Hitscan damage has been creeped to unhealthy levels, and the hitscan heroes are currently pushing anything and everything not-hitscan out of viability unless they get broken in some other way. For example, Junkrat was buffed to deal 130 damage per shot on direct hits, and it did next to nothing. This is wrong.
The following are fake patch notes that I would use to re-balance hitscans.
Patch Notes - This patch focuses primarily on the hitscan heroes. Though there are some minor changes to other heroes as well.
Hitscan Damage Dealers
Ashe:
- The Viper (non-ADS) rate of fire reduced from 0.25 to 0.3 seconds per shot (DPS reduced from 160 to ~130)
- The Viper (ADS) damage reduced from 85 to 75.
- Dynamite cooldown reduced from 10 seconds to 8.
- Coach Gun cooldown reduced from 10 seconds to 8.
Bastion:
- Sentry Mode now has a 15-second maximum duration.
- Sentry Mode now has a scaling cooldown equal to however long bastion was in Sentry Mode (minimum cooldown 5 seconds)
- Ironclad damage reduction increased from 20% to 35%
- Configuration: Reconâs gun gets the following changes
- Configuration: Recon is now a projectile weapon (Honestly, I just want more projectile heroes in the game and recon would step on soldierâs toes if bastion didnât suck)
- 40 damage - No spread
- 4 rounds per second
- Rounds travel at 45 meters per second in a slight arc
- 2.5 second reload time
- Additional balance changes forthcoming after the impact of these changes are assessed.
McCree:
- Peacekeeper damage reduced from 70 to 60.
- Fan the Hammer damage reduced from 50 to 40.
- Combat Roll cooldown reduced from 6 seconds to 4.
- Combat Roll duration increased from 0.4 to 0.5 seconds.
- McCree is now invulnerable to damage during Combat Roll.
- Flashbang maximum range increased from 7 to 9 meters.
- Deadeye movement speed penalty reduced from 70% to 40%.
Reaper:
- Hellfire Shotgun damage reduced from 140 to 100.
- Hellfire Shotgun spread increased by 10%.
- Shadow Stepâs casting time removed. Replaced with an activation time during which Reaper is locked out of Wraith Form and Death Blossom, but can move and fire his Hellfire Shotguns normally.
- Shadow Step activation time increased from 1.5 to 2.5 seconds.
Soldier:76:
- Heavy Pulse Rifle damage reduced from 20 to 16.
- Biotic Field cooldown reduced from 15 seconds to 10.
- Sprint reloads Heavy Pulse Rifle if used for more than 3 seconds.
Sombra:
- Buffs. Multiple buffs because sheâs terrible.
Tracer:
- Pulse Pistols damage reduced from 240 to 200.
Widowmaker:
- Widowâs Kiss now operates off of a limited ammunition system.
- Widowâs Kiss no longer consumes SMG ammo.
- Widowâs Kiss has 6 shots per reload, and 12 shots maximum.
- Widowmaker gains a new passive: Support Pack
- Support packs replace med-packs for Widowmaker on all maps.
- A small support pack will heal Widowmaker for 75 (or whatever small med packs heal for) and grant 6 shots to widowâs kiss.
- A large support pack will heal Widowmaker for 250 and grant 12 shots to Widowâs Kiss.
- A support pack that only restores ammo will respawn in half the normal time.
- Venom Mine now has 3 charges and targets will grant vision to Widowmakerâs entire team (not just Widowmaker).
- Widowmaker can now have up to 3 venom mines out at once.
- A venom mine deployed within 3 meters of an already deployed venom mine will destroy the previously deployed venom mine.
Projectile Damage Dealers
Genji:
- Ridiculous shuriken buffs rolled back.
Hanzo:
- Recent Storm Arrow buff rolled back.
Junkrat:
- Grenade damage reduced from 130 to 120.
Echo:
- Sticky Bombs explosion damage reduced from 25 to 20.
- Focusing Beam damage reduced from 200 to 150 on low targets.
- Focusing Beam cooldown increased from 8 to 10 seconds.
- Duplicate no limited to copying an enemy ultimate one time.
- Duplicate vocal activation callout for enemy team removed. She now has the element of surprise.
Symmetra:
- Orb charge mechanic changed. Instead of charging over time orbs gain power as they move achieving maximum damage at 10 meters.
- Orb maximum damage reduced from 140 to 120.
- Photon Projector beam damage increased from 60/120/180 to 90/135/180.
Supports
Baptiste:
- Biotic Launcher primary fire damage reduced from 25 per round to 20 per round.
- Regenerative Burst cooldown reduced from 13 to 10 seconds.
Tanks
Reinhardt:
- Barrier regen reduced from 200 to 90.
Sigma:
- Barrier regen reduced from 90 to 70.
- Kinetic Grasp duration increased from 2 seconds to 4.
- Kinetic Grasp can now be canceled by pressing shift while the ability is active.
Orisa:
- Halt area of effect increased from 7.5 to 9-meter radius.
- Fortify cooldown reduced from 10 seconds to 8.
Effects
The idea is to chill out hitscan damage because itâs all out of hand. All hitscan have had their damage moved back behind the next lower breakpoint, in most cases requiring an additional shot to score a kill. However, this rollback allows barriers to get chilled out a bit as well with Sigma and Reinhardt getting their regeneration slashed so that their barriers take approximately 50% longer to fully recharge (15 seconds instead of 10) if broken or nearly broken.
To compensate, all hitscan have had other parts of their kits buffed (probably too much in many cases) and barrier tanks not named âReinhardtâ have had other parts of their kits buffed to keep them competitive.