Please is it possible to put a hero limit
of 1 hero per team because god if i had a penny for every time the enemy had 2 brigs 2 reapers 2 moiras,and 2 roadhogs i would be able to buy a pc
Mystery heroes isnât broken, and not having hero limits is part of what makes that mode so great. I think theyâve talked about maybe making a separate mode without limits, but theyâre not going to gut the most popular arcade mode.
A one hero limit would help alot. Its insane how often we can get useful and also useless stacks in this mode.
This. Thatâs what I love about Mystery Heroes. The randomness and unpredictability of it is the best part. It opens up new strategies and things like âeverybody kamikaze the enemy Mercy because itâs worth a team wipeâ suddenly become valid strategies if thereâs somebody you REALLY need to take out on the other team. Any match can be turned around in just a few seconds in that mode. It only takes one kill to get rid of whatever the problem is.
mandatory upvoteâŚ
i actually started logging my games again earlier this week (do it every few months)âŚits been the worst game log so farâŚabout 90% of my matches thus far have been decided by hero stackingâŚ
yeah it can be âfunâ feature (for one team only unfortunately)âŚbut its categorically brokenâŚand its hardly necessary for the game modeâŚan alternate mode is looooong overdue
Itâs not supposed to be fair and balanced. Theyâve literally said they will never balance the game around arcade modes, and mystery heroes is supposed to be, by design, the most random and chaotic mode possible. If youâre playing mystery heroes, you should just try to make the best of what youâve got. No game is ever truly unwinnable, and the odds will be stacked against you about as often as theyâll be stacked against the enemy team. And the most important thing is that a single death can change everything.
Donât focus on wiping the team, focus on getting one pick. Then another. Chip away at them one character at a time. Improvise, adapt. Mystery Heroes isnât about fairness, itâs about flexibility. Itâs the purest mode in the game because anything can happen, and nothing that happens is anybodyâs fault. You win some, you lose some, embrace the chaos.
its not? thats interestingâŚA) balanced is not even an issue because it works out in your favor just as often as it doesnt⌠B) fair is a different questionâŚunfair games are never funâŚevery time i see someone say its what makes the game mode funâŚi wonder if theyre even considering being on the receiving end of itâŚ
theres nothingâŚliterally nowhere where its stipulated that arcade modes are not supposed to be fairâŚ
Youâre splitting hairs. What does âfairâ mean in terms of a mode designed to pick characters at random? Youâre not building a team comp, thereâs no strategy for who plays what. Youâre given a character and you either win or you die and roll up a new character. The concept of âfairnessâ doesnât even make sense here.
Thereâs no limits if you donât want hero restrictions, quite frankly thereâs quickplay if you donât want people to form reasonable team comps, but mystery heroes is the only mode where you can leave it all to chance and see what happens. For a round or two it may not be fair, but in the long run itâs just as unfair to you as it is to your enemy.
It doesnât pick favorites, and with every death your team or their team could get just a little better, or a little worse.
The unbiased, unpredictable character selection makes it âfairâ in that both teams are equally at the mercy of an uncaring RNG.
If you donât like the hand your dealt, pray for a quick death. Die with glory. Try to them down with you.
If you donât like the hand theyâre dealt, Force them off.
EDIT: (oops, didnât actually finish that postâŚ)
âIf you donât like the hand theyâre dealt, Force them off one person at a time. Find a weakness, any weakness, and exploit it. All it takes is for one domino to fall, before the rest can come tumbling down.â
I literally spent months playing nothing but mystery heroes, I know what itâs like to be on the receiving end of a bad hand. Not only do I think mystery heroes is perfect the way it is, I actually want them to make a ranked version, hero stacking and all.
fair as in the result of the match not being almost entirely dependant on hero stacksâŚlike i said above i actually log my games (partly because im a madman) in MHâŚa game mode that i play almost exclusively (its my favorite game mode for many reasons)âŚbut when its not even remotely a question when i look at the actual logsâŚwhen about 90% of what actually happens in the match is dictated entirely based on who got a stack and whenâŚthats not a good thingâŚ
RNG or notâŚthe players should still have a greater say in what happensâŚ
and it bears reminding that what i am ask for is a second version of the game modeâŚnot a removal of this one
people complain about how much their SR is dependant on stuff thats not in their control in current comp where you can at least pickâŚi would love a comp MHâŚbut as is im fairly confident it would be the most aggravating mode ever put in game
You are asking for a separate mode, and I respect and appreciate that. Many people donât ask for a separate mode, and instead demand gutting my favorite component of my favorite mode.
Iâve even been willing to compromise with no triple stacks, but I cannot give up the fun of an unexpected double stack. And nobody is interested in compromising, itâs all or nothing. And so I have to fight till the very end for mystery heroes to be kept pure.
Nah. That mode is fine.
(All it could need is to get endorsment level system in arcade too tbh)
Also thats why its called as mystery heroes. It wouldnt be mystery heroes if there only could be 1 of each heroes if you get what I mean with this.
Oh my god yes. Mystery heroes is almost perfect, but if I could endorse someone for how well they handle themselves in a gauntlet of chaos that would be amazing.
Competitive Mystery Heroes is still my greatest desire for Overwatch, but endorsements for MH would definitely be on the list too.
the point of mystery heroes is to deal with getting weird comps. so please just leave it as it is.
I actually like the no hero limit. Removing it wouldnât solve the issues, which are mostly about having no tanks or healers. At least 1 guaranteed tank and support please.
sure it wouldâŚyou still get a random heroâŚthats actually the only part that makes MH MHâŚthe no limits is not necessary for the game mode technically speaking
Strong disagree on guaranteed tank and support too. Again, do what you want in a separate mode but donât gut my mystery heroes.
You canât enforce roles, because that restricts the randomness. Letâs pretend you are required 1 tank and 1 support, and the can be anything.
Letâs also pretend that youâve got 4 dps. You get a tank, and the other person gets a support. If nobody else dies, then you can only reroll as tanks from now on, which only leaves you with 6 other options (or is it 5? Not the point).
Now letâs pretend youâve already got a tank and a support. Heck, letâs pretend weâve got 3 tanks and 2 supports somehow. That last player can be any of 16 dps, they could die over and over again without the gameplay going stale.
If you want hero stacking turned off, make a separate mode (or maybe a custom game?).
If you want to enforce roles, i think itâs going to be a mess, but as above so below: what you do in other modes is none of my business.
If you want enforced rules and no hero stacking⌠honestly, you donât even want mystery heroes in the first place at that point, and I donât know what to tell you.
I will fully support your right to petition for a new mode without (or with limited) hero stacking, but i draw the line at making any changes to the stock mode.
Mystery Heroes with competitive mode? What would that accomplish? Matches are decided solely by RNG, the SR would never reflect the actual skill. Hero stacking needs to go as well because stomping or getting stomped gets boring really fast and less broken picks would help a little with it.
I mean I can see how people who are not very good at the game love MH the way it is, as it allows them to get carried by RNG from time to time. Donât worry though. This will still be the case with hero stacking gone, it just allows you to actually play strategic instead of being afk in front of enemy spawn.
It would be a measure of team adaptability, rather than individual character mastery and mastery of specific team comps. It would be funny. And it would appeal to people who like mystery heroes and want to earn competitive points for golden weapons without having to play a ârealâ ranked mode. And I think it would be fairly non-toxic because the kind of person who hates getting railed by rng would never set foot in that mode in the first place, so the only people who would play it are people who are willing to try their hardest with whatever theyâre given, and not be too upset about being dealt a bad hand. Obviously itâs not going to be a super serious ranked mode, but I donât see why competitive mystery heroes is any dumber than competitive lucioball.
EXCUSE YOU? I donât like mystery heroes cuz Iâm bad at the game, and Iâm not getting âcarried by rngâ. I like mystery heroes because itâs the only damn time I get to play dps as a wannabe flex main who gradually got forced into being a tank/support main. I like it because I never know what character Iâm going to get, or what kind of team Iâm going to play with, or what kind of team Iâll be up against. I like it because the possibilities are endless, which keeps it from ever going stale. I like it because it helps me discover new characters that I like playing, that I may never have thought to try otherwise. Being good or bad at the game has nothing to do with it!
Mystery Heroes isnât a test of how much youâve mastered your one-trick character in a carefully crafted meta, itâs a test of how competent you are with a wide range of characters and how well your team can adapt to an ever-changing team comp against an unpredictable enemy team that may have been stacked against you from the start. Is it hard sometimes, âunfairâ, frustrating? Yes! But some of us like the challenge.
No it wonât. You will have removed a key component of mystery heroes and massively nerfed the range of potential combinations, and seriously hindering the creative options as a result.
You can already be strategic in mystery heroes. You find the biggest threat and pour everything youâve got into getting that one kill, you attack it (metaphorically speaking) from multiple angles and find a way through. Like I said, this isnât a game of hero mastery, itâs a game of adaptive strategy. Whichever team can make the best out of the hand theyâre dealt will succeed, no game is truly un-winnable.
Once more, I couldnât care less what you do in a separate mode. But mystery heroes is supposed to be flawed and chaotic and unpredictable and unbalanced. It is perfect the way it is, and I will not tolerate it getting nerfed of itâs core features in the name of making RNG fair, which doesnât even make sense in the first place.
Because Comp Lucio Ball is not entirely decided by RNG?
No, you like it because you are a mercy main. And no, Mystery Heroes is no test at all. It is merely a ârandomâ selection of heroes thrown together, most of the time resulting in completely onesided matches. There is no challenge because you either win by RNG or lose by RNG.
Of course it will. It will promote hero diversity instead of a sh!tfest that results in 3 mercys+3pharahs.
When that one kill results in one of the 2 mercys insta rezzing it. Wow. Again, there is no strategy in this game mode and how it is played actually proves me right. After first wipe there is a complete change of team because the sore losers instaquit. The most loved game mode only if getting carried by RNG.
So yeah, fix Mystery Heroes. With all the instaquitters, it seems that barely anybody likes it in its current state.