Yawn
Mercy can’t heal or amplify her team if she has no way to close the distance between allies, just the same as Tracer but with enemies. Mercy would have no way to evade or combat enemies other than her pistol, and Tracer’s pistols are far more effective than Mercy’s blaster. Tracer is better off in that category.
That leaves Valkyrie as Mercy’s only somewhat-decent ability, and we established several megathreads ago that it’s pretty darn pathetic, especially for how slowly it charges (and it would charge even slower without Mercy’s GA to help her heal/amplify in the first place).
Mercy would be in a worse state than Tracer.
Okay.
Depends on how/where the Resurrect was used. I find it funny that you think a version of Resurrect that incapacitates the player for 2 seconds less likely to kill the Mercy than one that could be used at a much greater distance and had no penalties. I also find this entertaining:
When the part you quoted was this:
“Mercy could still use GA and had free movement. She was only unable to heal/amplify/shoot for about 1 second.”
Which, quite simply, was not false.
Again, how this is relevant?
I know GA is dependent upon allies. Resurrect has always been dependent upon as well, the allies you are reviving are the ones that determine what that Resurrect was worth.
I don’t care about team dependency. I care about that fact that Resurrect contradicts the rest of Mercy’s kit.
If the ability is so powerful that it punishes the player upon activation, perhaps that is a sign that it shouldn’t be a basic ability.
It’s also unintelligent and has no target prioritzation. The first enemies to appear are typically the tanks, who usually have barriers and/or armor. Considering that armor reduces the damage of the turret by over a third and barriers reduce that damage output to zero, Torbjorn’s primary/secondary fire would be far better than waiting for the turret to be done upgrading. There’s also the fact that again, if Torbjorn tries to upgrade his turret mid-fight it’s not going to get upgraded.