Ah here we go with the Mercy takes less skill now than 1.0 and is less strategic than then- argument.
I beg to differ, current Mercy is harder to be effective with than Mercy 1.0 (I’m talking about the ranks from bronze-high diamond, where about 95% of the players are).
You still have to be aware of the same stuff you did with 1.0.
examples:
- Do the enemies have Ultimates? If so, which one are coming up? This is essential to know if you’re planning to use Valk. Do they have a ult that instakills you (Highnoon/Visor)? Do they have a Blade and Grav coming up? If so you’d want to save your ult after those were used since you can’t outheal them. While you can outheal Ults like MoltenCore, Primal Rage, Coalescence, Shatter, Grav if there is no strong DPS ult to follow up, Dragonstrike etc.
- Does my team have and good ultimates I could combo my Valk dmg boost with. For example Valking and pocketing your blading Genji is incredibly strong. Also Valk + Shatter or Valk + Grav is also a good combo if you don’t have strong DPS ultimates to follow up on those.
- positioning during ultimate is not easy. Just hugging the skybox doesn’t make you invincible to all damage. If they have a competent Widow or Hanzo you get shot down quite fast. Also don’t underestimate McCrees and S76 players. You need to position yourself so that as many people on your team profit from healing/dmg boost while also not getting shot down.
- the buff to GA did raise her skillceiling more than people like to think. You can jebait whole Dragonblades and make Genjis life horrible. You can jebait divers to dive you far away and then fly out of their reach so they are easily killed by your team because they are out of position. You can even acchieve people c9ing because you can make them chase you.
- resurrect is hard to pull off. I see so many Mercys dying everytime they want to rez because they cannot judge the situation right. Their McCree gets sniped by Widow and they just fly there where the Widow sniped him and then get mad when they get sniped too. So many Mercy mains here on the forum claim she takes so much gamesense to play but then die almost always when attempting a rez and call it a “suicide button”. No it’s not, you were just not aware of your surroundings as much as you’d like to think. Everytime you die when trying to rez, it’s 99% your fault (the 1% is when your Rein says he shields you but then drops it to firestrike and you get sniped, happens almost never).
- out of all Mercy mains I’ve come across in comp on my main and alt account, only about a handful used their mic. Mercy has the best overview on the battlefield, especially when Valking and all this information is lost because they don’t communicate. I’ve gotten so many compliments for good comms and people even told me that my comms prob won us the game.
- knowing when to battle-Valkyre. With Valk, you have good overview and you can see anything on the battlefield. Knowing when to chase someone low and finish them off or even taking down a Widow/McCree who has been quite annoying and denying your pushes can be gamechanging. A pick can decide between lost and won teamfight. Knowing when to take out your pistol requires quite some gamesense and the ability to read people. Like is my team fine with no heals for 2-3s, is the Widow bad at hitting me while strafing or is she occupied with something else?
Valkyre Mercy needs more strategy to pull off effectively because she is now low risk/low reward. You actively have to put in more effort to be to use to your team. Opposing to Mercy 1.0 which was low risk/high reward. Anyone could hop on Mercy and get good value out of a rez, because quite frankly it’s not that hard to predict the enemy has all ults when they haven’t ulted in 2 mins. And it wasn’t rocket science knowing that you should now stay back and wait for them to ult.
Getting good value out of Valk is harder than getting good value out of mass rez. All the posts saying Valk has literally no impact confirms that.