Flashbang used to be balanced. It used to not kill your momentum when you got hit by (because it’s a stun, not a physics-violating explosion), letting players hit by it jump and strafe and evade death. But then, mccree whiners claimed that that mechanic required them to actually aim, and it was changed so that targets freeze and lose all momentum the instant they’re stunned, making them easy kills.
So instead of having some semblance of counterplay, flashbang is a wide-area instakill (since mccree can easily confirm the kills and the target can’t do anything about that) that cannot be reasonably avoided without the use of movement or defensive abilities. This makes mccree the best close-range character in the game, beating out even characters explicitly designed for close-range such as Reaper and Doomfist. They need to aim to score kills, mccree can just press E to get kills.
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By that logic Ana’s sleep dart is also op because you lose control of you hero for 6 seconds and can be instantly killed by snipers.
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Honestly, I would put something like pre-nerf shield bash as the most overpowered ability as McCree’s flashbang on its own doesn’t’ do much. It requires damage behind it.
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Our idea of “wide-area” differs.
And coming from a Reaper main, McCree is supposed to counter Reaper. His flash counts as a projectile so it can be blocked, deflected, eaten, etc.
While I can kind of agree that I felt like flashbang prior to his patch was fine, to call it the “Most overpowered ability in the game” is kind of dramatic.
Pokemon is more well known.
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Ana’s sleep dart is powerful, but it’s attached to a hero that can’t insta-confirm the kill, and it can be dodged due to the cast time and projectile speed. Flashbang cannot be dodged, so its counterplay used to be the ability to jump and potentially dodge the kill confirm. Not anymore though.
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I wanna know what the hell you smoked when you typed down this very sentence.
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Anakin deadliest enemy will always be sand
An ability hard countered by giving people personal space is the most OP thing in the game…
If I move a meter to the left, sleep dart misses. If I move two meters to the left, shield bash, rocket punch, and charge all miss. But you have to move ~5 meters to dodge a flashbang, and that’s not something you can reasonably do within flashbang’s cast time.
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Flashbang isn’t the problem. It’s his firerate. I just found out that if you flash a tracer, you can get two body shots instead of a headshot just because his firerate is ridiculous. People preached on and on about how “skilled” mccree is but in reality he’s much easier than y’all think.
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That is the one nice thing I like about it is that he’s a more reliable flank counter. So many flank counters can’t actually kill the flanker, but only stall them.
Ana’s dart is way more powerful than flash. Not only does it basically guarantee death, but even if your team is busy it can waste ults so even if they don’t die they lost their ability to potentially kill your entire team.
Avoid the obnoxiously loud spurred booted hero.
It stops movement because it is designed to counter mobility heroes, who would have thunkit.
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Powerful if you hit it. Sleep dart isn’t an auto-hit ability, flashbang is.
Flashbang isn’t either wutface
It definitely doesn’t need stun frames attached to the wake up. Having a 6 second setup/escape tool with a hitbox the size of Wrecking Ball is enough. It doesn’t need to also immediately take out dive and lead into chain cc even if the sleep gets broken.
he’s not beating reaper because of flashbang, he’s beating reaper because of range.
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