Just curious. For people that use a tracking weapon, do you flick repeatedly to aim with it or keep your aim steady and try to follow the target? I’m asking because I was just watching Kabaji and Kragie in the same game on Tracer, and they used these aiming styles. Kabaji was flicking, Kragie was steady with his aim.
Personally, I like flicking, but control helps a lot with small hitboxes like Kiriko, so I do both. What does everyone else do?
You’ve got to flick and micro-adjust your aim after every blink on a character like Tracer to make sure you have good crosshair placement. It’s definitely both for me. I blink, flick my crosshair to reline it with the enemy, and then I track them from there. I guess the micromanaging of how much you’re flicking around while tracking them is all just personal preference, but I like to try and keep my aim consistently on the target instead of flicking around from their head to their body. That’s just what works for me, though.
True, but I mean just shooting at someone who’s strafing. Not taking Blinks into consideration.
I can understand that. It does make it a lot easier to aim and be consistent when trying to follow people’s movement normally. I’ve just noticed that flicking usually nets me higher accuracy and easier one clips against bigger hitboxes like Soldier’s.
From my experience flicking style tracking is usually a coping technique of low sens tracking on fast moving targets that ultimately leads to bad form. I used to think it looked cool or flashy, but at the higher levels of KovaaKs benchmarks non-smooth aim will always net you a lower score. This is mostly due to lower target readability and less time on target compared to a pure smooth track. If this weren’t the case no one would practice smoothness scenarios. Best to just up your sens for reactivity IMO.
Just do whatever works for you, what is this question even? Who cares how do you track? If you cant track smoothly that’s okay just do it flickering. The more important is trigger discipline when you are off the target.
If I actually played heroes like Soldier even somewhat more than rarely, I’d probably try like a “shakier” aim instead of trying to smoothly follow them. You have to be moving kinda ahead of them and predicting their movement still.
You should post a replay code of that easy tracking. Would love to see how easy it is for you with the a/d spamming and no movement acceleration in this game.
Steady aim, try to predict the path mostly. If I know an ana is about to peek to snipe one of her teammates, I position my cursor there and hope that my aim doesn’t fail me. Sometimes flicks are pretty cool on the rare occasion that they work (for me) though, lol.
I don’t think Kabaji is panicking. Rather he uses a low sens on Tracer and needs to use that technique in order to better track evasive targets. I wouldn’t say it’s optimal compared to smooth aim with a higher sens, but in theory the choppy aim combined with the consistency of a lower sens could yield comparable results. Clearly it’s working for him.
Flicking makes sense for target acquisition (especially after a blink), but after that, Tracer’s aim on the target needs to be smooth tracking. Always.
Kabaji uses smooth tracking too, but his Tracer is kind of washed right now so his aim is very shaky and flicky compared to in the past. But if you look closely, you can still see that his intent at least is to follow the target smoothly once he acquires them.
Here’s a clip of Lip’s Tracer when it was at its prime. This is the kind of tracking you want to take home to meet mom.
Nice clip. You can definitely see the micro corrections while on target as very minute flicks. But here his aim is so refined it effectively blends into a smooth aim. Looks like very controlled wrist and finger adjustments. I wonder what his sens was here? Probably mid sens around 800dpi and 6?
That’s interesting. I don’t think it would be as efficient to track on Ashe as it would to microflick. You sacrifice instantaneous accuracy for general overall accuracy with tracking.
That’s not a joke. Keyboard aiming is a huge part of strong tracking. You should be using it with every tracking character.
For OP, Kabaji isn’t flicking. There’s a third aiming practice which is ‘switching’ that combines the two, with a flick to capture a target, then tracking to stay with them. It’s the hardest thing to have to do, but with tracking, it’s pretty important.
As with all aiming, I would recommend watching Quake pros instead of Overwatch for good tips. Lightning gun to rocket launcher to railgun in the same fight is fairly normal, and that would be tracking to flicking to projectile aim. You have to be able to do it all.