First, the changes i think are the worst of the bunch:
Orisa
- Base armor reduced from 250 to 200
Halt!
- Radius reduced from 7 to 4 meters
- Projectile speed increased from 20 to 30
Sigma
Experimental Barrier
- Health reduced from 900 to 700
- Regeneration rate reduced from 120 to 80 per second
Kinetic Grasp
- Cooldown increased from 10 to 12 seconds
Brig
- Base health lowered from 200 to 150
Inspire
- Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
- Self-healing is no longer reduced by half
These are WAY, WAY WAY too harsh!!
Sigma is getting his barrier nerfed as WELL as his self peel abilities, leaving him with NOTHING left
Orisa is getting all her self peel out right deleted, while at the same time still having her barrier incredibly nerfed, and fortify still nerfed to 40%.
The brig changes are extremely harsh and miss the point, inspire doesnt need a nerf, nor her base health.
what she needs is to have repair pack nerfed, because simply, brigs kit is already really strong, filled with CC and utility, and giving her such a reliable source of healing on E is absolutely a mistake.
these changes, especially the orisa and sigma one are going to result in another year of dominating rein/zarya, inestead of adressing the issue of sigma and orisa beeing too good at close range to the point that double barrier is also anti-dive
My counter suggestions (some arent my own and are based on others)
Sigma
Kinetic grasp
- Damage to Shield conversion rate reduced from 60% to 20%
- 40% of the absorbed damage is added as temporary HP on his barrier
Accretion
- Accretion now knocks enemies back inestead of stun them
- Can be eaten by defense matrix
Experimental barrier
- Barrier recall cooldown removed
Orisa
Base
- Health reduced to 400
Barrier
- Cooldown reduced to 8s
Fortify
- Acts as a solid object (can break los to block earthshatter)
Brig
Repair pack
- Cooldown increased from 6 seconds to 8s
- Total charges reduced from 3 to 1
- No longer heals
- Applies an instant 75 armor
Inspire
- Total healing increased from 130 to 150
- Self healing increased to 100
Now these are, for me, the changes that i was a bit more chill about, the ones above are ones i think are just…not good at all, i think the ones above could be fine but i prefer another route
Roadhog
Scrap Gun
General
- Ammo reduced from 6 to 5
- Damage per projectile increased from 6 to 7
- Recovery increased from 0.7 to 0.85 seconds
i get what you are doing, and id be okay with this…BUT id rather he gets to play more like an actual tank and not more fat DPS:
counter suggestion:
Symmetra
Photon Projector
Primary Fire
- Delay before losing charge increased from 2 to 4 seconds
Teleporter
- Cooldown reduced from 12 to 10 seconds
Once again…i get what you are doing, and i partially agree…though id prefer to try to focus more on her issue that isthe teleporter downtime still beeing a tad to big even on manual destruction
Counter suggestion
Teleporter
- Cooldown on manual destruction reduced from 12 to 4
Primary Fire
- Range Increased from 12m to 15m
Sentry turret
- Cooldown reduced from 10 to 8
Pharah
Hover Jets
- Movement speed increased 20%
- Regeneration rate reduced from 50 to 35 per second
Barrage
- Duration reduced from 3 to 2.5 seconds
Its an intresting idea, though i worry that it might ruin her perma flight tech due to the regeneration rate reduction:
the barrage change is intresting to make pharah die less, but there is a better way to do it without out right beeing a potential nerf,
i personally think pharah should be taken on a more “tanky” route, because with echo arround, i dont think she wins out the mobility trade, and it also makes her a bit more self sustaineable to not be so reliant on mercy pockets too much
Counter suggestion:
General
- Base HP reduced from 200 to 100
- Shields increased from 0 to 150
Barrage
- Can now be cancelled by pressing any button
Zenyatta
Orb of Destruction
Secondary Fire
- Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
- Rate of fire increased from 8.5 to 9 shots per second
Im fine with this, i dont have any counter suggestions