Move offtanks to DPS Category and nerf their healths.
With nerfs to health to some of the offtanks (Hog ~400HP and Hammond~450HP) , the damage heroes such as: hanzo, mei, mccree would need nerfs in raw damage output [ESPECIALLY HANZO].
Balance for 1-3-2 Suggestions:
Orisa
- Halt’s (Pull) area of effect down to 6.5 meter radius from 7.5 meter radius
Hanzo
- Fully pulled back arrow’s max damage would be pushed down to 100 from 125
- Storm arrow down to 4
Reasons: Hanzo does too much damage too quickly and is one of the main reasons heroes like soldier, genji, tracer feel a lot worse in a competitive 6v6 setting just because hanzo outshines them in raw damage extremely easily. He will still be able to one shot enemies with a headshot and 2-shot them with a fully pulled back bow. The storm arrow count makes it so that his arrow spam especially in choke points would allow tanks (especially maintanks) to be less stressed every time they peek a choke to place a shield or try to firestrike. (Currently a rein could lose about 250 damage just from hanzo’s strom arrow spam while he tries to firestrike and possibly die, Orisa’s could get one shot especially in lower ranks, Winston will now be allowed to complete his jump without losing 70% of his HP mid jump)
Mei
- Removed multi-freeze HOWEVER you can freeze one person and slow down the other players in the primary fire’s range
- Mei’s endothermic blaster bodyshot down to 70 damage, Headshot damage will be 140
Reasons: Mei’s multifreeze means that she can chain CC and heavily slow/freeze an entire team just through her primary fire
Mccree
- Flashbang’s max range down to 6 meters
- Flashbang’s area of effect down to 2.5 meters
Reasons: This would mean that the mccree player has to be a little bit more accurate when using his stun. Stun abilities are some of the most important abilities and can usually lead to an insta-kill or can cancel a lot of ultimates.
This would mean that you would have to put in more effort to do what you already did before, it would allow some of the heroes that basically got kicked out of the meta because of new powerful heroes (the newer heroes are usually a lot more powerful than the existing ones, for example: Brig, Sigma, Bap, etc.).
It would just mean that the game would require more skill, it would be less spammy and a tad bit less dependent on OP abilities, it would be more fun, chaotic and make the players want to grind more. It would go back to the fun FPS game it used to be and be a lot more interactive.
I think I disagree with the first part. I think good teamplay and shotcalling focus would be rewarded MORE (if the balance changes I suggested are introduced). I do agree with the fact that it would take away a lot of pressure off of players because currently it wants us to FORCE combos with our team to win fights and I have never played in a 1-3-2 setting but it seems like reliance on matchmaking teammates would be reduced which is a GOOD thing.
Overall, 1-3-2 sounds a lot more positive to me than 2-2-2. What this game needs is something big and new, 1-3-2 is a good step in the right direction.