I’ve pretty recently started posting on the forums, so i didn’t see the first one. I’d assumed that after a few months Blizzard would make Mercy fun again. After i realized that wasn’t true I came to the forums.
“We are not listening, but its fun watching you guys squirm.”
“…just not anything related to Mercy.”
“…but we are happy that Mercy is no longer an issue, so we are going to bury her under new Support Heroes and hope you guys forget about her. And hey, Brigitte will be playable on Ranked soon, so please shut up about Mercy okay?”
That is thread gold! Sort of the way they handled Ana then Lucio, touching Zen a bit (but maybe more in future), then Moira, then Brigette, and Sym won’t count anymore since she won’t be a support now.
But hey every team needs a healer…
The best part about this whole situation is that they listen to the PTR feedback on Lúcio in the blink of an eye, but we have been screaming about Mercy since the months of Nerfing ended(hell even after the rework) and got nothing.
Part 9
Maybe add in a “We still think Mercy is in a good spot right now. We want to focus on other heroes.”
The issue with both of these is that it brings rez back as an ult (presumably, can’t tell from the 1st but valk isn’t ult anymore so). This is infeasible as a change, because we already know Blizzard doesn’t do reverts and won’t bring mass rez back.
Also I’m pretty sure Moira’s lower than Mercy in general, but Moira’s more niche and Mercy isn’t.
Wait what? OW is currently no card game…
You really need to work on describing stuff.
Anyway, the effectiveness is shifted to the mid-fight. It’s supposed to be harder to use in a situation with many teammates dead. If that was your point.
This was a reply to my post? I feel like you did a “Jeff” to me… lol
Feedback:
Rez is not an in combat ability and is too strong to be one. Give Mercy a less powerful “E” ability outside of Valkyrie that doesn’t need the that long of a cooldown (and a cooldown that doesn’t reset on death) that be used in the thick of the fight.
You rarely get to damage boost because you know, there’s 6 people and in a teamfight people tend to need healing.
Valkyrie actually hasn’t helped Mercy’s average healing per game.
I grabbed these from another forum user:
Average healing/game as of June 28th, 2017 (pre-rework): 11905.
Average healing/game as of August 12, 2017 (pre-rework): 11912.
Average healing/game as of March 21st, 2018 (post-rework): 11926.
I’m pretty sure they said they got the statistics from Overbuff.
As you can see, her healing per game on average has hardly changed.
I just woke up, cut me some slack
The problem with Rez on E is, similar to what you’ve said, it’s too strong to belong there.
Singular Rez was OP because of how much you could use it, and the 30 second cooldown was too small for how powerful it was.
Even if Rez was instant cast in Mercy’s current state, she’d become OP again because the cooldown simply isn’t long enough for such a powerful ability.
The cast time we have today has theoretically extended her cooldown to 2-3 minutes because that’s how often people can use it on average.
Revert. Thank you.
Oh no. That would require Blizzard realizing they screwed up and they’re pretty incapable of that.
Remember Doomfist being a “success”? Lol.
I’ve had some ideas for changes:
If Valk MUST remain her ult, then I would increase the healing power of her main beam target to 80hps and 50% dmg boost. Then, the farther away a target is from the main beam, it would go down by 5. The next closest target would have 75 hps/45% dmg boost, then the next 70hps/40% dmg boost, etc. That way, you would have to learn to prioritize who to heal/boost. I would increase her speed a bit, probably by 25% to half the nerf given to her original ult speed.
Now, with Resurrect, I wouldn’t have it outside of ult. I would be a different ability entirely, that becomes resurrect during her ult. The youtuber “Blame the Controller” had a pretty cool idea called “Miracle Worker”, where it is a buff that lasts 3 seconds or until lethal dmg. If it expires after 3 secs, it heals the target for 100hp. If the target takes lethal dmg, they’re healed for 50hp. So it’s something that would act similar to a Zarya bubble or Brigitte’s armour, but it would prevent death unlike those. Then when Valk is activated, It turns into an instant resurrect, two charges. (But he suggested just doubling the number values during ult.)
OR
Give her mass rez back as her ult, but require los for at least one soul. For example, She’s on the left side of the payload getting shot at and her team died on the right side. She’s made it to the front of the payload (and yes, she is therefore kinda hiding), and she can see one person’s soul. She ults, and the team is back, but she was still involved in the fight and didn’t have the option to pull out of the fight to get the rez off without anyone seeing her. This solves the “hiding Mercy” problem that was abused, and gives a little more counterplay, since killing her/stunning her is really the only way to counter her ult. She doesn’t gain invulnerability, but her hp is restored to 200. Her targets still have then invuln, though.
Then her new e ability would give her the ability to fly, just like valk does. It would be slightly faster than the speed of valk flight now, and would be a way to help her return to her team faster/get out of a bad situation. It would last 5 seconds with a 10-15 second cooldown. It would increase GA range by 5 meters, so she could target from 35 meters away instead of 30. If she uses GA to get to a target, the flight cancels out and the ability goes on full cooldown. I would probably call it Angelic Ascent, since her slow fall is “Angelic Decent”. Or maybe just still call it Valkyrie, since she wears a Valkyrie suit. There’s also the whole “Flight of the Valkyries” metal festival (it has female-led metal bands as the focus) and the “Ride of the Valkyries” opera.
I doubt this will be read or will change the minds of the devs, but I just felt like getting it out there.
Another mega thread that they won’t read.
yay
Just give her “Life Grip”, sort of like Roadhog’s hook but in reverse.
Oh gosh, imagine Mercy pushing a teammate into a well.
WHO NEEDS HEALING NOW, HUH?
I know this wasn’t what you meant, but it’s what I initially thought you meant lol.
Oh, cool. Another activity. Closing the threads because they are “too big”. Marvelous.
Not really, really.
Being physically unable to use your ult unless a very specific condition is met (death of an ally) automatically makes the ability niche, and incentivizes whatever playstyle is necessary to reliably meet the requirements needed to use it (aka hide n rez).
Further thoughts on the problem (and possible solutions):
"Rezzing" the living
Ult rez should have affected living allies, too. It could be a burst heal, or/and even the same 2 seconds of invincibility that her reviving allies get… but once Mercy got rez, she should have been able to activate it at any time. The added effect for living allies would make the hiding needed for “huge rez” redundant - using rez to keep allies alive is just as good as using it to bring them back from the dead.
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Killing hide n rez permanently
Three things that would have further banished hide n rez:
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LoS check (obviously, so people don’t hide underneath the point or other shenanigans)
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Cast time (but without any restricted movement, or a minimal slow that can still be used during GA)
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Total range remains the same, but Mercy must activate it right next to a soul (like the current E rez range) to raise allies
This forces Mercy to either already be in the fight or fly all the way in to use rez on dead teammates. This gives the enemy plenty of reaction time to shut it down, and makes “hide n rez” much harder to pull off.
If Mercy’s going to abandon her team to die, raising them would require her to put herself in danger much longer (through the added distance to fly+cast time). With no living allies during hide n rez to pull focus away from Mercy/protect her during the cast time, it would be far more sensible to just stay with the team and use rez while people are in the process of going down, not after.
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Alleviating the over-reliance on rez
It also didn’t help that Mercy never had any independence in her base kit. The mechanics of Guardian Angel incentivizes staying on the fringes of the fight so you can get more distance with it, and if you want to swing the fight on your own (not by proxy, aka using the beams), you only have two options: battle Mercy, or rez* (*see the first paragraph for why that was an issue).
Having a character rely entirely on their ult to swing a fight (the beams are valuable, but consistent is the opposite of burst impact) was poor design. Mercy was the only hero without an E ability, and not being able to rely on a “pop” of impact every now and then (such as Lucio’s amp it up, Ana’s nade, Brigitte’s boop) cascaded into relying much more on the only burst impact in Mercy’s kit: Rez.
If Mercy could engage/disengage on her own, she wouldn’t have to keep such distance (sometimes even hiding around corners) from the action. If she had some kind of burst utility to contribute in her base kit, Mercy wouldn’t be cornered into playing for rez just to try and swing a fight back in her team’s favor.
This is exactly why one of the most common topics prior to the rework were pleas for Mercy to get an E ability - the most common requests were for either a mid-fight utility, or some independent mobility.
An overhaul of mass rez (codenamed “heroic will”):
Limitations
- LoS limited
- Blockable by barriers
- 15 meter range
- 1.2 second cast time (no movement penalty, and can be used during movement abilities)
Note: If you’re concerned that this version of rez makes it a suicide mission (and not even a successful one) to fly in after everyone’s dead to get a huge rez: that’s the point. This version of rez is designed to make hide n rez redundant (and provide a healthy alternative). The ult is going to have the most valuable effect on living teammates, and is going to be at its best during a fight, not after it.
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Advantages
Living allies in Mercy’s ult radius get a 2 second invulnerability period (identical to what revived allies get). Dead allies in the radius get revived.
While bringing allies back from the dead is still possible, it’s much more valuable to use Mercy’s new ult to prevent them from dying in the first place.
Mercy won’t have to seperate herself from her team in order to effectively use rez anymore, since she can use it on the battlefield while people are in the process of being wiped instead of after everything is said and done. “Heroic Will” is very much an ult designed to keep the momentum of the fight going strong (similar to how active Mercies used tempo rez).
An ally with a short window of invulnerability and the ability to shoot/use abilities at the same time is much stronger than an ally who has to wait for the glow to wear off to do so (aka being brought back from the dead). If the Mercy times it right, she can counter enemy ults as they happen (like Lucio can do with his sound barrier) and even facilitate pushes.
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An idea for a rework of Valkyrie as an E abillity:
Valkyrie summary
Valkyrie (E ability): Mercy gains free flight for a few seconds, and her beams become empowered. Healing during Valkyrie reduces enemy debuff timers, while damage boost enhances move speed.
Cooldown details
Duration: 3 seconds
Cooldown: 10 seconds
Cooldown does not start until ability is finished
Note: the low uptime is to balance out how powerfully versatile Valkyrie is - only matched by Ana’s grenade. It can be used both proactively and reactively, either to sustain the momentum of the mid-fight or to sustain Mercy’s own life. She’ll only be able to use it on average up to three times per fight, so she must choose how she uses it wisely.
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Beam empowerment
Healing: reduces debuff timers by 50%
Damage boost: increases movement speed by 15%
Notes: Because the uptime is so low, Mercy’s window of opportunity with Valkyire is narrow - she’ll need a keen eye and good judgement not to miss it. Mercy can choose to either:
- neutralize cc (which is on the rise in this game, and zarya alone can’t hard counter it), or
- empower her teammate’s movement speed (which has both defensive and offensive applications).
The duration isn’t long enough to use both at once effectively, so if Mercy is using valk for the buffs she must choose one and commit to it.
Buffing teammates is a very “pure support” thing to do, and Mercy needs some sort of burst impact in her base kit that isn’t healing or rezzing. As a bonus, it bring the strategy and risk/reward planning that people loved so much about mass rez into Mercy’s base kit.
Misc. change ideas
- Add a “hybrid” option for Guardian Angel prefers beam target: on/off. It’s set to “on” if Mercy has no target in her crosshairs, and automatically turns “off” while she does. Both targeting settings have their own unique advantages, but once you get used to one of them the other feels like an entirely different ability. With a hybrid option, Mercy can easily keep up with her teammates by flying to them around corners, and focus heal a single teammate while still flying around the area.
. - A duplicate of Hanzo’s lunge ability. Mercy would be able to flap her wings and almost double her jump height by holding down the jump key, on a 4-5 second cooldown. This would let Mercy use her glide to cross much farther gaps than just the ones that are either extremely close together or have a drastic difference in elevation. It would also let Mercy get LoS to allies backed up on ledges.
. - All this extra mobility would definitely require a compensation nerf to balance it out. Maybe a 2 second delay on Mercy’s regen instead of one?
haha yes. Big opportunity for griefing, of course, like Mei’s wall or Symm teleporter.
As a Rein main (mostly), Life Grip would be spot on. Can’t count the times I’ve been flung around like a glove and thus can’t escape.
You could rename ult rez “heroic will” and have it also effect living allies with a 2 second invulnerability buff (the same that reviving allies get).
This would drastically change how it’s used, since Mercy could save allies before they all die, instead of waiting for the fight to be over before “restarting” it. Mercy wouldn’t have to duck around the corner to use rez effectively (aka avoid an enemy ult then rez). She’d be able to time it right and save people from death before they actually die.