This is the point. 76 needs to change his strategy to get perfect use out of Tech Visor and he still needs to think about which hero he will focus. Mercy really is just hug the sky box or a corner and take a nap.
My idea was to shift the power from Mass Res to the mid fight with some other changes to her kit. I just give you my two important points.
Idea for a new E ability: Angelic Ascent
Mercy uses her wings to create a small Aoe knock back around her (no dmg, range: 2.5 m radius). After that she jumps 15m straight into the air. You can bend the trajectory a bit by using W, A, S and D (L Joystick, Max is at 125-145°). It gives Mercy a better overview over the battlefield and increases her survivability and mobility.
CD: 9-11s
Duration: 2s
Cast time: 0.5, Guardian Angel blocked for the Duration (2s), other abilities and movement are not disrupted.
A new E ability. The Mercy player could combine it with GA and AD to get better movement over the battlefield. The small Aoe knock back can also be used to get some environmental kills. A bad side effect would be increased visibility if you use it + a small cast time. It alos helps her to use Her Resurrect properly.
New way for Resurrect (Ult)
Can Resurrect the entire team. It has a limited Los requirement (Only solid objects) and a cast time of ~1.25 s befor the Resurrect and its side effects are used. ~15m radius. All movement abilitys are still available over the ~1.25 s cast time (Melee, Caduceus Blaster, Caduceus Staff blocked for 1.25s). Revived allies start with 100HP and regenerate 350HP with 70HP/s.
If Resurrect hits an ally which is still alive, it regenerates their HP instantly and they get the self heal buff as well (A total of 130 HP/s for one if Mercy is healing as well). Resurrect can heal up to 2050HP max in 5s.
Resurrect can now be used without dead allies and Mercy get’s full health and the 70HP/s for 5s (no invulnerability).
As long as the regeneration lasts, Mercy can’t gain new Ultimate charge.
Dva still get’s her Ult “Call Mech”.
Charge required: 1925 points
The new Resurrect would still be relatively easy to use if you time it right. With the self heal and the full health restore, Mercy can be killed after she uses her Ultimate without making it imposible for her to survive and the cast time adds more counter play to it. However, revived allies will always start with 100HP, which allows to counter it with fast actions as well. The new side effects, instant full HP and HP regeneration for allies which are still alive, could be used in some more strategic ways, you would be encouraged to keep your team alive and Mercy players would have no reason to hide. Overall, this would increase the learning curve of Mercy, while still being easy to pick up for newcomers.
Note: This version of Resurrect might have to much counter play to it and could come out as to weak. However, small changes like invulnerability after the cast, full HP for all teammates or instant cast could help with that. But only ONE of the 3 and not all at the same time.
But the only other thing i can think of, which would still be unique to Mercy in the game, is a Aoe total immunity Ult for something like 2-3 seconds which also has a burst heal.
We talked about that, but it has much potential to be too strong.
With some thinkign we probebly find some other ideas for an non Transformation Ult as well
It was okay for more than a year and Jeff listens way more to the pros than to the community. The result of that is a distorted character which is valuable, but boring as hell for a big part of the Mercy community. That in a game which is supposed to be fun.