level ASSUMING 0 misses. And now it’s 2 * (1 - 0.2) * (1 - 0.2) = 1.28s per level ASSUMING AIMBOT. It’s not 2 * (1 - 0.4) = 1.2s
  • original sym took literally 2s for level 3 (120dps) with lenient aim. so making it 2s minimum per level and needing zarya precision aim in 10m (this was the initial range of primary) was a HUGE JUMP IN TIME NEEDED
  • the very fact that now you need 2.56s to charge to lvl 3 ASSUMING AIMBOT in a cast whose TTK is a lot lower IS IN NO WAY “EXTREMELY QUICK”

> spam small orbs
> radius is pretty wide
pick one.
And you do realise they do like 15 damage if spamming with 0 charge right? Like the amount of support ult feeding from that… And no, fully charged orbs don’t have fire rate either if that’s what you’re going to say, 1s charge time is literally in dps sniper charged shot tier.

It literally has the same if not more skill than zarya’s weapon. Possibly more because sym’s more fragile than a tank with 400hp and self barriers so sym needs to have good gamesense to pick out opportunities to charge that thing up at a lower range than zarya.

idk if you know that OP was in context of PTR sym (as shown by how they talk about 15s cd on teleporter). I’m not going repeat my numerous explanations everywhere on why PTR teleporter cooldown changes are going to ruin sym’s value so please refer to https://us.forums.blizzard.com/en/overwatch/t/a-sym-mains-explanation-of-why-new-tp-is-a-nerf/372352?u=zephrin-11143 :slight_smile:

well again, OP is referring to PTR sym which currently don’t look promising Imgur: The magic of the Internet
Apparently this seems like a slowdown bug, but I haven’t heard anything new about it yet so :man_shrugging:

They (understandably) die to 1 melee. i.e.1 shot for most, maybe like 2 bullets for the rapid fire heroes.

useful, except OP is talking about PTR sym where charge rate got nerfed for her 1 of 2 surviability abilities

Again, OP is talking about PTR sym and that’s getting nerfed. see https://www.reddit.com/r/SymmetraMains/comments/cf05g4/new_symmetra_tp_interaction_comparison/ for comparison. She’s not going to “zipping” around anymore if PTR sym goes live.

Again, OP is talking about PTR sym and please refer to “New TP Value and Uses” Section of https://us.forums.blizzard.com/en/overwatch/t/a-sym-mains-explanation-of-why-new-tp-is-a-nerf/372352?u=zephrin-11143 as an explanation of why OP is saying this about PTR sym.

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Can we all agree to go back to Symmetra 2.0 at this point.

Please?

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they’re part way there with PTR sym…and it’s horrible.

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rip to brig and sym. no other heroes were butchered so mutch.

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How about applying simple logical obvious buffs to her instead of completely random changes like permanent teleporter for massive trade offs nobody EVER asked for. For example reducing that obnoxious can’t-touch-this delay when placing a teleporter.

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D.va got more gameplay changes than Sym (althought they were across multiple interactions, Sym was nuked). Mercy and Brigitte got much more nerfs in a row. Bastion is being ignored for longer.

Sym is in no way a dev favorite that is constantly adjusted, but there are heroes in worse positions than her, currently.

Myself, I’m just happy that she is still getting attention. I remember in the time of Sym2 were we got a full year of nothing, except some bug fixes when something else interacted badly with Sym assets, like Moira on release clearing all turrets with a single damage or the instantly broken ults because of invisible edges.

i think that if we could decide where to put tele A and tele B it would be so much more helpful, like putting a wall between them. the enemy team can still see where they headed since the teleporter has particles in the direction of the other teleporter. it would be nice if we could just walk through the teleporter like we used to since people rarely DECIDE TO USE THE DARN THING. its there to help you, USE IT.

Maybe letting her start at her highest damage and scale down would be good?

It’s almost like turning an ultimate into a cooldown ability is a bad idea.

Gosh, if at least we had tried that with another hero before to know that…

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Is this already sym 4.0 turrets and tp has major changes or is this more of a 3.5

This completely shifts her current playstyle. Her independent playstyle is crippled and now she fully has to rely on the team

And that was already terrible when people had a 222 mentality, and it’s even worse now that role queue is coming.

Let’s say your two DPS slots are picked by Sombra and Symmetra. Two utility DPS. Don’t you think your team is at a disadvantage compared to practically any other DPS duo combination, duo to them both having long TTK, and your team not being able to add a third DPS to supplement that loss?

Under 222, they need to be able to deliver consistent damage over time. A burst here and there to making pushes (that’s where utility comes over raw DPS), but you are still competing for your slot, and you need to be able to fit there.

Sym2 used to be kinda like Brigitte, where she was amazingly good as a third support, so I understand people thinking she was taking a DPS slot (which didn’t existed at the time, but I digress).

I think they should raise her damage against shields only and leave her damage as it is against the actual enemies, this way she could shred through shields like she was supposed to and not doing 100000000 million dps against a Roadhog.

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Passive sym does double damage to shields

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