There’s 2 more people who remain quiet, satisfied with what they had.
Anytime you are part of a vocal majority, you are more often then not part of the overall minority.
There’s 2 more people who remain quiet, satisfied with what they had.
Anytime you are part of a vocal majority, you are more often then not part of the overall minority.
calm down…
Definitely, OP, calm down.
So I guess 2 people are satisfied with the vocal majority’s complaints
My wife and I have been playing on the PTR and we love the role lock system. Match quality has gone through the roof.
Not sure if that’s what you’re referring to specifically (if anything) but I felt like I could add some positivity. The angry vocal types do tend to over-represent in the forums.
Short term I’m not denying Role lock will.be bad.
It’s just when people realize that, in reality, nothing was truly fixed, just banadged, is when hell will rise: Which is on the long run side of things.
I think this is more of a question of DPS being the most favorite class.
Me, saying I play anything, for sure tanks and support are super boring by comparisson to DPS.
So do DPS players stick around or not? If you are talking the most popular class in the player base, it does matter.
I play comp in Paladins so for me this has nothing to do about queue times.
You are looking at it the wrong way though.
Surely even if it makes things 1% better it is better than doing nothing, or have I missed something?
I’m sure they are raking their brains to try to resolve the problems with plague Overwatch, but you really do have to start somewhere or you are paralyzed into inaction.
I don’t think role-queue will fix everything, but neither do I expect it to. I think this is your and many others against it fail to understand.
It just has to be better than what we’ve currently got.
Nope, the problem is you and many others fail to realize for every thing “fixed” a new issue, if not more, will arise.
Your point being?
That is the fundamental nature of change, you do understand that right?
Every change has benefits and detriments nobody is saying there won’t be detriments. Look at the people claiming it will stifle creativity. The reality is yes, many compositions will no longer be possible, but that is ‘outweighed’ by the positives of what many will perceive to be a more enjoyable player experience.
Similarly some of the most beautiful pieces of art and innovation are created when there are constraints on the environment.
So think of it as a set of scales.
You can’t always be afraid of the unknown. Yes in some cases the negatives will outweigh the positives, but you can never know unless you try.
I don’t understand. Are you advocating for silent indifference? You can’t simply be quite because things are to your likening or the ones voicing their opinions will be heard and things will change.
DOOOOOOOOOOOOM!!! GLOOOOOOOOOOOOOOM!!!
You have absolutely no basis whatsoever for claiming what the silent majority believe.
You have no history of Overwatch with a role lock to base your concern on.
You are merely speculating.
I guess.
I’m not sure what this is in reference to (I’m assuming resistance to role lock) but yes it is not unusual for the loudest group of people to find themselves outnumbered when push comes to shove.
but it’s like ehh… people like that, they are loud for a reason. when you are just quiet and go with the flow, you’re just like whatever. but if you are loud, it shows that you are passionate.
and in some groups & functions, they are driven by the most passionate people. it makes you somewhat influential.
like it doesn’t really give you much power at all, but it lets the the group you are trying to speak to know that you exist and what you and your group are about.
It’s kind of like Brigitte. The number of players who can actually play Tracer proficiently is a very low % of the OW playerbase. Despite the presence of an effective Tracer player being extremely rare and almost exclusively an issue at the extreme top end of competitive play, Brigitte was purposed to singlehandedly counter dive and give players who did not die to Tracer players the ability to kill them because it so greatly irritated them that she felt so slippery and impossible to kill.
Even though often those Tracer players would still lose their game.
I have been very upset with the direction and development of Overwatch for a number of years but despite the difference in opinion I have with the development team, I have always known that Blizzard makes their games for and loves to appeal to it’s most passionate players.
It’s why Ret Paladins got to be literal gods for a week during the prepatch of wotlk after years of being the butt of every joke. It’s why they try to run those little raid races at BlizzCon and host WoW Arena Tournaments. It’s why they engage in and commemerate the memery of their communities in their games. It’s why Deflect was changed, why Torbjorn, Pharah, Mercy and Symmetra were reworked. It’s why Brigitte is finally being looked at properly and they are trying to create a better platform for balancing heroes and trying to make the game fun again.
Hell, it’s why McCree is popping off shots twice as fast now and Fan The Hammer became so powerful again: players were complaining the barrier utility of tanks was not fun to interact with and one of their favorite heroes was so incredibly tough to play.
Ppl post a lot of really stupid stuff on the forums… But just let it be my man. These people are just passionate and wanna be heard. A lot of them really misguided, but it’s like eh… You think somebody like Jeff probably doesn’t look at the forums because of how dumb most of the posts are. But idk dude, I’d feel pretty cool if that many people were so invested in something I helped create to the point they get emotional about it.
Try not to mind it as much lol
Except, you know, that massive failure called LFG
yeah, role queue is just predone lfg
we know what happened with lfg - people were joining expecting to be carried, ignoring all the things they themselves were probably doing wrong, including positioning, timing, focus and even mechanics
That’s because the silent majority quit the game or at least comp.
I don’t agree with 2/2/2 because it made the game much simpler. The only benefit of flexing now is for faster queue times.
But at least players can only solve problems by swapping to a smaller selection or asking the team for a new composition. No more of support rage swapping to a DPS they cannot play.
The problem I have with roles is with hard counters and oppressive heroes. From a tanking perspective, Mei and Sombra are both very oppressive.
For Mei I can go Winston on some maps, but tanks are extremely vulnerable to CC. Bastion shouldn’t be a problem, but many players can’t play the necessary counters and it becomes a hard loss.
Sometimes I will swap from tank to Mei to counter bastion. That won’t be possible anymore.
For high elos, things like double sniper will continue being a problem.
The good news is that with roles, it’s become much more easier to balance.
Why wouldn’t they, they can still play the game?