Fix the fkn comp matchmake I been coming up against gold+ whilst in silver teams (including me), ive lost 8 matches in a row this is so fkn stupid fix your sht.
Your MMR increased, you got better players.
Guess you weren’t quite ready for it. Pain.
its not me… im diffing the teams CONSTANTLY, should my team8s not be the same mmr as me, or around?
They will be.
But you’re playing in silver/gold.
People there are incredibly inconsistent. They will have bad games, even in games they’ll just had random fights where they mess everything up.
It is why silver gold plat can be very frustrating for some people, as ultimately you want every one to feel like they play to a set skill level… But in reality that isn’t possible
Seen it 1000 times, the matchmaker begins to VASTLY overestimate your skill and give you awful teammates while you’re playing against cheaters and smurfs. Anyone with half a brain can see that if your MMR increases and you suddenly lose EIGHT MATCHES IN A ROW that the matchmaker overestimated your ability, or it’s just broken/rigged.
Don’t worry though, after you get obliterated enough the matchmaker will vastly UNDER estimate your skill and you’ll go on a win streak and obliterate the other teams, then it will OVER estimate your skill and the cycle continues.
The difficulty with ranking up has nothing to do with beating your opponents and more to do with navigating a broken matchmaker.
Pretty obvious why steam has hundreds of thousands of bad reviews and even the good reviews, when read, are actually bad reviews. Still the dev team in denial “it can’t be us!!”
Can you say dunning kruger?
The match maker doesn’t estimate your skill, it doesn’t score your skill it does none of that.
It just takes a number and puts people together.
I think you mean another system. And even then, you’d probably still be wrong.
As for Dunning Kruger… This is what you’re doing, you have zero skill in this field but claim to know that it’s definitely wrong.
So, you are saying that the anti smurf mechanics in the match maker… dont exist… and that people smurfing dont get pushed up faster because the system does not recognize the actions per minutes of players. If I recall correctly streaming gms… said they were being knocked up much faster then in ow1 due to Smurf Protection systems built to again protect people from such behavior…
So if the system exists…that would mean they do count actions per minute, and other skill based metrics, and if you have that data… why not use it right… which is why people think the games are rigged…
If they have the data they will use it as it would be foolish in a business standpoint not to use those data point as resources where used to acquire it… but the best part is that if you hide that you are using those methods people might not try to test the system as much and figure out the loopholes… and thats the game.
Correct. They aren’t a thing.
What happens is your MMR increased fast on a fresh account if you’re a GM player, as it quickly figures out your skill. And thus you quickly play in higher lobbies while leveling the account.
(Games are matched on MMR after all)
but dude thats the point… “they figure you out” means they are collecting metrics to determine you are a higher level player… if they have that data why not create a profile afterwards… of your variance per hero… i mean if players have data points in game with character sheets why wouldn’t they do the same.
That would require vast amounts of skill and resources they don’t have.
The match maker is very simple for a reason.
It’s why it’s so funny when people suggest it can do all sorts of crazy things. You’re giving them far too much credit.
Well skill and resources are an issue, however this is a 7 year old game that made 800 million in 2020 which was the down phase… so clearly the money is flush from the customer standpoint, so they have the money, and time… and I personally believe the devs are the top of their field, but who knows it could be a bobby skeleton crew keeping a now billion dollar property afloat to milk the last days… but man its either true incompetence or Weaponized Incompetence and sadly cooperate culture teaches the latter as it absolves the higher ups of all blame ;P.
It didn’t. Blizzard as a division made near that in revenues, but that includes all games (they don’t publish game specific data like that sadly)
I do think you give them far to much credit. They are focused on making things for the game.
It is just the matchmaking being a pain. 17 loss streak across all modes. Ironically I have done best in the match on most games while my teammates are struggling to get 1 kill. Overwatch 1 was good and so they decided they should make it better by locking everything behind a pay barrier and rigging the matches- just what I dreamed for!
I am all for a challenge but I would love to see winning get re-added in the mid-season patch- who else agrees?
1 or 2 maybe you could put down to unlucky quirks
17, you’re doing something wrong
That isn’t a thing.
True, however they admitted that ow1 from 2019-2021 didnt make over 10% of total revenue, meaning the number is prob a few % below the estimated totals here.
2019 - $649 million
2020 - $800 million
2021 - $880 million
Thats still more money then many countries GDP, and again you are saying that they dont have the resources… I mean i get not giving credit to blizzard… but again weaponized or true incompetence, whatever it is… bobby wins.
That’s purely revenue’s
If OW isnt even 10% and then factor in costs and the like… Yeah OW did ok, but not great, and was struggling towards the end
CoD and Candy Crush kept the share price up tbf.
But this is all side note nonsense. The post is about match making which, isn’t perfect, but it isn’tuch of an issue either
The net revenue in 2020 was 8billion… 10% of that is 800million… and it didnt make it to 10% so give or take 2-4% and you get between 480million to 640… so its not a small time indy company. I mean even if it was at 100million… thats still an insane amount of money in one year… not the life span…
Also if candy crush and cod was doing so well, wouldn’t you want to transfer what works in those games to overwatch?
Which is literally what they said and did. As CoD and Candy Crush combined is over $4 billion a year.
A version of the CoD model is what’s in OW now
But, you seem to be seeing revenues as the end figure. They aren’t.
In 2020, revenues were $8b, after costs net income was around $2.1b.
After dividends are paid, so much less “take home” as it were.
They also mention the Blizzard portion was mostly WoW because of the release of Shadowlands… “The increase was offset by the lower revenues from Overwatch” is a common sentence in the report.
ABK makes good money, this is why Microsoft wanted to buy it. The Blizzard department is the least profitable one of the company, and OW has repeatedly been a drag on revenues. Hence rushing OW2 out 10 months early to get cash rolling in.
If it helps I am plat but I was playing with my bronze 5 brother if you get my jist. I meant rigging in a figurative sense- I know it isn’t but you know when it feels like it
If I recalled right it wasnt overwatch 1, but the league putting downward pressure on overwatch, but that’s another matter and another matter:P
… I made a post prior to ow2’s release that talked about how i feared that certain choices were crafted to try and pull over the Cod crowd… because fps games entice an almost elitist mentality due to their skill expression.
(its easier to grab money off of people with lower self control, as well as lower self esteem, due them overvaluing cosmetics as a means to conform, or self express…)
ow1 was going to be the casual fps game where everyone in the family could play… not valorant… but owl pushed the idea and poof high end players are not happy and now new players are leaving en masse.