Fix the SR system. Here is how

Stop having it be so bias toward win/lose ratio. A loss shouldn’t mean you lose SR no matter what. That’s just dumb. Sometime you could have someone playing out of thier mind, but you lose because you either have a bad team, someone threw on purpose, or someone DCed. So that player who was punching well above his rank loses SR because of that lose. Not because he preformed badly.

The system needs to either remove win/loss from the picture or have it mean very little when it comes to how much SR you get or lose. Instead if you preform better in a match with the hero you used the most in that match compared to most everyone else in your rank then you should gain SR. With the amount depending on how much better you did then them. Same if you sucked. Even if your team hard carries you to a win you will lose SR. With the amount depending on how much worse you preformed compared to everyone else in your rank on that chosen hero.

That way whether you win or lose you will at least get a fair understanding on where you stand among your peers. Yes it would suck to win a hard fought fight and still lose SR, but oh well. You obviously didn’t deserve that SR. Get better. But you also can’t tell me it wouldn’t feel good to lose a match you know you did really well in to see that you gained SR. Like the system actually saying, yes you did well, keep it up.

In the end you will get the pats on the back when you deserve them and be informed when you don’t. Which would probably cause a fall in overall toxicity. Since your judge on your own individual performance and not punished for everyone elses bad choices.

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The irony is that’s how the current SR system works. And people who make posts like yours only think they deserve a higher SR but actually don’t otherwise they’d be a higher SR.

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I have never once seen someone lose a match and gain SR. Not even people doing an unranked to GM run and happen to lose a match in gold or plat.

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This is how it works… in ranks below Diamond. There are individual performance adjustments when calculating SR changes. The win/loss is the biggest factor by far, but beyond that there is consideration of the average ranks of both teams. And individual performance, again, only below Diamond rank.

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That is the part I’m saying needs to go or be placed last on the list of importance.

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The problem was what you’re saying is, is that the SR would end up being more determined by the metals that players earn. And sometimes the person with the highest kills on the team isn’t always the best player. Hell, sometimes the healers with the highest heals still aren’t doing as much for their team as they could be. I think the SR system is working pretty well, I just hate to see it drop so hard when I lose, but I always try to look at it more as a point of self-improvement than a disappointment.

What I’d at least suggest for you to raise your Sr, is to make sure that you have a good pool of players that you enjoy playing with and are on friendly terms with, so when you do your comp you enjoy it a lot more. People that you’re familiar with and like to be friends with online tend to give you a better Sr score, simply because you work with them better than you do people you don’t know.

No. I said performance. Not metals. Metals are pointless and need to be replaced with an actual stats window.

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Yeah, just win more :joy:

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They do need some sort of system that DOES promote Ranking up through good player performance and not exactly the Loss / Win per se. But with how people are doing.

The system can never be perfect. Just like we can NEVER reach Absolute ZERO. Players will always INT and throw. Make mistakes and there will always be “that one person” that rage quits a match and ruins it for the rest.

That being said. Those that Int, throw and rage quit during their Competitive matches shouldn’t be ranking up. Even if they are GOOD at the game. The system doesn’t take into account that the person is being a potato.


What should be CONSIDERED.

1 ) The more hours you play your rank. The more experience you have playing. (This is not the primary factor btw).

2 ) If you are leaving your matches. Cross season bans need to occur.

3 ) if you are having deaths from the Environment frequently. Your rank should reflect poor decisions.

4 ) If you are sitting Idle and not participating with your team. This should be weighted heavily against your scoring.

5 ) Mods DO need to randomly observe games. As there ARE issues in all ranks where players are destructive.

6 ) if a person has less than 100 hours on an account. They shouldn’t even be ALLOWED to play a ranked match. They did this in WoW (much longer than 100 hours) before a person could play ranked. )

The problem is, the “fire” system is supposed to gauge how well you are doing individually, and they have left heroes like Mercy nearly impossible to get on fire.

There’s not a good way to track how well you are doing on too many heroes other than DPS.

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Bronze to plat is PBSR. Diamond and above is win/loss SR.

No. You still need to win to gain rating. Even if you’re carrying 5 sacks of potatoes harder than anyone has ever carried you will lose rating if you lose.

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Yeah that is the biggest issue. The game favors wins way too much that it doesn’t matter what you do in the match.

They are treating OW like it is a 1vs1 game but it is not.
The elo system alone is deigned to work well for 1vs1 only. When you have a game where each player is a piece of a puzzle you have to accommodate for it.

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If this were to happen I can already imagine people complaining for losing SR after winning lol.

The game has a very odd definition of performance (PBSR) however…

  • Win a match too fast, no PBSR reward
  • Take too long to win a match, no PBSR reward
  • Switch often to counter the enemy, no PBSR reward because no consistent stats
  • Play a hero that isn’t played often at your rank, HUGE PBSR rewards
  • Get few/no kills, but do LOADS of trash damage without dying much… HUGE PBSR rewards
  • Hard pocket feeding/bad players for massive heals, HUGE PBSR rewards

It is kind of tragic that someone on the losing team can have 90% of the final blows, gold damage, almost no deaths, and is the only reason the match went three rounds deep and spent minutes in overtime… and that player STILL loses SR if their team drags them down.

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Your metals are based on statistics such as how many players you took down and how much healing you’ve done but from your replies to me and others, Im thinking the problem is a you problem

I know a hanzo in unranked to gm got 81 elims in a match with leaver on his team 5v6 and he still lost 60 sr despite 5v6 and despite he was the highest elim and DMG in the game .

Go sell the bull output somewhere else.

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They should know they have been carried.

So we go back to early seasons where mercy players got GM by not healing?

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yes but its not hard win/loss like diamond+, that was my point sorry