Force beginners to go a longer tutorial for beginners before joining competitive to learn to target healers and squishies. I play a lot of support at silver/gold and got to tell my teammates over and over again to target the healers instead of ROADHOG with infinite heals… Mercy can just run past my teammates and they are still attacking the tank.
We have ranks for this, people will get ranked accordingly if they don’t keep this stuff in mind.
We also need a tutorial for people to understand that there are no healers in the game, there are supports.
Ok so we should ignore all characters that can heal others because they are supports. Supports are supposed to heal, they are 100% bad if they do not mend the damage from the other team.
That would be true if the ranked system worked. But this is not the case.
Did I say that? Please let me know where I said that!
Holy strawman. No, I’m saying on a fundamental level if you want to understand the game and the roles, it’s not “healer” it’s support. There is a difference.
The term “rank” is very loosely construed here.
It’s a no-reset, mmr-rigged, alt-infested, known-buggy ladder…with every relevant factor hidden, + zero transparency/accountability on the algs and code.
If you can gauge “rank” from those conditions and not call it a guess you should work at DARPA on inverse-scattering problems (e.g. quantum radar).
They already have a pretty brutal requirement to unlock comp if you’re new to this game. I don’t know what more you want. Some people have talent, some don’t, and no amount of forced tutorials can change that
Fifty matches in quick play is nothing. A dedicated player can nock that out with a single character in about 6 to 8 hours of gameplay. For some people that might be a week, others, a day. I think it should be more. Like 150 or 200.
Or they should make a mmr system where every new player would play only with new players. Not this non-mmr/reseted sh*t they made and getting ranked with players who literally ask in the middle of the game how to counter a Pharah
all supports toolkit is around healing … means they are healers ! and their main duty is healing
and i main support btw so your logic is invalid
Zen, Lucio revolve around healing?
With Zen you’re literally DPS, outside of orb of harmony and trans. With Lucio you have to speed at the right times, know when to go for the backline to carry. If you’re on heals all game you’re throwing.
You should do as much dmg as you can as support and heal only when your team needs it.
Doing dmg/killing is how you carry as support.
Except for mercy, but i don’t play her so can’t comment on it.
as main lucio yes you around healing and harassment
speed when pushing or needed
provide barriers on the right time and easily can carry on a game with decent tank
you say you heal when team is needed it
in the new overwatch with no off tank and only one main tank ! the healing is always needed !
as support you finish off targets + dps from save spot not jump around like dps and chase targets
you the one throwing my friend if you not doing that . going after full hp dps and support is still alive healing them = you died there is no way in hell you will win that fight unless both is noobs
Zen orbs plays with pros is something most people dont do ! you can easily make their tank die very fast and easily can do healing with the orb if you you focused on giving it to who needs it right now and jumping it around between players
majority of player just put the orb on other support or tank and that is it
negative orb play should be on your team dps targets or enemy tank to get advantage basically you help your team get kills not trying to get your own kills and ignoring the team
you support not damage dealer .
if you don’t know how to keep your team alive as support what ever support you play , you shouldn’t pick support
im main support since OW1 and i know how to play both
most people is focus damage and ignore team if you dont see that most likely you doing that to
and btw picks do matter
you cannot pick zen and wish to win game when the other healer is single target heal to like ana or brig for example
there is always should be some kind of balance
one aoe healing and the other single target
two single target healing is always loss and throwing unless the enemy is noobs .
At Silver/Gold I would hard focus the Roadhog too. He’s probably way out of position and one Ana nade from getting blown up. Just help your team do what they want to do.
the learning curve on this game is tuff for beginners…expected the bettter players to carry all the time.
Yeah but they have to WIN those matches, which is easier said than done. Sure the first half-dozen or so will come easily to most players but the game will quickly adjust your MMR to give you much harder games.
Maybe as an alternative they could keep comp locked until you’ve unlocked ALL heroes.
They should be in their own league and when they have enough experience ranked amongst the rest of us. Now they just OTP a hero or just hoping the rest of the teams carries them. With 3/4 newbies in the team it is very hard to carry any game. Seems like Blizzard have themselves a really great system design. Must be from the developers of the last 2 World of Warcraft expansions.
I watched people in my household go through the DEFENSE MATRIX experience and it was one test after another. They would be in games they got stomped. Games they got spawncamped.
There were games almost cherry-picked with smurfs to see if the “new player” had peripheral awareness or ability to take duels as they try to leave the dropship doors. Watching this legit new player get clapped over and over was a complete turn off. It was almost like a vs. ai bots experience except the bots were only going for the new player even with solo ults etc. They also got flamed a bunch and false reported.
Not sure how long it will take them to get those 50 wins, but with queue times their account won’t be comp ready for the entire season.
Thats the point of raising the bar of entery. To give the players enough time after unlocking all the heroes to learn how to play them and how they function in a teamwork environment.
As it stands right now, new players have roughly 100 ro 150 matches to try out all the heroes, half of which are locked from get go. Theres what 30ish heroes spread across 3 roles. Now that theres only one tank the chances of playing one have dramatically lowered. Within your first id say ten matches youre likely to find a character youre comfortable playing, control wise. Now after probably twenty or so wins one might change it up and start expanding their roster of characters they can play. I highly doubt that they would have the time in those 50 wins to try all the characters and have a working knowledge of what their kits are.
None of that would be that big of an issue on its own, but blizzard decided to mix the matchmaking up so that people of mixed ranks are playing against everyone in competitive. This just makes it so that even if you place high theres still good ods youll have best case one player that knows little of the games finer details, and worse case a full team of them.
However, its only been what, two weeks since the games “release” and it only took blizzard what, like years to get matchmaking right in ow1. We just have to do the best with the limited resources given.