Forced losses ~3.2

Can’t/won’t speak for Hanqz or others Moira, but generally the point a lot of us take issue with is that they excessively blame their teammates for lost games as well as the match maker as opposed to taking any self accountability.

When lower ranked players come to the forums for answers and endure people such as that, aside from providing confirmation bias, which isn’t scientific in any stretch, it also perpetuates toxicity towards teammates in-game rather than self-accountability.

Yes, we all know that sometimes, there’s just nothing that can be done to save the game. But to blame your team or the match maker is just not acceptable.

I know you don’t accept the rigged match maker crowd and I’ve seen you shut people down for blaming their teammates so I guess I’m confused why this situation is so different?

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Your Mei was doing a lot of the work, walling me off etc…

Yes, you need to work with your team more. From what i notice is that you are always doing your own thing, if you just call out when to wall and where to tp etc you will climb in no time. Because most of the time players in diamond are not the best and need a person telling them what to do lol

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Then adapt, as simple as that. Rein doesn’t work on every map and composition

Not surprised that you mentioned that, he never uses VC and does his weird Rein “flanks” and solo play, then when his teammates are left alone with no shield and die or when they can’t somehow read his mind, he just blames them

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Are you guys the OQ gang?

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Maybe you are right.

I’m not completely sure what I should have done on that game.

I tried to bait the Mei wall once I figured out that strategy and told my team to do this.

Was my pick the problem? Doubtful.

Your team had a Reinhardt as well and won.

So IDK…

EECFFD code

Because as the games get harder your stats get worse and indicate you don’t belong at that rank. Increase your mechanics and APM and the matchmaker will give you games designed to raise your SR.

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I fear we have long passed the moment when the only variables that determine the outcome of a match and the position of our rank were determined by our ability and performance. The game is in a state of abandonment due to the logic of MARKETING and ECONOMICS.

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So I need to land more fire strikes? Get more charge kills? More damage blocked?

What if I don’t want my games to be “designed“ for specific outcomes?

If the mechanics behind what hulks said is true, your solution would not work, cause he would be in another similar scenario , just of 1 better standard deviation. (standard deviation of average skill)

Increasing of another standard deviation (so +2 total standard deviation) in a very short term, in a game like overwatch, is not possible for human being. Also in this case, would not solve anything, same scenario, +2 better standard deviation.

He’s accusing the game not respecting standard deviations, so not being sensible to player stats. You get hard games despite your previous performing, and easy games despite your good perfoming.

This is the big issue of handicapping matchmaking. And this is why they allowed about 5 standard deviation crossqueue (1000 sr range to queue togheter), or party queue with single queue.

They followed the opposite from what Chess adopted with elo and his matchmaking, where you can be matched with very little deviation standard range opponents.

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If you don’t want that, play another game because that’s how this one is.

As far as stats, there are tons of metrics that contribute. Damage, offensive/defensive assists, ult shutdowns, shatter kills, charge kills, etc.

For more examples such as with Ana, sleep darts landed, offensive assist (anti that results in a kill), nano boost assists, etc

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So if I don’t want my games to be “designed for a specific preordained outcome” I should play another game? Because that’s how this one is? So we should just accept it and not push for change?

Instead of giving the player easier or more difficult games to raise or lower their SR why not just adjust the value directly? If a player is seen as more or less skilled then shouldn’t the SR just reflect that right away? It shouldn’t be necessary to give them “fake” games to adjust their SR.

How do those stats account for things that can’t be measured? For example you pressured the enemy team into a specific position to give your teammates the upper hand. Or shotcalling?

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This comes from blizzard patent:

  1. In another example, if a player has been performing poorly (e.g., getting killed at a rate higher than the players historical rate), the scoring engine may dynamically adjust one or more coefficients to match the player in a game that will improve the player’s performance. For example, the player may be matched with easier opponents, matched with better teammates, and/or placed in a game that is more tai lored to the player’s preferences (e.g., players that play in games more closely aligned with their preferences tend to perform better).
    ANALYSIS: if player A will be matched with easier opponents B, the opponents will be matched with harder opponent. So B are used from blizzard to blizzard scopes, instead receiving the service they paid…

  2. To fine-tune the matchmaking process, the system may include an analytics and feedback engine that analyzes player and match data to determine whether a given match was good. A match may be deemed 'good when a player is determined to have enjoyed gameplay associated with the match based on one or more quality factors that are used as a proxy for player satisfaction. The quality factors may include, for example, a duration of a gameplay session (e.g., via analysis of player historical data), player psychological state (e.g., frustration level), and/or other information.
    ANALYSIS: if other variables besides skill are taken into consideration, it is no longer MMR

  3. The matchmaking system and method may be lever aged in various contexts as well. Such as to influence game related purchases
    ANALYSIS: this is from criminal complaint, no comment further

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you don’t climb if you think it’s your teammates fault every game. Sometimes you may get unlucky teammates, but it’s best to focus on your gameplay.

In fact, what got me from diamond in off tank to masters was fixing my mentality. I used to rage at every single early death on my team and blame my teammates. Eventually I found things I could do better in nearly unwinnable games to win 3-2

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please expand this thought

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Well fortunately I’m happy to report that I’ve reached a new season high in Open Queue! LET’S GO!

https://i.ibb.co/ydVM6v1/Screen-Shot-21-08-18-12-43-44-000.jpg

:partying_face:

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Congrats :balloon:

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The higher you climb, the more skill you need to climb to the next level. Like there’s not much skill difference between 2.4 and 2.5k, but there’s a massive skill difference between 4.2k and 4.3k.

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Congrats :slight_smile:

20 chars

They chose a pro-smurf policy with buy to play for short term incomes, combined with the plan of moving developers to other projects, and make other money.

For handle smurfs phenomena they adopted some tools:
-censorship (no matchhistory, no in game stats, profile hidden by default with an after launch patch, no more premade visible with an after launch patch) to protects smurfs and mitigate awareness of phenomena on honest players
-handicapping matchmaking, you can view megathread.

This is what happened, the game is dying, no new content, smurfs everywhere, the leader of the project abandoned company too.
What else you need to explain?

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