[Feedback Thread Continued] Mercy Updates - Jan 30, 2018

Going to expand upon a post I made in some other threads. These changes are based upon her current state (which I believe is the right basis to work from), and attempt to improve on the things that I feel are lacking. Let me know what you think.

  • Resurrect
    • Reduced slow during Resurrect from 75% to 50%

      Developer comments: The big slowdown during Resurrect made the ability more easy to counter, but did not make it feel particularly good to execute for the Mercy player. With the increase in speed, Resurrect should feel a bit better, without being much harder to interrupt.

    • Resurrect can now be canceled during the first 1.25 seconds of the animation

      Developer comments: These changes allow the Mercy player more freedom in the use of her iconic ability, putting the decision to commit to the Resurrect in the player’s hands. We will also be adding a new animation to reflect the cancellation and to give it more weight.

  • Valkyrie
    • Increased healing rate during Valkyrie by 25%, to 75 HP/s

      Developer comments: While we feel Valkyrie as an Ultimate is the way to go, we do recognize that it may feel somewhat underwhelming when used, especially when compared to some of the other support Ultimates. The increased healing should make the ability feel more powerful, while at the same time offering the enemy team some more incentive to actively try and pursue Mercy in this state.

2 Likes