Feedback about experimental again

First, the changes i think are the worst of the bunch:

Orisa

  • Base armor reduced from 250 to 200

Halt!

  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30

Sigma

Experimental Barrier

  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds

Brig

  • Base health lowered from 200 to 150

Inspire

  • Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
  • Self-healing is no longer reduced by half

These are WAY, WAY WAY too harsh!!

Sigma is getting his barrier nerfed as WELL as his self peel abilities, leaving him with NOTHING left

Orisa is getting all her self peel out right deleted, while at the same time still having her barrier incredibly nerfed, and fortify still nerfed to 40%.

The brig changes are extremely harsh and miss the point, inspire doesnt need a nerf, nor her base health.

what she needs is to have repair pack nerfed, because simply, brigs kit is already really strong, filled with CC and utility, and giving her such a reliable source of healing on E is absolutely a mistake.

these changes, especially the orisa and sigma one are going to result in another year of dominating rein/zarya, inestead of adressing the issue of sigma and orisa beeing too good at close range to the point that double barrier is also anti-dive

My counter suggestions (some arent my own and are based on others)


Sigma

Kinetic grasp

  • Damage to Shield conversion rate reduced from 60% to 20%
  • 40% of the absorbed damage is added as temporary HP on his barrier

Accretion

  • Accretion now knocks enemies back inestead of stun them
  • Can be eaten by defense matrix

Experimental barrier

  • Barrier recall cooldown removed

Orisa

Base

  • Health reduced to 400

Barrier

  • Cooldown reduced to 8s

Fortify

  • Acts as a solid object (can break los to block earthshatter)

Brig

Repair pack

  • Cooldown increased from 6 seconds to 8s
  • Total charges reduced from 3 to 1
  • No longer heals
  • Applies an instant 75 armor

Inspire

  • Total healing increased from 130 to 150
  • Self healing increased to 100

Now these are, for me, the changes that i was a bit more chill about, the ones above are ones i think are just…not good at all, i think the ones above could be fine but i prefer another route


Roadhog

Scrap Gun

General

  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recovery increased from 0.7 to 0.85 seconds

i get what you are doing, and id be okay with this…BUT id rather he gets to play more like an actual tank and not more fat DPS:

counter suggestion:


Symmetra

Photon Projector

Primary Fire

  • Delay before losing charge increased from 2 to 4 seconds

Teleporter

  • Cooldown reduced from 12 to 10 seconds

Once again…i get what you are doing, and i partially agree…though id prefer to try to focus more on her issue that isthe teleporter downtime still beeing a tad to big even on manual destruction

Counter suggestion

Teleporter

  • Cooldown on manual destruction reduced from 12 to 4

Primary Fire

  • Range Increased from 12m to 15m

Sentry turret

  • Cooldown reduced from 10 to 8

Pharah

Hover Jets

  • Movement speed increased 20%
  • Regeneration rate reduced from 50 to 35 per second

Barrage

  • Duration reduced from 3 to 2.5 seconds

Its an intresting idea, though i worry that it might ruin her perma flight tech due to the regeneration rate reduction:

the barrage change is intresting to make pharah die less, but there is a better way to do it without out right beeing a potential nerf,

i personally think pharah should be taken on a more “tanky” route, because with echo arround, i dont think she wins out the mobility trade, and it also makes her a bit more self sustaineable to not be so reliant on mercy pockets too much

Counter suggestion:

General

  • Base HP reduced from 200 to 100
  • Shields increased from 0 to 150

Barrage

  • Can now be cancelled by pressing any button

Zenyatta

Orb of Destruction

Secondary Fire

  • Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second

Im fine with this, i dont have any counter suggestions

6 Likes

Orisa is kind of a sad case.

On one hand, no hero should be trashed

But on the other, a game in which Orisa is never meta is better than a game in which she is

1 Like

if only we could have a game where the meta heroes arent dominating everything

then this wouldnt be an issue

and i love orisa so i completly disagree with that

It’s 2020 and Barrage still isn’t cancelable? :neutral_face:

Blizz, come on now.

1 Like

Is brig truly lacking in AOE heals? Is the game as a whole in need of more AOE heals?
I think you’re just doing this to compensate for her repair pack nerfs and it’s the only place to put the healing left… not really the best way to balance imo.

1 Like

Well, this doesn’t seem to be that game

I know some people like Orisa, but I’m speaking about player base as a whole when I say it’s better that she isn’t meta in her current form because she is by far the least popular tank to play as and against

eh those could go maybe

the reason why im buffing it is, because im comparing her to brig 1.0 where she had the instant healing on E + armor and Inspire healing

and since im NOT bringing back the instant healing, i threw some on inspire

it would be easily fixed if they just reduced her barrier cooldown by a tad to make her more mobile overall

but, honestly, i dont really care character popularity for balancing, i want objective fairness for everyone

That would only make her playstyles even more unenjoyable to go up against. Before the CD nerf to her barrier she was still played as an Bunker tank.

That’s not how a company works. A company tries to make things enjoyable for their consumers and things that make things unenjoyable for the consumers are removed.

like ive said in that other conversation i think we had on the discord

a game that is OBJECTIVELY balanced, is inherently much more fun than this mess we have right now.

and while catering to fun could, maybe, make it even more, that would just make it fun for a group of people, and unfun for the other

catering to balance would make that, even if you have to deal with something you dont like, you dont feel at a disvadvantage so its less infurating to deal with

and, you dont feel frustrated because you cant play what you want because its bad

its the most fair way to make it fun for everyone

That’s not a very difficult achievement.
Though what is is getting to that state of the game.
Currently, I don’t think it’s possible because of metas.

Well, the needs of the many outweigh the needs of the few.
Though in this case, if the company deems the minority to be a big enough portion of their consumers, then they try compromise.

In the case of game balance, that could possibly take the form of a rework.

exactly why metas need to be adressed differently.

thats why the game balance is so terrible, we always have one handful of characters absolutely dominating and nobody can compete

if the difference was smaller, like, you have a bunch of chars that are slightly better than the rest, but you can still play others and have a fair chance at winning, then it wouldnt be as bad

But how do you do that?

In the current state the game is in, I don’t think it’s possible. 2-2-2 limits possible team comps far too much

because…the reason why people are so frustrated is because they are forced into something they dont like for months and months and months on end and they end up so tired they complain complain complain until blizz destroys it.

if i, for example, could still run orisa during a dive meta and not get reported seven hundred times and lose every match, then it wouldnt be as much of a problem.

oposite, if they could run winston on a double barrier meta and not get reported seven hundred times and lose every match, it wouldnt be as much of aproblem

because whats annoying is beeing forced into something you dont like to win, and beeing unable to do what you want without losing

if the difference was less huge, lets say running double barrier gave you like an extra 5% chance to win,

you could still win with dive, if you put 5% more effort, its not as bad

No, how do you make it so there isn’t such a dominant meta

by stopping sledehammering everything as hard as you can when they are meta.

why do you think double barrier is meta right now?

because, dive got sledgehammered, making it unable to deal with buffed hitscans, which in turn made double barrier the meta comp to deal with them, which in turn cant be deal with because dive isnt good, and they are too good against it

A game like Overwatch can never be 100% balanced and there will always be heroes who are better then most or the rest.

of course it cant! thats why im saying to make the difference less big

1 Like

The Hog change lowkey forces him to play more like a tank than a dps. You obviously need to be more selective instead of just spamming damage. Not that it is a huge, change, mind you. I feel they did it solely to nerf his barrier busting because barriers are weaker.

thats true i guess. but id still love for him to actually have a skill to protect his teammates with… and throw in some anticc in the game while you are at it too

1 Like

Of course, that would be amazing as far as I am concerned.