Turning off “Hardware accelerated GPU scheduling” (Which is turned on by default in windows) and rebooting your PC fixes the floaty aim. For me. Overwatch Devs need to fix this problem so the game works fine even with that option on.
It’s not a placebo. I can clearly tell how responsive the game feels when I did this. It’s really easy to tell. There’s a huge difference.
Before you say “skill diff”, it’s not. There’s a difference between skill diff and feeling delay in your input. I could be losing and feel delay or no delay. I did not make this post just because I lose all the time. Im making it because I could feel the delay. It’s obviously there for some people. You may not have it. I’d appreciate no comments like that. Thanks.