except that mentality is balancing or designing for failure/weakness considering the vast majority of heroes who don’t have typically have historic viability issues aren’t being balanced nor designed that way. not even the “support-y” dps that don’t have sym’s viability issues are being designed nor balanced like that.
e.g. mei has a “team support” dps kit yet still can get independent uptime with how much range there is on her wall placement and icicles (they have like hanzo arrow tier projectile speed). and that’s why she doesn’t have severe viability issues that sym has had.
not even the supports are being balanced or designed to have hard team dependence requirements like this either. like none of the supports are 100% reliant teammates for peel, everyone of them has self defence mechanisms. all of them have either range, or mobility (or a combination of both) to let them fairly independently get themselves in range of allies to heal/buff/whatever to support their allies without needing tanks to hard facilitate them their desired position to do their job from.
when pretty much everyone else is balanced and designed around a higher standard of independence for their job, making a hero that’s much less independent (or in terms of the 15m primary change, keeping them much less independent) is in fact making/keeping them weak. esp if we’re talking balancing for ladder where there inherently is lower coordination (because that’s simply how ladder inherently has been set up).