Four seasons in and they still tie challenges to wins

I have to ask - why? No one enjoys this. All it does is create the sweaty QP culture we have now.

Why not something like “play 5 matches with 5 different supports” for new players to explore the game more. Or tie challenges to players most used characters to encourage better play, like get 3 purples with one Ana nade for Ana mains for example. This would encourage new Ana players to get the most value with their nades.

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It’s intentional, they know it’s bad, they said it’s bad, but they don’t fix it. they even made the event challenges tied to playing instead of winning, but just refuse to do so for the weeklies

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The pass leveling being mainly tied to challenges, and the challenges being tied to wins…

and when you get hardstomp loss streaks…yeah I can’t do anything other than uninstall. It’s too unhealthy for my mental state and stress to play this game

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I’m so tired of this. Rewards are always locked behind things I don’t want to do. I don’t want to play tank. I don’t want to play Lifeweaver. I don’t want to try their new version of Deathmatch that’s more boring than the last.

Just let me play my main and let it feel like a rewarding experience.

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Ngl the examples you gave are alot worse than just winning games.