Freja Rebalancing

These mock patch notes are made with the goal of reducing frustration with Freja’s kit, and rebalancing her into what I think would be a healthier state for every party involved. Numbers can always be further tuned. Posts like these are to promote discussion, and to share your own opinions.

I am not interested in dumpstering heroes. I try my best to suggest surgical changes to introduce healthy amounts of counterplay while also preserving what makes a hero enoyable and also permit them to be reasonably powerful.

FREJA

Revdraw Crossbow:

  • Spread removed.

Take Aim:

  • Projectile radius reduced from 0.175 to 0.12.
  • Projectile speed reduced from 125 m/s to 90 m/s.

Quick Dash:

  • Cooldown reduced from 4.5 seconds to 4 seconds.
  • Movement speed (horizontal) reduced reduced from 19.42 m/s to 15 m/s.

Updraft:

  • Cooldown reduced from 12 seconds to 10 seconds.
  • Maximum height reduced from 8.4 meters to 7 meters.

Allow me to explain the changes to mobility, as I believe this may be quite a point of contention.

I maintain that what made Freja enjoyable in her earlier state was the fluidity of movement.
As such, I have reduced the cooldown, but reduced the burstiness of Quick Dash to make it more readable, and to naturally reduce the spaminess of Take Aim as a bonus.

Additionally, while buffing the cooldown for Updraft, I reduced its maximum height. This will make it easier for her to be contested while using it, and prevent her from freely controlling otherwise inaccessible angles.

The changes to the cooldowns are to balance her around the more risky positions she will now have to take.

The very aggressive change to Take Aim projectile speed is for no other reason than to reduce her consistency at range. She will have to be more careful about balancing her mobility cooldowns toward defensive and/or offensive uses, while being forced closer to the fight.

For take aim:

  • Size reduced to 0.1m
  • Damage nerfed to 115 or 110.

The rest I agree with.

Thanks for the input!

Of course, these numbers can be tuned. The projectile speed is much more important here, as it is what will very effectively reduce her range.

just change the projectile size to the same as hanzo’s so you guys can stop mentioning that, Freja is balanced after 12 second updraft

That would be cool too. However, the projectile speed being lower stays, as the goal of all of this is to bring her closer to the fight.

I also made changes to the mobility cooldowns as she will actually have to be more aggressively positioned.

she should punish flying heroes, cringe Mercy’s

Her being hitscan ish makes her a hitscan specialist go to, which are peak, like Sojourns rail. Having those feel good makes the heroes some of the coolest additions to the game

The reason Hanzo feels like trash to play is cause of a flying hero Juno with speed + flight, literally ruined the hero and you want to slow down Freja’s projectile making her useless lol

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Hanzo feels bad cuz of the wealth of stat checks in the game. I’d much rather play against a Juno than a LW and/or Cass any day.

It makes no sense that she can be hyper mobile and playing at sniper ranges at the same time.

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No she is still broken. You were also defending S3 McCree when he was broken with his 225hp, fall off range and aimbot pulse bomb.

It’s funny how scared people are of Cass when he had range, we the GOATS.

He had the same fall off as Ashe despite being tankier, and had an aimbot grenade. He was a boosted character like how MR beta/S0 Hela was.

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Cass was 25-45m
Ashe is 30-50m

Ashe has a better ult, a better shift, a better e

Ladder Cassidy players were always better than ladder Ashe players aim wise.

Only OWL players made Ashe look insane like Lip/ Happy their Ashe is the greatest

Im talking about S3. Cree had a faster firerate without having to ADS, auto aim grenade, 225hp. You could shoot and press E to instakill.

He is still good, but not broken anymore at least. Freja is the one that youre saying fine now?

He didn’t have a faster fire rate are you ok kid and that grenade was garbage compared to flashbang CC

The only time Cass had a faster fire rate was during GOATS lmao

He could still do to have 250 HP :slight_smile:

Yes it is slightly faster when Ashe is ADSing (Ashe is also slowed down when she is aiming ofc). That grenade was broken, and flash was more broken. OP E crutches to prevent Cree players from dropping out of their ranks like dead flies.

Cassidys whole kit was built around flashbang CC and they removed it, Cass players are the best.

Dash just needs to not reset Take Aim, let the quick build Ult with bonus charge on kills be her gimmick. No need for her to be able to Right-Click,Dash,Right-Click,Dash,Right-click,Updraft,Dash,Right-click and say goodby to the enemy tank. Without the dash resetting Take Aim they can then tool the cooldowns of her movement skills properly to be used as movement skills instead of even more bursty damage skills.

I wouldnt mind a slight buff to his fire-rate then, like 0.05s.

Tracer, Doomfist, Genji, Echo, Ball…

Cassidy has a huge hitbox, that’s why he has more hp he still has the most deaths per 10 or close 2 it lol