So… I always thought you were meaning to make Moira have more potential for greater difficulty. These patch notes read like a straight nerf across the board, some of the nerfs being greater or less depending on how “good” you are.
Like on the surface, the damage orb looks pretty good, but when you realize it’s Moira’s only burst damage and it wasn’t all that great to start with, you gotta wonder why you’d make it impossible to use without hitting someone in a game with barriers, defense matrix, sigma’s absorb, zarya bubbles, etc. She isn’t a dps with lots of other damage options (except her low damage attack that you’re also nerfing) and this isn’t some incredibly powerful utility item like anti-nade or sleep dart. It’s… a low damage orb even in the version you’re changing it to. You’re just making it worse.
And then there’s Fade. Fade is the primary way in which Moira benefits the team by shaking easily distracted dps like Genji/Tracer/Doomfist/Damage Moira’s and you want to increase the cooldown to give some 1 second Fade that doesn’t even cleanse anymore? If you do an 8 second cd on Fade with added features, Moira is going to stop using Fade as a constant escape, fearing they’ll need it later. And you’re going to wind up nerfing her to greater and greater degrees if people ever do find some useful quality to it, which means that 6 second cd will become 10 or 12 second cd’s. So either your new Fade has to suck to keep that 8 second cd (already too high on her only escape) or it’s going to find some magical use we can’t imagine now and you’ll have to nerf it’s effectiveness.
Either way, that’s worse.
Uh… and on first blush, those two seconds are going to be an eternity when you also took away her primary defensive attack to scare away Tracers and Genji’s. Sure, I don’t use damage orb all that often, but the option was always there. Now it won’t be.
And just looking at the changes as a whole, I can’t help asking why you’re NERFing her across the board when, if you wanted to make her “fun to play,” you’d make her at least as effective as she used to be nominally and then have the skilled players have the potential for greater heights.
Right now, she’s going to be objectively worse for the regular players and still worse (but not quite as much) for even the best Moira players. And the only thing you’re adding to help is a Fade that is practically worthless in most scenarios.
I don’t get these changes. I don’t get why you’re obsessed with changing Fade without a clear understanding of what people use it for or why it’s important. I don’t get how you think the damage orb being made worse in every way imaginable is going to improve skillshots with the character.
There are so many other characters in dire need of a rework, why are you looking at Moira at all? She’s fine. She does her role, she’s fair except to some Genjis and Tracers that would prefer she wait the 8 seconds to die as supports are always supposed to do to flankers apparently, and she’s nothing special.
Stop trying to make Moira worse and call it, “making her more skill oriented” and either make her have a higher skill ceiling with higher damage potential or leave her alone and go rework Bastion who desperately needs help.