Forced 2/2/2 is good for the game how can you disagree?

Just so many people saying thhat 2/2/2 is bad for overwatch when clearly its not.
Yeah you sacrifice bit of your own freedom for more enjoyable matches.

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Ah. A man of culture I see

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Only the bad players crying now. They are losing couple of games and blaming the 2-2-2. Before role q they had higher chance becouse of trash comps like 4-5 dps vs 2-2-2. Now when both teams are running 2-2-2 is harder .

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Something that isn’t mentioned enough is the detrimental effect on stacking with friends. Everyone isn’t good at every hero, but if you know the people you’re playing with you start to get used to enough variety to cover every situation.

So, if we need a hitscan, I’m going to play it. If we need pharah or mei, another member will play it. If we need reinhardt(fat chance atm, but w.e), someone’s good at that. A few of us are good at Orisa.

But, nobody in our group is good at ā€˜every DPS’ or ā€˜every tank’. We might have:

Player 1: Soldier
Player 2: Orisa
Player 3: Roadhog

if we need a hitscan. Or, we might have:

Player 1: Orisa
Player 2: Mercy
Player 3: Pharah

or, maybe:

Player 1: Zarya
Player 2: Hanzo
Player 3: Reinhardt

Each of these subsets of characters is better on different maps, against different opponents. But, since we don’t all play each hero in the comp, we cannot swap between them any more. We need to decide who is playing each role before even seeing the map, and can’t later change after seeing what the opponent is running.

Prior to this, we always had 2-2-2 in a 4 stack and very rarely had anything else in a trio(maybe all 3 others chose dps, but even that was pretty uncommon). We just had the ability to field many different setups while still having everyone on a character they feel very comfortable with. We no longer have that option, and it feels like a whole lot of the game has been taken away as a result.

Sure, I can learn more tanks, someone else can learn more healers, etc. But, the dynamic of having maps and comps where everyone gets a chance to play DPS is fun and organic. Having to decide ā€˜ok, this member always gets dps’ is not very fun for the others, and alternating is much less productive because everyone will not only need to be able to play all dps to queue as dps, but all tanks to queue as tank, etc.

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But I want to be able to say the DPS are garbage, swap to another DPS, and then blame them for not swapping after we lose!

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I dont see it is a clearly better…in fact, I see it as clearly worse. Far worse.

I didnt sacrifice my Freedom…it was taken from me

Thus far, the matches have not been more enjoyable - the same, maybe more boring due to lack of variety.

The bribes are nice, thats pretty much the only good thing

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Debatable…less available options can also mean not being fun for many (case in point - all the threads that keep popping up)

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I can see some people disagreeing if their specific play style is no longer possible, but I agree that its good for the game overall. Personally, I really like it. Being guaranteed the role you want to play and being guaranteed to get tanks and supports are both great.

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LOL, keep drinking that koolaid. i won more games as 1-1-4 and even 5-1 against 222. its not the comp that makes or breaks the games, its the players…

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Man, wish we would have figured out that team comps have nothing to do with outcome of game, but the players… Maybe Dive and Goats wouldn’t have been dominant for so long.

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Any man who sacrifices liberty for stability of composition deserves neither! Give me liberty or give me death!

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Megadodo, I seem to agree with a lot of the posts you make, but we are firmly on opposite sides of the 2/2/2 debate. I love it whereas you seem to really dislike it

I’m curious about learning more about your position

Why is it clearly far worse?
You say the freedom was taken away from you. Did you have similar sentiments when hero limitations were put in place?

You say the matches are lacking variety, but in my experience I’ve seen more. (anecdotal)

I don’t want this to be toxic or anything. I’m just genuinely curious about the specifics of your position

It’s always been the players

While forcing 2/2/2 does fix ā€˜bad’ comps it’s not going to magically make the player base better

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Overall - I think it is good for the game.

My enjoyment has diminished a bit, though. And at this point I feel like broken record for saying it, but if they come out with functions to:

  • Fairly swap roles mid-match
  • Fairly pick roles after you see the map you’re on

I will be able to enjoy this change that seems to be overall positive for the game. The only thing that I see as problematic with 2-2-2 is, if someone throws or sucks, you can’t switch to compensate. Not that there was much leeway when this happened without enforced role, but now you really can’t compensate for that (not that this should be happening).

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Number one: Certain maps I like to heal on, certain tank, certain dps. Simple as that. With this system OW should also release the option of picking what map you want to play.

Number two: I have actual friends I play this game with, some of us are better (again) on certain maps on different roles, atm we will be locked into a roll not knowing what map we’re getting. Which isn’t fun.

Number three:
When playing with these friends we already have established that some of us are better at certain heroes than other. For example midgame enemyteam swaps to a phara, one of us that is playing dps isnt a good hitscan, he says lets swap, we swap so he takes support and I go hitscan. Ects, ACTUAL teamplay to counter out what the enemy team has and us playing together as a team.

→ This makes me feel like you should have atleast 2 flex roles, like we had in the previous groupfinder. Or the option to go into comp, with roleque OR without it. And take your risks with that.

Number four: I do understand if you’re soloqueing all day long WITHOUT friends that you get tilted getting 4dpses, because I also soloque on my main(3750ish support). And i get those teams a lot. But I also get the 1 tank, 3 dps, 2 support team. Which is a comp I personally LOVE, because of my love for Mercy. It’s pretty much the only comp I feel like I’m valuable in when playing her atm. And now this will make that completely ruined for me.

Main point that I want to get across is that it sucks not being able to swap classes with teammates who actually play as a team when it’s needed. The way the game is supose to be played. Communication and swapping heroes when they aren’t working. I am however well aware that this is hard if you are soloqueing with incompetent people, but you can’t always get lucky.

IN SHORT TERMS:
→ Make 2-2-2 roleque optional.
→ the ones who wants locked roles, go ahead, the ppl who likes a gamble, take the other option. No roleque.
→ If the above isn’t an option, consider adding flex role.
→ Consider option of having ā€œmap selectionā€.

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Golds are the only who cried about dps stacks.

You dont need 222 to get out of there.

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I actually have plenty of friends who consider themselves Support mains and play a variety of Supports (at least 3). The same goes for DPS.

How can anyone disagree? By forming an opinion counter to yours, generally based on preferences, which are in turn based on gameplay experiences. 2-2-2 has some pros, but it also has cons, and it’s not a black-and-white issue. It also doesn’t fix many of the problems with the game.

It’s also a complete 180 on one of the game’s founding principles.

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What’s the problem with changing one of the game’s core principles if it comes with more benefits than drawbacks, though?

Maybe chess didn’t start out like it is today. Maybe chess started as a game of 3, and then someone decided the best way to play chess is as a competition of 2. People thought it was more efficient this way, and adopted the new rule.

The same could be said of Overwatch. It is just natural that things change and evolve.

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you seem to be under this impression that people are incapable of finding and organizing groups and teams on their own, I assure you, you are 100% wrong.

For the casual who will leave this game at the sign of the next decent thing, it could be considered good, but for everyone who was already in a team, and playing in organized scrims, and had coordination and synergy, this is a terrible change.

Casuals should not change the game because they are too lazy to learn to play in a team environment and find people to play with them in the environment they want.

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