We can only theory craft.
Right now its the massive shift in downtime the Devs are forcing for every Doomfist player. Which as I discuessed earlier is actually more of a downside to Doomfist.
If they do end up designing more aggression for his kit they would need to nerf empowered punch or decrease the damage form his primary fire.
Either way he’s going to see a shift in power if he’s going to become more like his dive brethen.
Meteor strike could do well with a shockwave effect for when he lands so it covers a bigger area and maybe add a bit of CC, since his style of tanking is to displace enemies thus ruining their positioning.
His block could do with some offensive pressure, but uts also his method of defense while he waits for his CDs, much like how Dva has DM, Ball has adaptaive shields, and Winston his bubble. So we can’t outright get rid of his block.
He just needs something to keep up that tempo.
They want to make him a melee fighter fantasy, but the issue with this design is they have Doomfist acting like a boxer on defense to somehow portray a realistic method of fighting in a ring. But in video games, especially fighting ones, the most optimal method is to keep the pressure on with constant combos and movements.
Doomfist literally disappears with meteor strike and his block makes him almost completely stationary. So its very counterintuative in terms of a “fighter” in a video game. Much more so because Doomfist is a “fighter” in an FPS moba game. The worst part is that you need block for propee CD rotation, so there’s barely a way around it during play and Meteor strike is just an aweful ultimate in general for a tank.
Meteor strike is almost completely not threatening. It has a long windup before you can even get the value you need in a fight, which is minimal, and the defensive value for this ultimate is minimal as well compared to the other dive tanks ultimates.
Dva bomb makes everyone panic or die trying to fight, Winston gains and recovers health with a huge buff to mobility, WBall can play into his mines as lethal traps or take the opportunity to run away or to counter strike back while the enemy is running from the mines.