A-D-A-D spamming is still overpowered and a substantial part of the community still doesn’t realise it’s nothing but poor game design for a competitive shooter if you don’t include movement acceleration.
A lack of awareness about the necessity for inbuilt diminishing returns for supporting/defending roles. Without these mechanics you require more healers/tanks per team and each one feels less impactful and so less people want to be those team members. An example of this would be tf2’s medic. By maximising his healing outside of combat, minimising his healing in combat and minimising his “ult charge rate” when healing someone being healed by another source, tf2 managed to make it so that you only need one healer per five team mates, compared to OW’s one per two. Games should not be won by which team has the most people willing to perform what many consider a “chore”. People WANT to play dps. Don’t make it so that only 1 in 3 can play them.
Following on, four out of six team members have to play a role with mediocre skill ceilings. Out of the entire tank and healer categories, the only hero that compares to the likes of Widow/Tracer/McCree is Zenyatta. The fact that I can carry teams by just existing as Mercy and Moira in grandmasters is bad. To be in grandmasters I should actually have to play a hero that involves challenge. Please add high skilled tanks? And healers that I can’t master in five hours?
Blizzard have only tried to reduce the frequency of high skilled heroes being played in high skill brackets by adding low skilled counters. High end gameplay will only be improved by the addition of high skilled counters and alternatives. Why can I easily beat t500 Genjis by just holding down my right mouse button as a healer?
Survivability and healing powercreep has all but killed the “kill the medic first” strategy, and it has killed most of the possibility of killing someone being healed. Most kills now seem to come from shooting whoever the medics are too slow to react to. This makes it unsatisfying for the shooter and substantially reduced the challenge and mental requirements of playing healers. Remember back in season 1 when you had to think to play Mercy? I do and that was when I enjoyed playing her most. Nowadays I can play her in GM in my sleep.
Poorly designed HUD with no form of customisability. At a moment’s glace you can see how much health you have in tf2, for instance http://i.imgur.com/y9DUHQB.png
in Overwatch your health bar gets more greyed out and LESS VISIBLE when you are on low health.
No form of map creation
Massively limited game customisation and no form of command console
Heroes are made with mechanics so oppressive that Blizzard actively keeps them off-meta to keep the game fun instead of just making better heroes that people actually like seeing in game.
There’s more, but I’ll stop there. Basically why I’m really struggling to enjoy OW anymore. Inb4 someone tells me to go back to COD (which I’ve never played).
The only issue that I see is how stale it is. There hasn’t been a new main mode since lauch, cometitive is all the same. Only the arcade gets updates with low quality modes.
And it’s still going stronger than ever. So many Warframes with so much variety. Overwatch you get about 27 characters, but only half are viable cause of troll picks and metas.
Some parts agree, some parts disagree. But it’s true as HANA says, this game IS stale. Barely any maps per game mode, event maps and game modes locked away after 3 weeks…
I really wish the event maps could be kept at least in Custom Games. It’s starting to get very old waiting for so long to only get it for 3 weeks.
OW was never a pure shooter and the higher you go the less it gets. The fact that you think tanks don’t have high skill ceilings and playing support is a chore makes it seem like this isn’t your type of game.
If you don’t believe me, just look at the Rotten Tomatoes page for “The Last Jedi”: www.rottentomatoes. com /m/star_wars_the_last_jedi/
The critics just loved, adored the movie, so it has an 91% score, while it failed the audience completely, hence only 47% score there - and that’s why it failed in the movie theaters as well.
It’s still up there’ in playerbase.
Personally I just wish you could sell Plat for money, I still have the ‘rare and wanted’ Primed Chamber (from way back before winged flight, fishing, pets, personal ship, pre-Dojo I believe, ect.) sitting in my inventory worth a few hundred dollars I’d love to withdraw since I haven’t played since… a couple months after that event ended.
It’s fun for awhile, but reality is it’s more stale than Overwatch. But I can at least give them credit for legitimately trying.
/Edit/ I mean that obviously in the sense that look at the list of changes. For Warframe I can list a ‘lot’ of interesting ideas, besides ‘new heros’ for Warframe, they included your own personal ship, your own personal ‘home’ that can be used as a clan home / clans themselves, new areas, new enemies, new mission types, weapons, pets, modes including PvP which wasn’t originally in the game, space-flight stuff. They are legitimately trying, compared to two years ago. What can we say about Overwatch? _A few new maps, temporary modes, temporarily obtainable skins, balance changes, new characters.
Well, like, I’ve played plenty of healers and tanks. I enjoy them, but the skill ceilings are too low to really get invested. Healers used to require skill until they powercreeped all the skill out of them and made them extra mandatory. Tanks will always be hard to make skilful, but that in itself isn’t an issue unless you make it mandatory to have as many of them as you do DPS.
Overwatch great, but in the two years since it’s release, better games have come out.
Thing is, Blizzard puts out content so slowly, the game is feeling stale. If Blizzard was faster at putting out updates, we could have gotten a lot of these changes a year ago.
A-D-A-D spamming is still a thing and a substantial part of the community still doesn’t realise it’s nothing but poor game design for a competitive shooter if you don’t include movement acceleration.
That’s a +, not a -
It rewards proper movement and not only proper aim
If this game didn’t have it, it would be an order of magnitude worse
Depends on how extreme it goes. Look at tf2’s scout vs scout battles. It has some acceleration time, it still involves proper movement, but it feels way better to be a part of.
Compare it to Overwatch where there’s no acceleration, and shooting an A-D-A-D spinning crouching Mercy with a sniper shot is pure luck.
Depends on how extreme it goes. Look at tf2’s scout vs tf2’s scout battles. It has some acceleration time, it still involves proper movement, but it feels way better to be a part of.
I didn’t play tf2.
Compare it to Overwatch where there’s no acceleration, and shooting an A-D-A-D spinning crouching Mercy with a sniper shot is pure luck.
I don’t have a particular issue with that.
I also think that it makes certain duels interesting since even if you took more initial damage, if you outstrafe the opponent’s guessing, you can still win it.