[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

I was going to tease you about that… but yeah finding anything specific in 18k posts is like finding a needle in a hay stack.

Anywho… copy pastaing from one of my earlier posts where I posted 3 different ideas…

Set the first:
Firstly, the low change set… let her cancel her E, put it on a 2 or 5 second CD on it when she does. It has the same drawbacks as Deadeye… why can Deadeye be canceled and Resurrect not?

Secondly, bump her primary target healing to 90, reduce chains to 50. Make it so she actually has to/is rewarded for still paying attention to who’s she’s latched to on her ult. Similar changes to her damage boost beam.

Change the second.
Highlights:
Step 1: Remove Valkyrie’s Floating.
Step 2: During Valkyrie, detach GA from Allies so she can still fly.
Step 3: Give Mercy’s beams a % bonus to their effect that scales up with how close Mercy is to her target.
Step 4: Cut Valkyrie’s duration to 10, maybe 8, seconds.

Full explanation
https://----------us.forums.blizzard.com/en/overwatch/t/feedback-thread-continued-mercy-updates-jan-30-2018/2151/12705

Changes the 3rd.
Take Resurrect off of E.
New E… Mercy gives a teammate 4 seconds of 25% DR. 8s CD.
Valkryie: Increase healing to 120 HPS, Increase Boost to 60%
Remove beam length and chain beams.
During Q, E is boosted to 50% DR.
During Q, Q turns into a single charge instant rez.
Speed up Valk and remove perma regen.

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