For love of all that is good, stop forcing a 50% win rate

This is not fun it’s annoying! this ENTIRE season, im being given a pattern. i win one game with a good team, then the next game i get bad teammates and we lose. win 2 games, next 2 games i lose. im getting sick of this. what’s the point of trying to climb when the matchmaking FORCES a 50% win rate?

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The game does not “force” a 50% winrate. What it does is try to match you against people around your skill level. The result of that is a 50% winrate, or at least it should be. Big difference.

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People who have 60% or even 70% winrates are winning IN SPITE OF their bad teammates. If you have a 50% win rate, you are in the correct rank, whether you want to believe it or not.

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are you sure that’s ALL it does? because the amount of times i get teammates who don’t group up or do whatever job they’re meant to is insane. i understand when i do bad, but often i get just bad teams and it’s annoying

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I would say about 50% of the player-base can be described that way at any given time. Fatigue, tilt, hunger, etc… can all play a role in how you perform, and often times people are not playing their best when they queue up, even though they don’t realize it.

No, the match-maker does not actively place you against people who are known to play as a team and with people who are known to not play as a team whenever you hit a win streak or something like that. That’s all in your head.

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Im sorry but this is a lie. Most games are completely one sided, specially this season, dont know why exactly but its the god damn truth, one of the teams is always way better than the other, and all you can do is pray that you get in the good team so you can stomp the other and get a win, the problem is, that its getting old and once you realize that whether you win or lose has nothing to do with your performance but the horrible skill system and skill distribution of players then it gets boring and senseless.

We need to speak up and let Blizzard know that things are not working so that they actually do something about it, the matchmaking in this game is very mediocre and people have been complaining for a long time and leaving the game because of it, god knows why Blizzard refuses to do something about it, but if they don’t people will continue to stop playing and find something better.

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If something like this is only in my head, why do I get very not toxic good people on my team one game then the next have very toxic people and throwers? If I’m imagining this then blizzard should be funding therapy sessions

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That’s because snowballing is incredibly easy in the game. Win the first engagement or two and that gives you a huge advantage for the rest of the game.

We need more tools available to shut down the snowball and recover from it. It’s easier to snowball than it is to work as a team to stop a snowball.

I’ve had games where it was a close fight the entire game, barely making it to the end in payload for both teams. But when it came to tie breaker, one team pushed it all the way to the end in Overtime (even with 1 minute on clock) while the other team couldn’t even get a single point. That’s the snowball.

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Because it is not true, simple as that. The skill distribution of players is terrible in this game, that is why it creates so many one sided games which is a symptom of a flawed system. Blizzard says that the matchmaker creates matches that you have 50% chance of winning but anyone who has a bit of common sense knows that that is complete an utter bs, the matchmaker is full of one sided games.

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There is no “forced 50%”. Never understood how people could buy into this tin-foil hat theory. I think a lot of the people who subscribe to this idea are the people who fail to see that the other team has to deal with the same players that you do. In fact, the other team has a greater chance of having a thrower/leaver/bad player/toxic teammate as long as you are none of those things.

You see, you are a constant in those games. That means you have 5 slots for potential throwers. The other team has 6 variable slots, which have the potential to be filled with any of the aforementioned things. Statistically speaking, the odds of those bad situations happening to your team are less than the odds of them happening to the opposing team. The odds are in your favor!!!

But, if you keep losing anyway, well… You are the only constant…

Besides, isn’t the whole point of matchmaking system to eventually land you in a place where you belong (i.e. where your chances of winning are ~50%)?

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If you winning against higher rank and losing to lower rank you’ll still climb though. Even if it’s 50%.

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Like I said before, I would say probably half (if not more) of the player-base could be defined as “toxic” at any given moment, due to things like tilt, stress, fatigue, hunger, tiredness, etc etc… Therefore, it stands to reason that the odds of you getting them on your team is 50/50, so it makes logical sense that you would have them one game and then not have them the next game, since there is a 50% chance.

This doesnt explain why one team is barely able to push the payload to the first bridge in dorado, and gets completely destroyed, and then next round, the other team wins in seconds. That is what competitive OW is most of the time.

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Pretty sure having 1 good game 1 bad game is not the result of stress fatigue hunger or being tired, especially when I play against some of the same people instead of with and steam roll them like what happened in previous games when they were on my team

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That could be an affect of map, hero pool, fatigue, or any number of things. One game played with a team is not entirely indicative of the next game played with the same people, especially when there are multiple game modes in comp (KOTH, payload, etc…). The team you played with last game may not perform as well in the next game due to the different circumstances of that match. Them not performing well may bring out their negative side, making them “toxic”.

Being steamrolled one game then steamrolling the next with one or more people from your last team on the other team is pretty hard evidence to disprove the match maker forces wins and losses

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I didn’t say the snowball couldn’t be stopped. I said it’s /easy/ to snowball.

And perhaps one team is simply better at defending than the other team? Or their particular hero choice/strategy was better at that given time?

I’m not saying it’s the ONLY reason for stomps. There could be a ton of other reasons. For example:

Playing in a group, we’ve gotten stomped before. Absolutely destroyed. Couple of queues later, we go against the same team. Only difference is, we started communicating more/better. Stomped them in turn. If one team is communicating and the other team isn’t… yeah, it’s likely gonna be a stomp.

Another example: Maybe they’re more used to playing together than your team, in the case of group vs group. I’d much rather play with slightly lower skilled people that I’ve done 100 games with and know their styles/preferences than slightly higher skilled people I’ve only grouped a couple of times with. With the slightly lower skilled group, we’d play better together overall and win more.

Or in the case of solo team vs solo team, maybe their playstyles all naturally mesh together better than the other team. That can happen, too. I’ve seen 6 stacks destroyed by solo Q’s before, even without comms, simply because we all managed to click together.

I could give a hundred more examples as to why stomps can happen if I had the willingness to think of them but it all boils down to one simple statement. It is easier to snowball a game than it is to stop a snowball.

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i think there’s proof enough of there being a forced 50% win rate because for my last 12 games, or even more l’ve lost count, i have been on a win-lose-win-lose pattern. i do well in my games too! and yet i keep following this same pattern! it makes me not want to play anymore

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Every game you play has 11 other people experiencing the same crazy match making.

If you’re in gold/plat, where the VAST majority of players fall, you will get a WIDEEEE variance in individual player skill. It’s not necessarily them trying to keep that account in that tier, as it takes 6 people to win and only 1 to lose.

Stuff happens. If you really want to climb you gotta grind so you minimize variances like leavers, mismatched stomps, smurfs, etc, etc.

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I don’t think they’re complaining about the 1 thrower that gets put in random games. I think they’re talking about the toxic/bad people that get put on your team after a game where your team did well and worked well together

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