Fan the hammer is getting outta hand. Give it a long reaload. That way they can use it in a pinch of for a push but can’t abuse it. It’s exceedingly cheap when paired with the hinder grenade. It obviously should’ve been tuned when the grenade was added, it DEFINITELY shoulda been tuned when shots were made easier to hit. 6 quick headshots from a Cass on a target with slowed run speed and locked movement options. You clearly forgot to sort this out. The guys a hitscan, not a DF.
No. FTH needs to be a relevant ability with it’s usages or it’s existence would be obsolete. That would be completely dumb. The way it is it has niche usage against bursting barriers and double FTHing with roll on tanks, but even in the latter scenario if the tank is being healed/full HP with a defensive cooldown you’re better off keeping your safe distance dealing 140-280 DPS anyways. So if anything they should buff it back to 55 damage per bullet that it was back in 2019 to make it more relevant in close combat again
Your opinion. I dont agree that it should get an instant reload from roll and then short reloads from the way the pistol reload works. If its to be a relevant ability give it its own traits.
Tbh, don’t change Cassidy.
Just combine the new armor armor, and the old armor bonus.
So it’s a minimum of -30% damage, with up to -50%.
Then give 8-12 bullets.
The dude is a only second to ashe as reload simulator atleast she can one bullet load and shoot.
Every raid boss tank deserves to eat fth to the face.
Chickens.
Have 3 times the hp and 2 -3 different blocks and still whine about dmg.
Gut that role out of game first, throw them to pre rq levels make it openq and role limit.
One dimensional role with least players maximum whiners influencing match quality and ruining the game and other hero identities to the core.
It can’t headshot though, but it does do far too much damage for how easy it is to land.
Remove fth and you can have old flashbang back fth is that brainless of an ability.
Tanks also have 3x the hitbox as well, just saying. You literally cannot miss them.
You are asking nerfs to worst part of his kit.
Terrible recoil. Only works in close range and against tanks.
That’s negated by the different defence abilities.
Putting every match were your tank has to atleast be a equal to enemy tank , with just one player on the role is a disaster to match quality given it’s the least populated role.
Influencing whole matches.
Putting them down to pre rq and going to oq works cause then you don’t have solo tank responsibility problem.
They worked absolutely well with less hp in oq formats before rq even in asymmetrical matchups cause hero values were equal more or less this whole role creation has created power difference and less interactivity and ruined the game.
I don’t hate tanks Heroes, but tank as a seperate role has ruined this game.
And twenty people playing it needs to stop whining and ruining other heroes.
You have done enough harm to the game.
Ruined identity of heroes like mei.
Cause you were bad to walk through hanamura choke.
Not really, tanks are incredibly team reliant, moreso than any other role .
But yeah drop them to pre 5v5 levels and add a second one and we are golden.
Tank players are righteous in their whining after being shafted for 2 years.
I’m not a DPS player so no I haven’t
Tanks influence the match inherently not interms of actual influence but by baseline, if you are bad your team is effed if you are good it still isn’t a win.
If there is tank diff it’s the end result of matches
And it will be there cause tank population is low cause it’s the least popular unfun role in gamingade worse by solo tanking.
My words may sting but my solution is the only solution that will work and not bandaid the game
Make tanks normal heroes go back to eqnbut with role.limit.