Why does explosive damage affect certain characters and not others?
For example, Helix hurts soldier, however, Junkrat isn’t effected.
Why does explosive damage affect certain characters and not others?
For example, Helix hurts soldier, however, Junkrat isn’t effected.
Because Junkrat players were salty they constantly died to their own spam.
Why would you want to die to your own Primary,
Zarya can tank hers, Pharah should be flying
I don’t know when you joined overwatch, but there used to be a time, that junkrat was considered a throw pick in all tiers. Blizzard thought it was a good idea to buff several aspects of him all at once and some small buffs here and there in short intervals. Which led to this.
He used to deal damage to himself with his mine, his riptire would kill him, if exploded next to him, it couldn’t climb walls indefinitely, and it used to be significantly slower. Plus he only had a single mine and not 2.
but i guess, somehow it’s fair now that he can’t deal self damage while everything else does, with the only exception being d.va’s self destruct.
The thing is Junkrat is an explosive hero, while Soldier76’s main weapon is a rifle so that means he would be hit by the helix rockets less often so it shouldn’t be a huge problems because you are using bullets instead of Junkrat where he only uses explosions to kill things
Just think of it as a “naturally” developed immunity to very select few explosives.
which used to be the same as riptire killing you if you were too close
Got it, that makes sense. I guess wouldn’t it make more sense to make the damage small? I feel like Junkrat is a range character (maybe I am wrong), but I am noticing they spend more time in your face than at range. Zarya takes a very small amount of damage, even D.Va does, which is an in your face tank.
As for the Soldier reply, I get primary, I am just thinking more their mines.
Junk’s damage was removed because back then, tanks like DVa, Winston just walk to his face and he will damage himself and die, with DVa ult, many people scared to use it because its maybe hard to avoid and may get themself killed
With Tracer, Pharah, their ult is really strong and with their great mobility, they will be punished for not using their ult right or get countered
For Soldier and Zarya, the damage isnt strong, Soldier has long cd while Zarya can tank it
Junkrat’s passive specifically prevents self damage from explosives.
Because he’s supposed to counter dive and dive’s job is to turn midrange into no range. It’s not spam if he’s direct hitting people before it hits the ground when they’re .1 meters away from you.
Dive was countering him even though he’s supposed to counter dive. It was either die or die faster but to yourself.
All other heroes who can hurt themselves have their explosive either as an ability, they can tank their own shots, or they (Pharah) should be flying. D.va takes like 20 damage from her missiles but she can tank it, Zarya can take damage but she can tank it, Pharah should be flying well away from anything that could cause her to do self damage.
I am not sure why they didn’t make the change to everyone who uses explosive damage… I guess they figured since its junkrat’s sole form of damage it makes “sense” in a way, but I think it should work the same for soldier and pharah too.
Pharah should have a weakness when fighting in close quarters and soldier can just choose not to use helix.
Soldier has a primary that doesn’t hurt himself and Pharah should be flying. Both have plenty of opportunities to not kill themselves considering Soldier’s rockets are objectively better for direct hits just because of how they operate and it’s not his primary attack, and Phara can fly. If she’s ever close enough to do self damage you’re playing her wrong.
He maybe designed to be counter dive, but that’s not what I am seeing be played. In either case, if the damage is so small on the other characters, why even have self damage at all? I feel like there should be a small downside to in your face junkrat since he has traps, and can place explosives. When I first started playing, I felt he was more of a character protecting pinch points with his traps, mines, and spam. I think him taking 10 - 20 damage throwing a mine isn’t a bad deal.
Yeah I understand, it just seems weird that one explosion hurts and the other doesn’t. Not saying there isn’t a reason for it.
His mines have never hurt him even when he did take self damage. Also, you’re still trying to make dive counter him whether or not you realize it. 20 damage can easily mean his death considering he shoots 1.66 times per second he’s taking 20 damage very, very often especially if you add it to his mines.
It’s also kind of because he’s the “explosives guy”. Obviously he’s been blown up before by himself. It just fits his character because he goes around blowing himself up constantly.
I don’t mean his primary, just his mines specifically.
His mines have never, ever hurt himself at any point in the game.
I’m not understanding the point you are trying to make. I was asking why they don’t, but others take damage, more so secondary, not primary.