Fix mystery heroes

Please is it possible to put a hero limit
of 1 hero per team because god if i had a penny for every time the enemy had 2 brigs 2 reapers 2 moiras,and 2 roadhogs i would be able to buy a pc

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Mystery heroes isn’t broken, and not having hero limits is part of what makes that mode so great. I think they’ve talked about maybe making a separate mode without limits, but they’re not going to gut the most popular arcade mode.

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A one hero limit would help alot. Its insane how often we can get useful and also useless stacks in this mode.

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This. That’s what I love about Mystery Heroes. The randomness and unpredictability of it is the best part. It opens up new strategies and things like “everybody kamikaze the enemy Mercy because it’s worth a team wipe” suddenly become valid strategies if there’s somebody you REALLY need to take out on the other team. Any match can be turned around in just a few seconds in that mode. It only takes one kill to get rid of whatever the problem is.

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mandatory upvote…

i actually started logging my games again earlier this week (do it every few months)…its been the worst game log so far…about 90% of my matches thus far have been decided by hero stacking…

yeah it can be “fun” feature (for one team only unfortunately)…but its categorically broken…and its hardly necessary for the game mode…an alternate mode is looooong overdue

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It’s not supposed to be fair and balanced. They’ve literally said they will never balance the game around arcade modes, and mystery heroes is supposed to be, by design, the most random and chaotic mode possible. If you’re playing mystery heroes, you should just try to make the best of what you’ve got. No game is ever truly unwinnable, and the odds will be stacked against you about as often as they’ll be stacked against the enemy team. And the most important thing is that a single death can change everything.

Don’t focus on wiping the team, focus on getting one pick. Then another. Chip away at them one character at a time. Improvise, adapt. Mystery Heroes isn’t about fairness, it’s about flexibility. It’s the purest mode in the game because anything can happen, and nothing that happens is anybody’s fault. You win some, you lose some, embrace the chaos.

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its not? thats interesting…A) balanced is not even an issue because it works out in your favor just as often as it doesnt… B) fair is a different question…unfair games are never fun…every time i see someone say its what makes the game mode fun…i wonder if theyre even considering being on the receiving end of it…

theres nothing…literally nowhere where its stipulated that arcade modes are not supposed to be fair…

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You’re splitting hairs. What does “fair” mean in terms of a mode designed to pick characters at random? You’re not building a team comp, there’s no strategy for who plays what. You’re given a character and you either win or you die and roll up a new character. The concept of “fairness” doesn’t even make sense here.

There’s no limits if you don’t want hero restrictions, quite frankly there’s quickplay if you don’t want people to form reasonable team comps, but mystery heroes is the only mode where you can leave it all to chance and see what happens. For a round or two it may not be fair, but in the long run it’s just as unfair to you as it is to your enemy.

It doesn’t pick favorites, and with every death your team or their team could get just a little better, or a little worse.
The unbiased, unpredictable character selection makes it “fair” in that both teams are equally at the mercy of an uncaring RNG.

If you don’t like the hand your dealt, pray for a quick death. Die with glory. Try to them down with you.
If you don’t like the hand they’re dealt, Force them off.

EDIT: (oops, didn’t actually finish that post…)
“If you don’t like the hand they’re dealt, Force them off one person at a time. Find a weakness, any weakness, and exploit it. All it takes is for one domino to fall, before the rest can come tumbling down.”

I literally spent months playing nothing but mystery heroes, I know what it’s like to be on the receiving end of a bad hand. Not only do I think mystery heroes is perfect the way it is, I actually want them to make a ranked version, hero stacking and all.

fair as in the result of the match not being almost entirely dependant on hero stacks…like i said above i actually log my games (partly because im a madman) in MH…a game mode that i play almost exclusively (its my favorite game mode for many reasons)…but when its not even remotely a question when i look at the actual logs…when about 90% of what actually happens in the match is dictated entirely based on who got a stack and when…thats not a good thing…

RNG or not…the players should still have a greater say in what happens…

and it bears reminding that what i am ask for is a second version of the game mode…not a removal of this one

people complain about how much their SR is dependant on stuff thats not in their control in current comp where you can at least pick…i would love a comp MH…but as is im fairly confident it would be the most aggravating mode ever put in game

You are asking for a separate mode, and I respect and appreciate that. Many people don’t ask for a separate mode, and instead demand gutting my favorite component of my favorite mode.

I’ve even been willing to compromise with no triple stacks, but I cannot give up the fun of an unexpected double stack. And nobody is interested in compromising, it’s all or nothing. And so I have to fight till the very end for mystery heroes to be kept pure.

Nah. That mode is fine.
(All it could need is to get endorsment level system in arcade too tbh)

Also thats why its called as mystery heroes. It wouldnt be mystery heroes if there only could be 1 of each heroes if you get what I mean with this.

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Oh my god yes. Mystery heroes is almost perfect, but if I could endorse someone for how well they handle themselves in a gauntlet of chaos that would be amazing.

Competitive Mystery Heroes is still my greatest desire for Overwatch, but endorsements for MH would definitely be on the list too.

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the point of mystery heroes is to deal with getting weird comps. so please just leave it as it is.

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I actually like the no hero limit. Removing it wouldn’t solve the issues, which are mostly about having no tanks or healers. At least 1 guaranteed tank and support please.

sure it would…you still get a random hero…thats actually the only part that makes MH MH…the no limits is not necessary for the game mode technically speaking

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Strong disagree on guaranteed tank and support too. Again, do what you want in a separate mode but don’t gut my mystery heroes.

You can’t enforce roles, because that restricts the randomness. Let’s pretend you are required 1 tank and 1 support, and the can be anything.

Let’s also pretend that you’ve got 4 dps. You get a tank, and the other person gets a support. If nobody else dies, then you can only reroll as tanks from now on, which only leaves you with 6 other options (or is it 5? Not the point).

Now let’s pretend you’ve already got a tank and a support. Heck, let’s pretend we’ve got 3 tanks and 2 supports somehow. That last player can be any of 16 dps, they could die over and over again without the gameplay going stale.

If you want hero stacking turned off, make a separate mode (or maybe a custom game?).

If you want to enforce roles, i think it’s going to be a mess, but as above so below: what you do in other modes is none of my business.

If you want enforced rules and no hero stacking… honestly, you don’t even want mystery heroes in the first place at that point, and I don’t know what to tell you.

I will fully support your right to petition for a new mode without (or with limited) hero stacking, but i draw the line at making any changes to the stock mode.

Mystery Heroes with competitive mode? What would that accomplish? Matches are decided solely by RNG, the SR would never reflect the actual skill. Hero stacking needs to go as well because stomping or getting stomped gets boring really fast and less broken picks would help a little with it.

I mean I can see how people who are not very good at the game love MH the way it is, as it allows them to get carried by RNG from time to time. Don’t worry though. This will still be the case with hero stacking gone, it just allows you to actually play strategic instead of being afk in front of enemy spawn.

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It would be a measure of team adaptability, rather than individual character mastery and mastery of specific team comps. It would be funny. And it would appeal to people who like mystery heroes and want to earn competitive points for golden weapons without having to play a “real” ranked mode. And I think it would be fairly non-toxic because the kind of person who hates getting railed by rng would never set foot in that mode in the first place, so the only people who would play it are people who are willing to try their hardest with whatever they’re given, and not be too upset about being dealt a bad hand. Obviously it’s not going to be a super serious ranked mode, but I don’t see why competitive mystery heroes is any dumber than competitive lucioball.

EXCUSE YOU? I don’t like mystery heroes cuz I’m bad at the game, and I’m not getting “carried by rng”. I like mystery heroes because it’s the only damn time I get to play dps as a wannabe flex main who gradually got forced into being a tank/support main. I like it because I never know what character I’m going to get, or what kind of team I’m going to play with, or what kind of team I’ll be up against. I like it because the possibilities are endless, which keeps it from ever going stale. I like it because it helps me discover new characters that I like playing, that I may never have thought to try otherwise. Being good or bad at the game has nothing to do with it!

Mystery Heroes isn’t a test of how much you’ve mastered your one-trick character in a carefully crafted meta, it’s a test of how competent you are with a wide range of characters and how well your team can adapt to an ever-changing team comp against an unpredictable enemy team that may have been stacked against you from the start. Is it hard sometimes, “unfair”, frustrating? Yes! But some of us like the challenge.

No it won’t. You will have removed a key component of mystery heroes and massively nerfed the range of potential combinations, and seriously hindering the creative options as a result.

You can already be strategic in mystery heroes. You find the biggest threat and pour everything you’ve got into getting that one kill, you attack it (metaphorically speaking) from multiple angles and find a way through. Like I said, this isn’t a game of hero mastery, it’s a game of adaptive strategy. Whichever team can make the best out of the hand they’re dealt will succeed, no game is truly un-winnable.

Once more, I couldn’t care less what you do in a separate mode. But mystery heroes is supposed to be flawed and chaotic and unpredictable and unbalanced. It is perfect the way it is, and I will not tolerate it getting nerfed of it’s core features in the name of making RNG fair, which doesn’t even make sense in the first place.

Because Comp Lucio Ball is not entirely decided by RNG?

No, you like it because you are a mercy main. And no, Mystery Heroes is no test at all. It is merely a ‘random’ selection of heroes thrown together, most of the time resulting in completely onesided matches. There is no challenge because you either win by RNG or lose by RNG.

Of course it will. It will promote hero diversity instead of a sh!tfest that results in 3 mercys+3pharahs.

When that one kill results in one of the 2 mercys insta rezzing it. Wow. Again, there is no strategy in this game mode and how it is played actually proves me right. After first wipe there is a complete change of team because the sore losers instaquit. The most loved game mode only if getting carried by RNG. :joy:

So yeah, fix Mystery Heroes. With all the instaquitters, it seems that barely anybody likes it in its current state.

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