Force a player to face a direction upon spawning?

The mode is Team Deathmatch, and the heroes are set to be randomized on death.

Players will join mid-game and spawn instantly as a random hero, but won’t face the direction I want them to.

How do I fix this? I know about Set Facing and Start Facing, but maybe the way I’ve written the rule is wrong?

You have to wait for the player to load in
so this won’t work
rule(“Rule 1”)
{
event
{
Ongoing - Each Player;
All;
All;
}

conditions
{
	Is Alive(Event Player) == True;
	Has Spawned(Event Player) == True;
}

actions
{
	Set Facing(Event Player, Vector(0, 0, 0), To World);
}

}

but this will
rule(“Rule 1”)
{
event
{
Ongoing - Each Player;
All;
All;
}

conditions
{
	Is Alive(Event Player) == True;
	Has Spawned(Event Player) == True;
}

actions
{
	Wait(0.250, Ignore Condition);
	Set Facing(Event Player, Vector(0, 0, 0), To World);
}

}