Many complain about Sombra. Some find the Virus too strong, while others are bothered by what Sombra has become. I belong to the latter.
Sombra is not an assassin, and Blizzard themselves have said that they wanted to preserve her identity as a hacker, which is not the case. A hacker should not be getting kills like Genji but rather aggressively supporting the team.
So here’s just an idea for a properly reworked hacker…
So what I would do with Sombra to maintain her identity as a hacker:
SUBMACHINE GUN
- Causes 8 damage per bullet.
VIRUS
- Remove Damage over Time (DoT).
- Reduce cooldown to 2 seconds
- Increase impact damage to 30
- Virus requires 0.3 seconds of preparation time. (When taking damage, Virus goes on cooldown.)
- Virus consumes 3 RAM.
- Virus interrupts already active abilities.
- Virus interrupts ultimates in their activation time (no complaints; many ults don’t have activation time or trigger immediately. Besides, it’s a skill shot).
- Virus prevents the use of abilities for 0.3
- Increase the preparation time by 0.2 seconds when Sombra uses Virus from invisibility.
seconds and inhibits ability cooldown regeneration for 1 second
(the brief time abilities are disabled is to prevent players from quickly activating another ability. The cooldown delay is to allow Sombra to use the virus against enemies with short cooldowns). - Virus deals enormous damage to constructs (turrets, barriers, walls).
- Virus penetrates barriers and other blocking abilities.
(Note: Orisa’s Defensive Protocol cannot be deactivated. Orisa is immune to status changes during this time. Zarya is also immune within her bubble.).
HACK
- Remove all effects from Hack
- Reduce cooldown to 2 seconds
- Hacked targets cannot activate abilities for 3.5 seconds
- Already activated abilities cannot be deactivated
- Hacking players costs 4 RAM
- Hacking devices costs 1 RAM
- Hack requires 0.6 seconds of preparation
- Increase the preparation time by 0.2 seconds when Sombra attempts to hack a player from invisibility
(Hacking tanks either costs 1 more RAM OR the duration of the hack on tanks is reduced by 1.5 seconds. Alternatively, Sombra must stay near the target, or the status will be canceled.)
RAM
- Sombra gains 8 RAM for using Virus and Hack.
- Sombra regenerates 1 RAM every 2 seconds.
- RAM regeneration is delayed by 2 seconds after RAM is used.
- Virus and Hack cannot be used if there is not enough available RAM.
(Note: The goal of RAM is to manage both abilities with the same resource to prevent spamming. The regeneration rate, number of RAM, and costs can be adjusted for balancing).
EMP
- Causes the status effect EMP, which corresponds to the effects of Virus and Hack.
- EMP hacks devices like Baptiste’s lamp even if it’s in the activation phase. ( The lamp cannot be hacked or obtain the hacked status while it’s in the process of being thrown, which can lead to the situation where the lamp is still active after EMP, which should not be possible.)
- EMP destroys temporary hit points, temporarily converts armor to regular hit points, and reduces shield hit points by 75%.
- All ongoing ultimates can be interrupted. (with the exception of Zenyatta, who is immune during his ult)
( It’s strange which ults can be disabled with EMP and which cannot. Genji’s ult cannot be hacked or EMP’d even if he activates it at the same moment. Kiriko’s ult, however, can! There needs to be a consistent system.
(- Immediately activated ults (D.Va) cannot be hacked or EMP.)
(- Activated and passive (Widow, Sojourn) remain active. Hack or EMP has no effect on the ult.)
(- Activated and active (Genji, Torbjörn) are interrupted by EMP.)
(- Activated and sustained (Sigma, Moira) can be interrupted by EMP and Hack/Virus.)
TRANSLOCATOR
- Old Translocator
- reduce the maximum range to 25 meters
- requires line of sight to the Translocator to teleport (players, devices, the payload, and destructible map objects do not obstruct the line)
- teleportation is still possible for 0.3 seconds after breaking line of sight
- Immediately turns invisible after teleportation.
(The line of sight does not need to go directly to the Translocator, only in its vicinity, allowing teleportation to elevated locations. The purpose of the line of sight is to prevent teleporting through solid walls. The opponent should be able to see where Sombra has landed. The goal of this change is to improve the poorly implemented current Translocator without reverting to Sombra’s old teleport.)
INVISIBILITY
- Damage no longer delays the activation of Invisibility.
- 3 seconds after activating Invisibility, Sombra is only revealed by damage; her invisibility is not interrupted.
- Can become invisible on control points and payloads, but will be revealed after 4 seconds if an enemy is nearby the control point.
(Simple. It is a passive and cannot be activated by the player, thus the opponent currently has more influence on this passive ability than Sombra. This is poorly implemented and should be fixed with this.)
ALTERNATIVE CONTROLES
I’ve been thinking about an alternative control setup to bring back the ability to go invisible. One idea would be to move Virus from the Shift key to the left and right mouse buttons.
If you press the right mouse button and then the left, the hack would turn into Virus. The preparation time used for the hack would automatically be calculated as the time for Virus.
I couldn’t test this logically as it’s just an idea. Still, I think it could be a good way to free up the Shift key for invisibility. This would allow Sombra to have a different passive ability.
Possible Passive Abilities:
- Sombra sees the health of enemies (not through walls as before).
- Sombra deals double damage with her weapon against barriers and constructs.
GENERAL
This would be my approach to a perfect Sombra. The 3.5-second hack time is based on her fire rate, as it takes 3 seconds to empty her weapon. The additional 0.5 seconds are for escape purposes and to avoid sounding odd with 3.2 seconds.
The question arises regarding abilities that are charged, like Doomfist’s punch. Either you use Virus or Hack. Virus would only deal its damage on impact; however, in the suggested version, the cost is likely too low with 1 RAM. Therefore, you’d probably need to change the cost to 1 RAM upon firing and 1 RAM upon hitting a player. Virus bypasses defensive abilities like Sigma’s Gravitic Flux or Genji’s Deflect to make it possible to end corresponding abilities. Essentially, she throws a ball of 1s and 0s at you. Moreover, Virus probably needs a short activation time, similar to Hack but much shorter (50%).
If anyone sees problems or notices things I haven’t considered, please write!