Flashbang doesn't stop take a breather

Not only did you nerf the range on hinder, it doesn’t stop take a breather.

Zero counterplay for a 750hp tank is ridiculous. 25% headshot reduction as well

Hinder should disable all abiltiies if it is going to be this close range, or bring back CC

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It is because take a breather is not a mobility tool. Vaping most likely reduces your mobility irl. Do not vape, kids. It’s not cool and you are not cool. That camel is cool when he smokes, but you are not that camel and you will never be that camel, capiche? :dromedary_camel:

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I can’t wait til they implement hardware bans for the forums.

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Nothing interrupts hogs abilities, that’s kinda why people think he is broken right now… (He is more annoying then broken imo)

Also he has 750 hp not 600, because 5v5 he had 800 last season.

I know I’m splitting hairs, but he has 600 outside of RQ.

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And that is the way it was always intended. 600 HP is pure. It reminds us of better times.

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Non RQ is irrelevant

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Tank mains would cry too hard if it had a stun. Even if the stun lasted 0.1 seconds

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No we wouldn’t, heroes need counterplay and all of hogs were removed for ow2. (Even anti, because fox Waifu)

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Hinder never stopped TaB…

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Mag nade was also not stopping hog from vaping, what are you on about with this?

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Except for… Ana

Its a hinder, not a full blown stun

OP didnt play against hog back then, so it was not an issue for them it didnt work.

Cassidy needs og flashbang with CC, where it did stop breather

mag nade was decent cause the range/ slow on tanks, now it’s useless against tanks.

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Next you’ll say shadow of the erdtree is too hard.

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Well, I see your reasoning, but for me, I’d rather consistently deal with flankers with this version of flashbang, than bother with tanks that I can poke out from range by just shooting them. Although the mag nade didn’t do that much against tanks, slow is fine, but again, you won’t hit a half-decent tracer with it, which is more important and is McCree’s identity, basically. I consider this ability buffed.

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Mag nade used to track Tracer before they nerfed the tracking. This hinder is better against Tracer/ ball, but worse against every other hero having less range. Where flashbang with CC was S tier what he should have to deal with these broken tanks. This version feels like a useless ability against every tank besides Ball, Winston.

Oh look, his main is unsilenced. Neat.

Anyway, Elden Ring DLC has been fun.

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Oh hell yeah we would, along with various other non-mobile characters who are definitely affected by a stun but not so much by hinder.

If Hog is too durable still, then nerf Hog. Don’t make changes which impact everyone else, too.

Which was kinda stupid mechanic, you can’t deny that =)

Well, having downsides is inevitable, all have it. I prefer these downsides over inconsistency, tbh.

Unfortunately, DPS role can’t have CC, it’s forbidden :smile: Or you get back to 15 min q times for the role, had enough of this in OW1 =) Tanks are busted, but they are not an easy value, they are the same limited as you feel yourself as dps, your values are just different and the playstyle should correspond. Try to play tank and get to the same rank as your dps, and you will see the point.

That was the reason why TaB was moved to a resource meter in the first place. He’s meant to delete flankers and deter dive tanks. Hog isn’t a dive tank.