Fix Backfill already Blizzard

For the love of god please fix backfill already. I don’t mind backfilling into a game that’s only been going for a minute or two.
But this week ALONE, all with priority passes, i’ve backfilled into 3 games that have had no more than 5 seconds on the clock.
I just don’t understand why this is still happening. Stop backfilling players into games with less than a minute left. There isn’t time to see what the enemy is playing. There isn’t time to see what your allies are playing. You just have to pick a character and leg it. One of those games had three THREE seconds left on the clock. Even Tracer and ball can’t make it back to the objective that quickly.

I get that no one likes leavers in general, but just accept the loss instead of constantly throwing people into games that you’re literally guaranteed to lose.

12 Likes

Free priority requeue tho.

Sometimes you can turn those games around. I’ve done it before. Just give it a chance. All it is, is a minute of your time.

blizzard cant tell when games end, what if ball went for a mega stall and won the game with the help of your picks?

Honestly the number of games that been turned around with back fill, at any point of leaving is pretty low. Losing a player is a huge disadvantage.

First off they are usually “afk” for like 30 seconds at they disconnect before it registers they left the game. Then you have to find a person to put in. Once they are in they start with zero Ult charge, no idea what is going on and no practice with working with their team.

Even if the Back fill is only a minute or two late, that is still huge loss of potential time to plan and work out how to win. In many cases you get one push before the match is over up against an enemy team with most likely all the advantages as people rarely leave a game their team is wining.

But the worst of it is when you join a game in Overtime or something and the screen barely loads up the Defeat screen before it’s over. Complete waste of a que, priority re-que or not.

It’s also weird how slow Blizzard is to respond to this issue. People been complaining for years, then they finally put in the priority reque into effect for back filling. Though again it’s still not worth the time if you were a DPS, waiting 5-10 minutes to get into a 5 second match is a huge waste of time.

1 Like

What are you going to do with 3 seconds dude? When you backfill into a team that’s just been team wiped hahaha. It’s a waste of everybodys time

1 Like

I wouldn’t mind it if I wasn’t backfilled to Paris/Horizon all time.

1 Like

Well, with three seconds left I just take that as a free priority requeue to stack with my priority pass. I’m specifically talking about games where there’s one minute left or the enemy payload has reached the second checkpoint. Those are still winnable. At least give it a chance.

A great way to naturally avoid backfill is to group up with someone. I have someone that I play with all the time and we haven’t been backfilled in quickplay in months.

You aren’t going to turn any game around if there’s 30 seconds or left on the clock even. That’s not enough time to select a hero and make it across the map to the objective.

You aren’t going to turn any game around when the DEFEAT screen is the first thing you see, either.

There is no reason why anybody should be placed in any game under those circumstances. Just leave the slot blank and quit wasting people’s time by throwing 'em into a game like that.

1 Like

I’m talking one minute or more kind of back fill matches.

All I can say is suck it up. There’s no system that could accurately detect if a game is worth trying to save by bringing in players through backfill asap.

Imagine you were in a 5v6 on point B. Your team is down a player and you’re team is trying desperately to stop the attackers but slowly their numbers advantage creeps up on you. How would you feel if you held off these attackers for one to two minutes (yes, this is easily possible I’ve done it before.) but the games system decided to not fill the empty spot on your team because it deemed the match “unwinnable”?

Wouldn’t feel very good thats for sure. Accurately predicting something like this is impossible and honestly, not worth it.

Because the OP* wasn’t talking about a scenario that was 1minute or more so why are you even bringing it up?

1 Like

Oh fricc I misread one of his sentences.

Either way, there’s no telling when a game will actually end because of overtime. A comeback is very unlikely, but not impossible. I’d rather the game try to squeak out a miracle rather than just letting it go.

There is no miracle with 30 seconds left. You can’t even make it to the objective. Consider how many times you have backfilled into a Victory? Super mega rare, right?

I am pretty sure they can determine how much time is left in a match and not queue anybody into that game. Even with priority requeue it is still a waste of time.

You have to watch the defeat screen, watch the potg, the cards, medals screens after and even if you leave a match when you see “Defeat” or even “Victory” you still have to wait for all of the above to complete before the game will even queue you up for a new game.

Or you could just leave? :sweat_smile:
I don’t understand what you’re trying to get at there.

But what about payload maps? 2CP? The point or the payload is literally steps away. Control point is the only one with a consistent far walk.

While it’s frustrating, I can see why this hasn’t been “fixed”.

The problem is created by people leaving. Why people leave with such a short amount of time left is beyond me but it happens.

If they flip the objective, they 30 seconds becomes much longer. If they stall the objective, it also becomes longer.

Unfortunately, because people leave blizzard needs to backfill because of those cases. Again the problem is the player base here, not blizzard.

Honestly, I think they should create a “leavers queue” for those that frequently leave so they are grouped together since they all seem OK with it.

The part I really disagree with is that it is rare to see a team win from a backfill.

If we get rolled first point I actually hope someone leaves because I win so often through someone backfilling or backfilling myself that I’m sure Blizzard puts you into a game below your skill level so you can make a difference.

That’s nice, but wasting somebody’s time isn’t cool. Btw, I just got out of a game where I joined with all teammates dead and in OT. Yeah, I had zero chance of making it to the objective.

Compensation needs to be more than ‘priority requeue’ and XP hardly any of us cares about, imo.

Personally, the few times I’ve gotten the “Victory” was right upon joining the game. I don’t think people intentionally left those matches.

I’ve been backfilled into games where the first thing I see is the end of game cards. It’s ridiculous how bad the backfilling system is in its current state. If they’re not gonna do anything about it then the least they can do is massively improve compensation. 400xp is so little and priority queue means nothing when your playing tank/support and queue times are already less than 2 minutes.

Also, please stop with the first game of the day backfill. This happens so often that it feels intended and it’s the worst way to start playing.

1 Like

Yeah I agree, this is so dumb and annoying.
No more backfill in games already lost (or 10 seconds away from that)

People on the forums are generally against backfilling near the end. But are also against actual leaver penalties to stop all the backfilling. :man_shrugging:

1 Like

Not when I join. I tend to win those games, as long as I actually get the chance to load in and play.

Bah! Look at those spoiled brats with their 3 seconds on the clock! Young whippersnappers, not knowing how good they have it!

I can tell ya tales, yes I can, of backfills right into the “Defeat!” screen, more than I can count. So many in fact, that one or two of those were actually backfills into a “Victory!” screen, instead, if you can believe that!

“3 seconds” … LUXURY!

And FWIW, all of the above is true, too… :face_with_monocle: