Not when I tested it as well as other content creators out there who are posting videos talking about it.
Like with the Moira change, the fact that they did not do on the EXC does not mean it would actually do that when it went live. The fact that it would be removed if this went live would go without saying, but it is probably not worth the work to actually put through such a change right now when this change itself might not go live.
What are the changes? lol is this a joke
No what you’re doing is making an assumption. You know what they say about assumptions…
YES YES YESSSS!!! i’ve been voicing about some, any really, increments to S76 and it feels really good to finally see something being at least experimented. Thankyou devs <3
I am using common sense. Its not really an assumption to go "Hey they are making a new limiter on Soldier’s damage instead of the current method, will they remove the thing that makes that limiter not exist? Hmmmmm that requires a BIG logical leap… oh wait no it just requires common sense.

Compared to other hitscan Damage heroes, Soldier: 76 has been perceived as one of the weaker choices in heroes
…No?
Did you forget the other heroes that barely see any play exist?
I rly like the changes the change makes the accuracy feel way better, he feels more like a hitscan and less of a tracer with somewhat less recoil.
This change is really fun but so is the current soldier and balance-wise he is not in a bad spot so changing his gun in this way feels like giving him a different gun in CS rather than a rework of the character and both are similar in strength so wouldn’t it be better to add this to soldiers existing arsenal by being able to toggle between the recoil and non-recoil versions of soldier 76 in the settings or during prep phase (obviously not midgame). the soldier vs soldier matchup would not change that much and the character’s impact would be similar until the higher ranks so why not allow both to be used according to one’s personal preference.

I am using common sense.
Experimental historical precedence dictates other wise. You make assumptions based off what YOU would do. I discard assumptions and look at precedence and see an alarming gotcha.
Experimental historical precedence actually indicates I am right.
Hint: Look at Moira. A bunch of people flipping out over the cd of an ability when they were testing it and were “well of course the cd would have to change. That was so obvious we did not think to mention it.” THIS is more obvious than that.
Using historical precedence STRENGTHENS my argument
after some gameplay, i feel like these changes are not a legit buff [besides 30 mag, cuz that’s just justice being done] but more like a consolidation to his own playstyle… I don’t quite get the spread pattern yet to say i rather the new then the older, but i feel like there is a more legit difference of consistency, skillfullness, burst potencial and the uniqueness of his own abilities. But at the same time, as he didn’t recieved any damage increment (nor should he) the enemy still can be outhealed or have all the same counter plays… And altough at first it seems a bit too much i think this creates more space to his singularities shine a little more
Soldier is my go-to hitscan DPS if I’m not playing projectile like Pharah, I just played him on the console experimental… this change is horrible. It feels so ungratifying to use, all the finesse has gone and I literally got two POTGs by doing what I did nearly all match… mashing down the right trigger and tracking like it’s a beam with a bit of upwards recoil.
That’s what has happened here, you’ve turned soldier into a longer range Sym type weapon. There is literally no reason to let go of the trigger mash, even if you made recoil more severe.
I’m surprisingly upset right now, he felt fantastic to use before and very satisfying and now most of the skill has just vanished. He didn’t even really need changes. I don’t understand this at all.
Tone down Ashe and Widow if this is about parity with those characters? Right now I’m thinking about becoming a Bastion main, especially if these go through.

Compared to other hitscan Damage heroes, Soldier: 76 has been perceived as one of the weaker choices in heroes
Do you even watch people play OW? Let’s not even bother asking if you play, because we all know.

That’s what has happened here, you’ve turned soldier into a longer range Sym type weapon. There is literally no reason to let go of the trigger mash, even if you made recoil more severe.
Yeah, they’re both 180dps.
Except Symm can’t headshot so this is even better.
This is such a huge change, but props on the devs for trying new and interesting things but this is an experiment that should remain in the laboratory and not get released into the wild.
People might not like this, but its a change that has to go through.
Overwatch IS an FPS, whether you like it or not. For the health of the game, FPS heroes need to be viable picks, the same way fun tanks like D.Va have to be viable picks.
Also forgot to say, in games like COD these recoil weapons make more sense as you aim down sights which reduces movement speed therefore an easier target so you come out for a split second to move then back in ADS, etc… that doesn’t exist with S76 so you just mash and strafe. Soldier’s old spread style was the trade off equivalent. Now he has the strength of both and frankly the skill floor just plummeted.

People might not like this, but its a change that has to go through.
Overwatch IS an FPS, whether you like it or not. For the health of the game, FPS heroes need to be viable picks, the same way fun tanks like D.Va have to be viable picks.
S76 is a viable pick right now without any of these experimental changes, what are you talking about? I regularly use him in T500 games.
The problem AFAIK is Ashe/Widow instant picks are “better”, (McCree flashbang can be very strong vs certain enemies)… but I personally value the Shield break, flanking, healing and different pressure S76 can bring over those.
i feel like a even lighter spread on the first 10ish bullets while standing to even harder while constantly spraying and the somewhere near old when walking would be the optimal way to go as there should be somewhat difference betwen those two stances. the usual “crouch” to even better spreads are not a part of his kit, and i feel like it should (as S76 stands as the typical FPS shooter)
Why not just introduce another hitscan character with those COD-like qualities for OW2 instead of changing a solid OW staple who’s in a pretty good place right now?
Go the whole 9 yards, ADS and everything…