more like it’d make her into a more sniper-like version of pharah rockets i.e. lower fire rate, higher consistency to land a particular shot because more aimable from higher projectile speed.
namely pharah’s rockets will be better at spam, orbs would be better at precision.
combine that with the tp suggestions and we get how sym won’t get overshadowed by actual snipers: she gets better angles, and can perform multiple dps subroles at an ok level (not being an expert): flanker, brawler, harasser.
iconic duo != a hard requirement. there’s a big difference between the 2.
like choc chip on cookies is an iconic duo, but it’s not a hard requirement that cookies have to have choc chips in them.
sniper-tier charge time encouraging aiming them but terrible projectile speed that makes it infeasible to do so in many ranges as shown in proof… like even for zoning, it should be either
- aimable so it threatens targets into cover (like how ranged hitscans do),
- or it’s got higher fire rate in conjunction to its size while having lower projectile speeds so that it can get actual area coverage to zone
if it’s neither route, it’s simply bad. and that’s currently what sym orbs are rn. ._.
except her tp has been nerfed and orbs aren’t all that very consistent in general… hence my suggestions to improve them…
and contrary to what you were saying about the 15m buff, it only helps with securing picks on low hp targets which would help this flank, but the main hurdles of this flank is how blizz trashed on tp and how orbs are inconsistent. hence my suggestions.
if you want her to be using m1 for not just finishing low hp targets, yes she absolutely does use more resources than other close range dps. all the other close range dps have much more uptime on their mobility abilities, actually have more sustain for how low their range is and how much burst they have. e.g. reaper has self heal + 250hp + burst (able to 1hko squishies) + 2 i-frame mobility abilities because his range is so short
and you can’t use “learning how to dodge” as a defence because that applies to nearly every single hero and is not a sym exclusive feature. i.e. all my previous arguments about TTK defs still apply.
you argue that we should be looking at combining orbs with primary (i.e. tp flanks) and then you change your mind going back to the side of “she’s good in close range because of w+m1 so 15m buff is good”… like which is it?
and no, I explained how w+m1 is bad, highly situational, dependent, etc. numerous times already. refilling on shields mean nothing if she dies before it matters. same about 180dps or even reaching 180dps.