Firing weapon decrease FPS

I would like to report a problem that I’ve been experiencing a lot lately. The FPS counter constantly decreases whenever anyone shoots, no matter which hero or which skill. Whenever you hold down the mouse button to shoot, the game starts to freeze in mini-freezes that seem imperceptible.

I can see on the netgraph both the FPS counter of Overwatch itself, everything is normal at 60 fps, when you start shooting it drops to 50 and goes back to 60.

I don’t know what the devs did, but with each update they are ruining Overwatch’s performance.

I have complete freedom to speak because I’m not using my PC, but rather cloud gaming, where I have a powerful GPU and a powerful processor. And as I said, the FPS counter of Overwatch and the netgraph show the mini-freezes. So it’s not something “oh your stream is freezing” WRONG, it’s the game itself. Adding DirectX 12 support had no effect on this.

And in all cloud gaming GFN and Boosteroid that supports Overwatch I tested and this happens… It’s not placebo.

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