That’s what she is "technically"supposed to do.
I just want Mercy to feel complete again. Right now, she feels like separate pieces which don’t work well together (Valk and Rez) on top of a good base (Heals, DMB, Gun, GA)
My proposed rework borrows ideas from HotS, specifically Auriel:
Resurrect (Ultimate):
- Instant Cast
- 15m radius
- 50% dmg reduction during cast time (I’ll explain)
-New QoL changes: - Once cast begins a 2 second timer on each fallen ally and sets up a 15m radius zone. (Mercy has free movement during this time)
- Once 2 sec have passed, all allies who were fallen at time of cast are resurrected.
- If Mercy is inhibited during Rez timer (hacked, stunned, killed, etc.), all Rezzes are cancelled.
- If Mercy leaves the 15m zone, fallen allies will not respawn.
- Upon cast, living allies receive 200 hp. (If within 15m zone)
- Requires LoS.
I feel that this gives Resurrect enough counterplay for how strong it is, and it severely inhibits Hide and Res because if Mercy were to wait for her allies to die, she would be alone for 2 sec with the enemy all around her.
It would require a great deal of skill to get that 5 man res.
Valkyrie (E):
- Duration of 5 sec.
- Grants flight.
- Grants boosted heals/dmb to target (75 hps/40% dmb).
- Has a 15 sec Cooldown.
I have always felt that a toned down Valk would be a great utility ability.
What do you guys think?
Yes, only 1 more rez. That’s not enough for saying that it really takes skill.
Guess why so many people are complaining now. Mercy’s core is utterly messed.
Also, a rework will not necessarily break her. Tweaks to this design will. A new rework will mean a new start.
And sorry, but that’s my opinion and the opinion of a huge amount of players.
I explained you the point, if you don’t want to get it, that’s your fault.
She was balanced. I agree that being unfun to play against was never a reason to rework her. Considering that in the end it was, now being unfun to play as is even more a valid reason to rework her. Please, no more hypocrisy.
Do you know what is even more frustrating than scatter arrow? Deflect. Is it going to be replaced by something? No, it’s going to be tweaked. Is it Genji’s identity? No. So, why destroy rez which was 1/3 of Mercy’s identity and her whole signature in the game just because a bunch of people found it “frustrating” (a definition that works for absolutely everything you play against and has some impact in this game)
And you are neglecting the fact that it was too easy to tweak in order to satisfy people like you who just want her easy to counter. Also, you are neglecting too the fact that rez is Mercy’s identity and the fact that valkirie is bad design because it removes all skill taken from her.
This depends on who are you looking at.
No need of having a great rank. You only need to understand and respect other opinion but yours. By now, you are trying to impose your opinion as if you were some kind of GM player over real GM players in here (not me), and a lot more with great knowledges about the game. In my case, I play this game since before Ana’s release, so I really know how Mercy was in the past. She was balanced, even underpowered during seasons 2 and 3.
You are belittling other people’s opinion when they explain you properly why Mercy is not fine giving and you simply ignore them and continue with your own speech.
Now this is the point. Mercy is balanced. Mercy is not fine. Valkirie removes all Mercy’s skills. Valkirie is an ez mode pro simulator. The rework was never needed. Valkirie was never needed as her ultimate. Mercy’s identity is twisted now. Even the pro Mercys dislike current Mercy.
Seasons 2 and 3. OP must pick Mercy with her invincible mass rez had a powerful 5-0% pickrate with Pharah having her highest pickrate ever. Meanwhile, Lucio and Ana had a weak pickrate around 85%. Official statistics from the game. Yes, it seems she was really op. /s
Current rez’s decision making: “Where can I hide?” “Where are my shields?”
No, rez now takes zero skill. It takes the same skill or even less than old hide and rez exploit.
Yes, they know that they can’t remove it. It’s her core as half of her entire set of sprays, potg, poses and even real statues can show you. However, reworking it as an ultimate would be truely easy. Just try a way to force the Mercy to engage (no options to hide) and that’s all. That’s way easier than fixing valkirie which is unengaging, redundant, dull and definitely bad design. Keeping this current design is a lose too because they are losing players yet. They stopped the Mercy meta’s bleeding but they destroyed her, so now the wound is located in that community (which was really wounded since the rework was made anyway).
There are solutions about this. Many people are suggesting to bring back mass rez BUT with added counterplay, and giving her a new E ability (not rez anymore) to compensate that, next to keeping her bunny hop, which was a real success.
It’s sad, but I really think they already threw the last nerfs just because they were tired of trying to balance her, so they simply decided to stop the bleeding of players destroying her and leaving her in this sort of coma.
Look at seasons 2 and 3 official statistics. You are wrong.
To hide, or not to rez. That is the question.
Ana was overnerfed, everyone knows this. Before Moira’s release, the only two main healers were Mercy and Ana, so we are talking about a hero pool of just 2. After Ana’s murdering, Mercy started seeing some game, and with the dive meta, she was very favoured because try to aim that annoying ninja if you want, or that blinking mosquito. No way. That’s why Mercy was seeing some game. The gods of the meta (Genji, Tracer and Winston) were forgiven for Ana. Having a hero pool of just 2, if Mercy saw much game, that wasn’t her fault, but the lack of main supports.
Please, is time to stop this lie. Mass rez was never just hide and rez. If you played that way, you were exploiting her SR system, and that was your fault because you were playing her bad. A good Mercy could perfectly be in the mid of the fight ALL the match keeping her teammates alive and using tempo rez when needed thinking how and when to use it.
This is exactly one of the reasons of why people are complaining so much now. Before, they could choose between play her engaging or unengaging. Now there is no option. They MUST disengage both for her rez and during valk. That’s not a good design.
According to standards, the pro player Ark is underperforming with his rez because he tries to play her selfish. However, he has the best results, being the least killed pro player who play Mercy and the one who rezzes the least. Now tell us why an ability should encourage you to simply ignore it.
Sadly, a character’s pickrate is not a good indicative of anything since even the best world Mercys keep playing Mercy but dislike her current state. According to them, Mercy has no skill ceiling, nor a real ultimate.
And if you count people that complain out of this specific forum, sure they will dramatically increase. Regardless, even if you start counting less, there sure are more than 35k posts being complains. That’s a lot, considering that not everyone uses this specific forum.
Mercy’s rez is in her lore. It has been already explained how it works (she launches nanobots that heal her teammates, even if they are badly injured; she is a master of nano medicine, not a necromancer). Without rez, there would be no Genji and I’m almost sure that no Soldier 76. Also, if I’m right and Moira based some of her experiments on Mercy’s work, probably without rez there would be no Reaper.
You know this, I think. It is said that rez will not be removed, it will always be part of Mercy’s kit. Just reminding. Of course, as it is is just bad, it should have never been set as an E ability on cooldown. However, rez’s place is Mercy’s ultimate because it really needs to be earned, not given. It’s too powerful to be just given.
And now you can spam Q and repeat for a free win, at least in 2cp games.
Seasons 2 and 3 want to talk with you… again.
Tbh, until the last day before the rework, I always saw a lot of comps with no Mercy. All supports were more or less common, Ana maybe the least.
And I truely doubt they will remove it, as half of Mercy’s set is related to her rez. By now somepeople is complaining eventually about her “huge rez” spray. Now imagine the situation without rez. Potgs, poses, sprays, statues,… all about something that the character has not in her kit.
That’s a lie, and if you played her that way you played her wrong. That simple. She had her most engaging form pre rework, but maybe you refused to play her right. Ofc, even Taimu admitted that old Mercy’s only real problem was her broken SR system which encouraged hide and rez. Fixed that, hide and rez would have died.
Also, we have t500s and GMs here complaining too, and they made us know that hiding was already an awful strategy which only reward was SR booting, because in game terms you let your team with one main support less, a great disadvantage in any incoming fight.
No, we are okay with them working on other heroes, but what wasn’t broken didn’t need to be rebuilt. Now Mercy’s design is bad, and that’s an issue beyond balance, even more serious. She needs another rework.
There are different opinions because we are trying to suggest different things to try, I think this is too easy to understand.
No, they didn’t try anything to balance her old ult. I’ll just explain you how Mercy worked since game’s development:
1- Game’s development: Original Mercy had no mass rez as her ultimate. In its place she had… VALKIRIE!!! She was proved such a bad design that in the end Blizz had to replace that ult by something better and healthier: mass rez.
2- Alpha/beta: Original mass rez included a long cast time being stationary in order to work. It was more radical than now, but everyone complained because Mercy always died trying to rez. It was proved such a bad design that Blizz decided to make it instant. That design succeded and worked well until Ana’s release.
3- Ana’s release: Ana’s apparison made Mercy really a trol pick because she could do all what she could do but even better. Yes, Ana couldn’t rez people, but she had better aoe and single healing, and she could deny enemy’s healing, cc, deal good damage,… Blizz decided to overnerf Ana but they buffed Mercy too with the i-frames. That didn’t make her a must pick, so she kept them. Later, the dive meta came and Mercy was the only main healer capable of deal with such a meta, so it was clear that Ow needed more healers. Also, being now popular, people started to moan about her because she could punish bad plays and some Mercys already hid and rez. Blizz could have tried a lot of things, but instead of listening or stick with their original QoL changes, as it seemed at the beginning, they just reworked her.
4- Original reworked Mercy: broken beyond imagination, Mercy dominated the meta for a long time. Mercy mains were vilified by some streamers because somepeople thought they just liked playing an op character. However, a lot of Mercy mains were complaining all the time because they didn’t like how the rework was being handled. Nerf after nerf, she lost everything she had, keeping almost only the worst things.
5- Current Mercy: With no skill ceiling, a usually worthless E and an ez mode pro simulator Q, Mercy is somehow balanced but proved as bad design over and over. This design redounds in two mistakes from Mercy’s past while achieving absolutely nothing. Pre rework Mercy was balanced. Hide and rez is now mandatory, not even a choice. Mercy is in her most unengaging form. She takes less skill than ever before. The question is: how much time will Blizz take to change this bad design for good?
The majority is not discussing her pick/winrate, but only a few are saying that she is fine. She is not because she is not good design. Her pick/winrate is not a proof of that since a lot of people who play her (every single pro Mercy in the game included) don’t enjoy her.
This is an unfortunate statement that can work in both sides.
Interesting point, I didn’t consider it. So that would mean that Mercy’s whole identity (strong unitarget healing, mobility and rez) has been twisted. Now that I think about it, it makes sense. Mercy never needed aoe healing, she was the only support capable of solo heal her team. All fits.
But she doesn’t do it already. Imagine now that Reaper’s death blossom couldn’t kill anything. “Die, die, die!” wouldn’t fit because he is not really murdering anyone. Valkirie is not really saving her teammates, just helping them a bit, the same as Lucio’s amp it up does.
I’m okay with it, but I see some issues there about your new rez (valk is nice there). Let me explain:
These two confuse me. Rez is instant or has 2 sec cast time?
I think this is the point you should tweak more. The rez with less than 100% health has been discused. It would allow Mercy to rez some characters in order to charge her ult again. Okay, 200 hp are the average character’s health, but let’s go to the extreme. Take Roadhog. Mercy could rez him and heal his 400 hp left in order to have it again. I’m not sure if that would be a really good idea.
TLDR: Sorry for the huge post, but if I were going to response everything I see here individually, I would write so much posts that I would be banned for sure. Obviously, I don’t want that.
Apparently Jeff said in some interview that they are, in fact, not pleased by the current Mercy build and they want to change it. It’s a news on Polish OW pages, but I dunno if that’s legit.
But if so, why not said that to us and hid it in interview?
I am still amazed by people who judge the pleasure of the game of others.
It is right, in fact, that you support your ideas about it, free to do it. But do not judge others who do not agree this way: “extremely biased in their views.”
For me, mercy is the best support of the game, true, but it is no longer a hero. I do not find that you are part of a team, you are too dependent on your team, you are a partner of the other heroes. The rez at present is very bad, because it reduces the characteristic of mercy that is his mobility (the thing that I loved her). I can not stand being stuck for 1.75 sec. It’s ridiculous on mercy, but it’s not for anyone but her.
Valckyria as ultimate is bad, keep the keys pressed for just 15 sec … yes sometimes kill the pharah and widowmaker but just because with vlakcyria you know you can not overturn a team fight with your heal or boost damage
As I think it, I would put any signature to have mercy trash pick but funny as it was before and you felt satisfied with your ultimate or angry with yourself when you were wrong
I would be very interested in reading a translated version of that. I have to admit, I have a hard time believing it…
About the 2 points of confusion:
- She instantly casts Resurrect; however, enemies are not revived until 2 seconds later. She basically marks them for resurrection.
- All allies who are alive when she casts Resurrect are given a 200 hp burst heal. This is meant to incentivize tempo Rez more than Hide and Rez.
Wait… What? Am I dreaming? Hope they will really change her, and this time in the right direction. We have had enough of Mercy’s past’s mistakes.
I’m not gonna take the time to adress this megapost so i will rather just clarify the first thing you replied to: At bronze the average amount of resurrects is about 3 to 4 and at 99th % it is almost 9, so the 5-6 was a 5 to 6 resurrect difference from bronze to gm.
Not a difference of 5 compared to 6, but a difference of 5 to 6 in between the 2 levels.
I like it very much! They could also ship an Auriel skin with that rework.
Same here, but sure.
The source:
https://overwatch.pl/news/blizzard-niezadowolony-z-obecnej-laski-szykuja-sie-kolejne-zmiany
We feel she could be in a better place in Overwatch. We are not fully satisfied by her current state. That’s why we are trying to collect as many feedback as possible.
Ok, so you are saying that her rez would be instant but if she is stunned or cced or whatever, during those 2 sec, she would lose her rezzes? That could work. I’m not sure how Blizz could implement that new mechanic (let’s call it hidden cast time), but sounds nice.
Also, your second point, as I understand means that rez would affect the alive teammates too. That’s a popular suggestion, and I think it could improve her skill ceiling.
I’ll not gonna take the time to give you a well explained answer about yours then. Just watch Ark’s statistics. “I try to play her selfish” he says. Do that, and explain us why is that good and right.
Huh, probably means they want to nerf her.
I’m expecting res to be gone. So she could totally lie with her iconic “heroes never die”.
I honestly didn’t expect for you to have formed your own opinions and i was right.
Let’s just let this subject die on my part as we have nothing to discuss.
Idk, considering all last Mercy’s changes we can hope the worst of course, but I doubt that they will remove it. There is too much of Mercy around rez to remove it. I hope they will rework her again, as they did in the past.
We have nothing to discuss because you don’t want nor have no plans to. I’m okay. Agree to disagree then.
I’ve already discussed the matter to a point of doing nothing more than repeating myself to people who don’t understand what anyone who has an opposing point of view is saying.
Just let it die.
There is a god.
20char
Then imagine how fed up I am of repeating myself each day each 2-3 hours since the rework was announced (more than 8 months!) for the same reasons you are telling me.
God of War. And Wrestle.
Still, they didn’t mention any source of that interview, so I’m not sure if that’s legit.