Fine. I'll Say It

Oh, my. I think I would have been on the other side of that debate. But it would have been an interesting one I’m sure, and a more constructive one than most of the arguments here.

I mean. “Statistics.” People pull up pick rates and winrates. And present those figures as evidence. Whereas those two figures are just figures, just variables out of context. At best you could make a case that they’re proxies for the heroes’ respective power levels - But even then, without even looking into it too deeply, it’s immediately obvious that those figures are probably influenced by a myriad of other factors aside from power level, e.g. the meta, the power levels of other heroes (counterpicks, alternatives), the synergy with prominent heroes of other classes (what tanks and supports does the specific dps work well with, and are those heroes viable now).

And on the other hand, the relationship between the pickrates and winrates and the power level can be questioned in the first place. Because what those two figures show, really, is just perception. The pereived power level and viability of a hero.

My point is, logical arguments, and listening to others, and making a case for yourself based on actual logic are far better.

Anyway here friend have this beer :beer:
cheers

That explains why Ana’s pickrates actually dropped down a lot during first doubleshield meta, the only meta where ana was hard countered.

No wait, people don’t play heroes in GM because they’re popular. They play effective heroes to win.

Let’s stop pretending for one second that Ana doesn’t have a busted toolkit capable of shutting down just about everything this game has to offer and that she’s not a vastly better support overall than mercy, bap, moira, zen, lucio and yes even brig.

8 Likes

So what I got from this is… I should play Pharah again.

Man I’ve sorely missed your well researched, logical and well articulated posts - you get my like.

Welcome back Titanium, only wish I could say the game was in a better state.

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This. It’s all about declining OWL views. Honestly, it’s embarrassing that a videogame’s balance is dictated on what the Devs believe is more watchable.And even then, forcing a dive comp will probably not help the OWL. Make no mistake, people complained about dive being too disorienting to watch in season 1 of the OWL.

It’s funny because this statement is extremely relatable as a sombra player.

The current hero isnt “massively buffed” compared to her old self (S4) :
No charge from back
Slower invis but Infinite
Hack duration -1 sec
Emp duration -1 sec
Emp cast time increased
Translocator cooldown to 6 from 4 seconds (even tho It starts After thrown its a nerf)
Translocator Infinite but Can be destroyed (nerf)
Hack 2 seconds cooldown if interrupted
spread decreased by 20% (not a Real damage buff)

All of this makes her really hard to compete with other DPS in 2-2-2

At least you can actually heal stupidity - something other healers are mostly incapable of. Something tells me, that it’s done on purpose.

If you actually did your research, you’d realise that private profiles don’t affect Overbuff at all. From the get-go, you had to log onto the site for your stats to register in the first place.

Nonetheless, Overbuff has a sample size large enough for us to deduce the state of balance for individual heroes. This is more-so the case for higher ranks like GM and Masters; where players take their statistics way more seriously.

2 Likes

Lúcio buffs? I’m a Lúcio main

I think the issue is more along the lines of that the damage tanks dealt was basically unchanged before GOATS. The damage role simply couldn’t deal with the survivability of three tanks and three healers.

What was the best solution at the time if Role Queue was still in development?
Nerf tanks and buff DPS, a side-effect would be nerfing healers as well.

No. The problem was that support and tanks were being to strong and making this game into a MOBA style game.

That was not the intent of this game to begin with. As stated by Blizzard at games reveal announcement, this is supposed to be a HIGH LETHAL FPS.

Blizzard intended to get into the FPS genre as they did not have a game in that genre and wanted to attract the FPS crowd.

So the “power creep” is actually bringing this game back to what it supposed to be.

Otherwise, they are losing the very players they were intending to attract and keep.

Moba players may end up not liking it and leave, but then again, this was not the game built for them, as there are many other options.

We do NOT want a game where healing makes things live forever, deathballs running around just having one time big fights like in an arena.

What we FPS players want is a fast FPS game that involves a lot of flanking, movement, fast style game.

End of story.

Despite me being FPS player, I want opposite of that. Something like TF2, with sentries everywhere, where getting towards enemy flag requires slow, precise and careful movement, or preplanned operation and assault.

4 Likes

then this is not the game for you.

This is what they say literally every time Brig gets nerfed, and the worst part of it is that it’s not even about bringing her in-line with other supports. It’s just sledgehammer nerfing because they’re too lazy to do incremental changes. Why do incremental changes and testing when you can just gut a character and remove any reason to pick them in the first place?

1 Like

This was true of release brig, not the Briggite we’ve had since 2-2-2. Overextending means death.

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You want Call of Duty.

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Prefer the speed of Overwatch.

And I prefer, when speed meets concrete wall I built :slight_smile:

It always was pleasant experience in TF2, when enemy Scouts, drunk from their speed, run straight into my carefully built lv 3 sentry gun. Usually afterwards there is short burst of gunfire and explosion of rockets, followed by death scream of annoying Boston baseball boy.

2 Likes

So first to address brig, she puts armor on characters that never had it. That’s the first issue. So let’s compare that to temp shields which acts just like regular health so 20 pts of damage removes 20 pts of shields. So someone with 200 hp with say 20 temp shields(220 total) gets hit with 20 pts of damage their total HP then drops to 200.

But Brig armor is different, damage to armon that is greater than 10 pts, the armor will block 5 pts no matter the amount of armor. So take 200 hp + 20 armor (220 total) get hit with 20 pts of damage they have 205 hp left. So there is still 5 armor left. Then again 20 pts of damage then you have 200 hp left.

See the big difference to remove the same amount of brig armor you have to do 40 pts of damage vs 20 for the same amount of temporary shields. Please note that is a very simple math setup to illustrate a point. OOOO Now the fun part is if the damage to armor is less than 10 it will half the damage So if it is 8 pts of damage it will only remove 4 armor. So armor doesn’t have simple standard like everything else does.

Also to apply repair pack at it max range of 30 meters your reticle can be 1 full inch away from the target and it will still hit them. And at a speed of 45 meters per second well that takes less than a second to add armor

Now for ana, everyone keeps saying she takes aim to make her work. In some quick testing in the training range using a simple ruler I found that scoped in at 10 meters away your reticle has to be ⅛ of an inch to the hit box to do damage, but to heal scoped in 10 meters away you can be almost 1 and ⅛ of an inch away and still heal them. So that’s quite a lot of extra distance from the target to heal. At around 30 meters away you can still heal with being just a little over half an inch away from your targets hit box. So the whole ana take skill it true but when you look at the numbers the skill is greatly reduced. Now take into account a tank that has a hit box the size of your mouse on the screen it’s easy to see why ana is picked so much.

my account is private and i am logged in ?
explain that
u don’t even need to log in
u just go to the site and look at stats no need to signing in