I’ve been having this issue for some time, where I cannot go beyond the value of the refresh rate of the monitor if I am on fullscreen. But it does go beyond the limit if I change to window, whoever if I change back to fullscreen, its again locked to the limit.
But I would prefer if worked on fullscreen, to keep less input lag.
It does not happen on other games. And there is no configuration or software that would point to why would this happen.
Launch Overwatch 2, Settings > Video > Details > enable Display Performance Stats and Show Framerate if you haven’t already.
Under Video > Video confirm Frame Rate is set to Custom, Maximum Frame Rate is set to 600 and vsync is set to off.
Go into the Practice Range to check frame rate, try reducing the Maximum Frame Rate to 60 then hit apply and check frame rate in-game, then increase Maximum Frame Rate framerate to 600 and hit apply and check framerate in-game.
I’ve noticed there’s a bug where the Maximum Frame Rate value will be set to 600 or whatever other value but after launching the game framerate is being limited to the monitors refresh rate but it’s bugged so initially the framerate will hover around 150fps before dropping down to 144fps on my 144Hz display. Toggling the value for Maximum Frame Rate as above fixes this.
If that doesn’t work check Nvidia Control Panel or AMD Software: Adrenalin Edition for global and app specific vsync settings and frame rate limiters.
Go to C:\Users\username\Documents\Overwatch\Settings (where username is whatever your Windows username is and right click on Settings_v0.ini and select edit to bring up Notepad.
What are the values for the following settings?
FrameRateCap = “600”
FullScreenRefresh = “144”
WindowedRefresh = “144”
I have a 3080 Ti, I tried with the most recent drivers and the one optimized for OW2, (517.48). With DDU too.
Everything you said is how I check. In fullscreen and window.
If I reduce to a value below what the refresh rate is, in this case -240, it works in fullscreen, but not beyond the value.