From a player that lost interest

Hi, I’m DoctorDoodle, and I’ve been playing OW since it first came out.

I’m also a long time League of Legends, TF2, and Competitive Smash Bros. player, as well as a hobby speedrunner.

I’d like to give my perspective on why me and all of my friends lost interest in OW, based on my experience in the competitive gaming scene.


I’ve recently come back to the game because I’ve heard people talking about how the game is dying, and was curious to see the current state of it.

From my observation, what it comes down to is its core gamemodes. The way it is currently, only can be played in two to three specific ways per gamemode. The strategy is all the same between games, and despite map variation, it doesn’t change how the matches feel.


Ideas from League and Smash

The excitement of competetive games like LOL and Smash come from the ability for each match to be distinctly different while displaying an incredible amount of skill. I don’t get that from OW.

While you can become skilled at OW, the result is the same. DPS gets a pick, Tank pushes forward.

Strategy becomes “will they go left or right to get to the objective?”

In league, there are 17 different objectives to fight for (towers dragon/baron, inhibitors, nexus), only requiring 7 (5 towers 1 inhibitor 1 nexus) to win.

Strategy becomes “What should we prioritize, and how can we effectively set up a fight around that objective?” Because each approach has to be different, the gameplay can go an infinite number of ways, instead of “Push forward”. Multiple objectives can be played at once, further increasing the strategy needed to be put in.

In Smash, skill is the decisive factor, as better use of mechanics and options allow for a player to rock paper scissors the better options in split second intervals with precise fighting styles and followups. Because of the amount of countering and capitalizing in each moment, the flow of gameplay displays the skill, and each player can show off.

In OW, the majority of rock paper scissors is purely dependent on when people have ults to counter a team (Which is fine, since it’s not a fighting game). This slower pacing that requires certain people to do the same things through the whole game coughreinholdshieldcough means individual skill is not as flashy and fun to watch/do. Everyone has their single role. This is also why some people instalock Hanzo, Widow, and Genji. It’s the only characters they feel they can show off mechanics with.

If there were more objectives in OW, it would open up the opportunities for duels and individual player skill to be shown, and players would probably be more spread to ensure the protection of other objectives. They still have to work as a team to make sure they don’t lose any advantages, and they would group up if an objective would benefit from it.

Another aspect of a game like league is that both teams are defending and attacking at all times. It’s never one clear position. It means the situational tension isn’t always leaning one way, as anything can happen if someone makes a play.

So what would something like this look like?

Here’s an example off the top of my head:

There’s 2 lanes with payloads in the middle of the map. Both teams can push both payloads. It’s a reverse tug of war essentially. There’s also two “Power Cores”. Power cores are protected in a metal enclosure that has 8000 hp. After the enclosure is broken, the core must be captured by standing near it for 5 seconds. When you bring the core to a payload, your team pushes it slightly faster, and it still moves slowly when contested.

What would this look like?
There would probably be a very different meta around this. Tanks to defend each payload against a multitude of attackers, healers that can either do big heals, or have mobility are key choices. DPS is very skill oriented to guarantee secure captures, and will be in all parts of the map at all times. Team fights are different every time due to the vulerability of leaving a payload open, and the possibility of cores being taken.

Is this balanced? Probably not. But it’s a thought. Blizzard is smart. They can figure it out.


Casual play, TF2 and Speedrunning

The game as it is, is a very fun casual game. I play it with friends of all levels and ranks, and can have a good time. But this is not what makes a dedicated playerbase.

As a long time TF2 player, I think it is still safe to make the comparison now and say the games are very similar (please don’t hate me).

TF2 feels dead now, because they forced the playerbase to play it more similarly to overwatch, while more people liked it as a casual sandbox shooter.

One of my favorite aspects of TF2’s casual style was finding people that liked a certain way to play, as in specific maps, less popular gamemodes, etc. The people who play those modes are usually more passionate, and develop their own niche communities within the larger community.

While we have custom gamemodes for something like that, sometimes I just want to hop into 1v1s or 3v3s without having to hope it’s my lucky day of the week for it to be easily accessible.
I don’t want to scroll through lists to hope I find a custom match without people screwing around.

I understand the reasoning behind arcade mode doing this limited style of gamemodes, since it helps keep all of the modes populated, but I would much rather wait five minutes to get into a match I want to play, than choose not to play at all because I don’t like the gamemodes available.

If all of the modes were defaultly available, the most popular ones would rise, and it would naturally sort out what people do and do not like, as well as let the less popular communities develop their specific niche.

The loot box system could be used as an incentive to try less popular game modes, rather than just for playing arcade. This would let the most popular games stay open, but also bring in players to the games not being played. It essentially would function the way arcade does now, except all modes are available, and loot boxes are only on the least played modes.

This in turn would be a much more enjoyable experience for when someone just simply wants to destress and play a quick match of their choosing.

In speedrunning, the most rewarding thing is being able to know that you have made improvement, and have the skills to show for it. The most important part of this is the repetition. When someone knows a level/world so well they can abuse all of its mechanics by heart, it is entertaining to watch.

How is this relevant to OW?

Map selection.

I believe there should be picks and bans for maps in OW competitive, as well as map voting on quick play.

If all the players want to play the same map over and over again, let them. If players want to switch things up, let them.

Competitive will be much more interesting when you can play on a map you practice on, and like more than others. There’s a reason 2Fort is played so much on TF2, where as Crossover is not. Some maps are better designed than others, and players can show off their skills in the ones they know.

In Overwatch, there are maps that certain characters excel in. If a player wants to continuously play that map so they can get good with their character, they should be able to choose to do so.

(Watching Lucio players go through specific wall-riding routes is one of the most entertaining things in the game.)

This would make the comp scene more interesting, as some teams will know some maps better, and will develop strategies while practicing, that only pertain to a certain map. It would make a new kind of deal where teams can get counterpicked based on their map skill, and they have to adjust their strategy. Team vs Team is not as much about who is always the better team, it becomes more open to who can play what map better, as well as their own skill. The depth of the comp scene would benefit greatly from this. Especially with the design choices I mentioned above.


Without all of this, it feels like the players are being funneled into one way of playing, rather than starting from one point, and expanding out. It’s the difference between a footrace and football. Solitaire and chess. It’s not about how good someone can get at one task, it’s about how wide the array of options are.

With the majority of my friends being competitive gamers, after playing a game for so long, it’s easy to tell when you are reaching a point where the only thing to do is “git good” rather than adapt strategy.

I feel like with the majority of users that are leaving, we have gotten to a point where we feel we have explored the few ways to play the game, found out what our level of doing it was, and got bored of the rinse and repeat.

It’s not a matter of new content. It’s a matter of how expansive the existing content is.


What are your thoughts?

42 Likes

Too many changes imo. Might as well just release a new game straight up

3 Likes

My thoughts are if you’re not interested anymore just leave the game alone and not post an essay on the forums.

13 Likes

I think it’s something they can work towards. They obviously can’t make all this happen in a quick patch.

The base game is good enough to lay the groundwork for this kind of thing, and it wouldn’t take nearly the same amount of dev time to make OW into this, than it would to make a new game.

The first thing they can do is obviously adjusted arcade modes.

Second, they can implement map picks.

Third they can develop a new map for the described game mode.

Fourth, they take it and expand.

4 Likes

I get what you’re trying to say here. I felt a bit bored by the games the last couple of weeks, but I didn’t know why. This perfectly describes it. It’s just constantly the same, everyone a big character latch comes out the meta changes spittle bit, but that’s it. Your Ideas on improving the game are also very good. I don’t think any of this will happen in the short term, but I hope it will come eventually.

5 Likes

Also doesn’t help that all heroes are becoming the same

3 Likes

That’s not really effective. If you like this game and think it has even a slight chance, it’s better to tell what drove you away than nothing at all. Would you like it/care if your SO left without a word? Would you have liked to talk it out and work things through? You thought everything was going well but they didn’t say they thought the opposite and then just left.

It’s kinda the same concept. Tell them what they did wrong, stick around for a short time to see if they fix it. Try it again if they appear to do so to feel if it’s different. If not, leave. If so, stay.

I mean, this is human relations. We have such empathy and sympathy so we can actually do such interactions. So we are not just heartless beings.

It doesn’t make much sense to not say what’s going on. That’s how problems get worse and nothing gets done.

10 Likes

Either they’re the same or newly released heroes overshadow older ones.

Or the new heroes just don’t make the cut or niche you’re trying to fill.

When’s the last time you picked Lucio? Brigitte does everything better and has more utility.

When’s the last time you played Sombra as a scout? Tracer and Genji are significantly better than her at it, and they can do more while scouting.

It’s just a shame that heroes continually beat out other ones.

Really great post. You get a :blue_heart:

3 Likes

Honestly i disagree with most of what you say, you judge the game for what it’s not instead of what it is, you mention games like League, i played League since it was on beta up until OW came out and i was sick of it to be honest, League is not as strategic as you make it out to be, and the metas are just the same, i used to watch the tournaments and it was the same thing than in OW, players using the same OP characters all the time, and the strategies were always the same, it was about who executed a bit better, also LoL is super snowbally. Trying to make OW LoL is not the way to go.

1 Like

I like this, but the 2 payloads should be a separate comp mode.

I think OW has such great potential for being an awesome esport. But a few things you mentioned are lacking for sure. More interesting objective based modes would be nice, instead of just “stand on this objective longer than the enemy”.

One thing I noticed you didn’t mention was the hero selection disparity between LoL and OW. There are sooo many champions in LoL that you have a wide variety of ways to build teams/comps and counter. Yet in OW it’s too stale with counter options. Enemy team has a tracer? You literally have to play brig if you want a consistent counter.

1 Like

I’ll agree to that. It would be too drastic of a change to switch. Someone on reddit also suggested having a double capture point map to ease into the idea of more objectives. Several of the already existing maps could already implement that.

Great post. Perfectly describes how I feel right now with the game. Hero swapping with a fluid meta is a cool concept but it pressures you to always pick the most OP compositions at all times no matter what you personally enjoy playing. Creates stale metas where people find what’s easy and OP to run. The game becomes so predictable and linear because this game is designed for you to play what is easiest. The game also becomes very toxic for you if you disagree with the majorities definition of what is viable. It puts the game in a box where it’s harder and harder to innovate. You are constantly pressured to play the game the same exact way every match.

I wish Overwatch would allow us to (optionally) select our maps as well. Map selection would help so much with one-trick/off-meta/stubborn pick problems. It would also boost up the skill ceiling with specialists, letting you fight insanely skilled people and have games where everyone knows every inch of the map like the back of their own hand. Call outs would get easier as well and people would be more likely to be confident on their pick. Finding ways to break the meta would become easier as well. For example, a King’s Row specialist could break the meta and find something that could challenge Rein/Zarya’s dominance because they’ve spent 100s of hours grinding only that map.

1 Like

I really like your post, especially the part about map selection, which is a feature i would gladly welcome. (i’d play KOTH all day lol).

However, we’ve come to learn here on the forum that feedback is useless. Thanks for taking your time to write it tho.

1 Like

Thought this was going to be the same old emotional post we’ve seen time and time again but tbh, this was insightful. I think you raised some good points, especially from a broader perspective of a gamer interested in other competitive scenes.

1 Like

As someone who just lost interest choosing maps wouldn’t do anything. Personally that would just throw 2cp maps away. If they made a mode more like League that would be awesome. Get past these towers to get to get to Core and destroy that. I mean they have own Heros of the storm. I would love to play that in first person I always have. I would play that mode if they made it.

Also, since people on both Reddit and here seem to get offended at the idea of changing the game they love, I’m not saying the way the game currently is is straight up bad, it’s just not enough to keep my competitive interest, and there is clearly an agreement amongst the community. The scope of gameplay feels limited.

Saying the playerbase is dying is a bit of an overstatement, but it’s certainly not growing in the same ways I see other competitive games grow. I’d compare it to the Splatoon scene. There’s a following that exists, and they are doing well for themselves in what they do. It just doesn’t attract a larger audience, mainly due to the lack of variety in how the matches play out, and how distinctive and expansive the gameplay is.

I really would love a Domination mode where there’s multiple points you have to capture and take over and try to hold for the longest.

It can be done 6v6 in COD, so it can be done in OW. However, due to the nature of roles in OW, it may be harder to pull off.

At least a Payload race would be nice.

How will this improve competitive?
Example:
Let’s ban the Reaper / Junkrat and pick all tanks.

I think this breaks the game.

1 Like